影响滑动删除行的 TableView 手势识别器
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【中文标题】影响滑动删除行的 TableView 手势识别器【英文标题】:TableView Gesture Recognizer Effecting Swipe Delete Row 【发布时间】:2017-08-13 00:27:22 【问题描述】:我的视图控制器中有一个手势识别器,当您上下滑动时,它会上下推动视图控制器。这个手势识别器与我向左滑动表格视图单元格以显示删除按钮的能力相冲突。
这是我当前的代码:
导入 UIKit
class CategoriesViewController: UIViewController, UITableViewDelegate, UITableViewDataSource
let categories = "categories"
var settings: UITableView = UITableView()
var parentVC : MapBoxViewController!
var fullView: CGFloat
return 65
var partialView: CGFloat
return UIScreen.main.bounds.height - 65
var halfView: CGFloat
return (UIScreen.main.bounds.height/2) - 5
override func viewDidLoad()
super.viewDidLoad()
self.view.backgroundColor = UIColor.white
let gesture = UIPanGestureRecognizer.init(target: self, action: #selector(CategoriesViewController.panGesture))
gesture.delegate = self
view.addGestureRecognizer(gesture)
roundViews()
view.addSubview(settings)
self.automaticallyAdjustsScrollViewInsets = false
settings.frame = CGRect(x: 0, y: 65, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height-65)
settings.delegate = self
settings.dataSource = self
settings.separatorColor = UIColor.clear
settings.register(CategoriesCell.self, forCellReuseIdentifier: "categories")
func roundViews()
view.layer.cornerRadius = 18
view.clipsToBounds = true
override func didReceiveMemoryWarning()
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
func panGesture(recognizer: UIPanGestureRecognizer)
let translation = recognizer.translation(in: self.view)
let velocity = recognizer.velocity(in: self.view)
let y = self.view.frame.minY
if ( y + translation.y >= fullView) && (y + translation.y <= partialView )
self.view.frame = CGRect(x: 0, y: y + translation.y, width: view.frame.width, height: view.frame.height)
recognizer.setTranslation(CGPoint.zero, in: self.view)
if recognizer.state == .ended
var duration = velocity.y < 0 ? Double((y - fullView) / -velocity.y) : Double((partialView - y) / velocity.y )
duration = duration > 1.3 ? 1 : duration
UIView.animate(withDuration: duration, delay: 0.0, usingSpringWithDamping: 0.7, initialSpringVelocity: 0.4, options: [.allowUserInteraction], animations:
if velocity.y >= 0
if y > self.halfView
self.view.frame = CGRect(x: 0, y: self.partialView, width: self.view.frame.width, height: self.view.frame.height)
else
self.view.frame = CGRect(x: 0, y: self.halfView, width: self.view.frame.width, height: self.view.frame.height)
else
if y > self.halfView
self.view.frame = CGRect(x: 0, y: self.halfView, width: self.view.frame.width, height: self.view.frame.height)
else
self.view.frame = CGRect(x: 0, y: self.fullView, width: self.view.frame.width, height: self.view.frame.height)
, completion: nil)
override func viewDidAppear(_ animated: Bool)
super.viewDidAppear(animated)
UIView.animate(withDuration: 0.6, delay: 0.0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0.2, options: [.allowUserInteraction], animations:
let frame = self.view.frame
self.view.frame = CGRect(x: 0, y: self.halfView, width: frame.width, height: frame.height)
, completion: nil)
func numberOfSections(in tableView: UITableView) -> Int
return 1
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
return 5
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat
return 55
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
tableView.deselectRow(at: indexPath, animated: true)
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
if indexPath.row == 0
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCell
return cell
else if indexPath.row == 1
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCell
cell.tripCategoryView.backgroundColor = UIColor(r: 91, g: 192, b: 235)
cell.tripCategory.text = "Activities"
return cell
else if indexPath.row == 2
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCell
cell.tripCategoryView.backgroundColor = UIColor(r: 21, g: 176, b: 151)
cell.tripCategory.text = "Cultural"
return cell
else if indexPath.row == 3
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCell
cell.tripCategoryView.backgroundColor = UIColor(r: 66, g: 230, b: 255)
cell.tripCategory.text = "Night Life"
return cell
else if indexPath.row == 4
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! CategoriesCellvv
cell.tripCategoryView.backgroundColor = UIColor(r: 183, g: 157, b: 237)
cell.tripCategory.text = "Bars"
return cell
else
let cell = tableView.dequeueReusableCell(withIdentifier: categories) as! AllTripCategoriesCell
return cell
extension TripCategoriesViewController: UIGestureRecognizerDelegate
// Solution
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool
let gesture = (gestureRecognizer as! UIPanGestureRecognizer)
let direction = gesture.velocity(in: view).y
let y = view.frame.minY
if (y == fullView && settings.contentOffset.y == 0 && direction > 0) || (y == partialView)
settings.isScrollEnabled = false
else
settings.isScrollEnabled = true
return false
如果您能对此提供帮助,我们将不胜感激。我想我可能需要在我的自定义单元格类中添加一个手势识别器
【问题讨论】:
【参考方案1】:您可以在进行任何操作之前检测手势方向。可以通过使用 UIGestureRecognizerDelegate 手势RecognizerShouldBegin 方法来实现:
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool
//detecting a direction
if let recognizer = gestureRecognizer as? UIPanGestureRecognizer
let velocity = recognizer.velocity(in: self)
if fabs(velocity.y) > fabs(velocity.x)
// this is swipe up/down so you can handle that gesture
return true
else
//this is swipe left/right
//do nothing for that gesture
return false
return true
或者你可以随心所欲地改变它。 希望它会有所帮助。
【讨论】:
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