精灵上的无限滚动(视差)
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【中文标题】精灵上的无限滚动(视差)【英文标题】:Infinite scrolling on a sprite(Parallax) 【发布时间】:2013-08-28 09:38:53 【问题描述】:我是 cocos2d 世界的新手,我正在开发我的第一个教程并面临一个问题 我的问题是我有一个图像(1024 X 320)并且我的方向是横向我需要从右到左连续移动该图像为此我使用了 Ray 的太空射击教程(感谢他)但图像没有似乎一次又一次地出现。 我的代码是..
-(id) init
if( (self=[super init]))
CGSize screenSize = [CCDirector sharedDirector].winSize;
// 1) Create the CCParallaxNode
backgroundNode = [CCParallaxNode node];
[self addChild:backgroundNode z:-1];
// 2) Create the sprites we'll add to the CCParallaxNode
Back = [CCSprite spriteWithFile:@"bg_front_spacedust.png"];
//Back.position=ccp(screenSize.width/2, screenSize.height/2);
Back.rotation = -90;
Back1 = [CCSprite spriteWithFile:@"bg_front_spacedust.png"];
Back1.rotation = -90;
// 3) Determine relative movement speeds for space dust and background
CGPoint dustSpeed = ccp(0.1, 0.1);
// 4) Add children to CCParallaxNode
[backgroundNode addChild:Back z:0 parallaxRatio:dustSpeed positionOffset:ccp(screenSize.width/2, screenSize.height/2)];
NSLog(@"back.content width is...%f",Back.contentSize.width);
[backgroundNode addChild:Back1 z:1 parallaxRatio:dustSpeed positionOffset:ccp(screenSize.width/2, screenSize.height*2)];
// 5) Enable updates
[self scheduleUpdate];
return self;
- (void)update:(ccTime)dt
// 1) Update background position
CGPoint backgroundScrollVel = ccp(0,-1000);
backgroundNode.position = ccpAdd(backgroundNode.position, ccpMult(backgroundScrollVel, dt));
// 2) Check for background elements moving offscreen
NSArray *spaceDusts = [NSArray arrayWithObjects:Back, Back1, nil];
for (CCSprite *spaceDust in spaceDusts)
if ([backgroundNode convertToWorldSpace:spaceDust.position].x < -spaceDust.contentSize.width)
[backgroundNode incrementOffset:ccp(2*spaceDust.contentSize.width,0) forChild:spaceDust];
请帮我解决这个问题 提前致谢。
【问题讨论】:
【参考方案1】:试试这个
if (backgroundNode.position.y <-screenSize.height*2)
backgroundNode.position = ccp(0,0);
因为 init 方法仅在您正在执行的方法中调用一次,因此您需要在更新方法中再次将 backgroundNode 的 Position 设置为 0 时才会执行一次。 这里的倍数可能会有所不同
【讨论】:
【参考方案2】:试试这个代码,它正在创建一个从下到上移动的视差,在 paraNode addChild 行中将 CGPointMake(0, 1.0) 更改为这个 CGPointMake(1.0,0)。
-(id) init
// always call "super" init
// Apple recommends to re-assign "self" with the "super's" return value
if( (self=[super init]) )
float yPos =0.0;
NSMutableString *fileNameString = [[NSMutableString alloc]initWithCapacity:0];
if (IS_IPHONE_5)
[fileNameString appendString:@"Background-568h.png"];
yPos= 560.0;
else
[fileNameString appendString:@"Background.png"];
yPos= 470.0;
background1 = [CCSprite spriteWithFile:fileNameString];
background1.tag = 1;
background1.anchorPoint = CGPointMake(0,0);
background2 = [CCSprite spriteWithFile:fileNameString];
background2.tag = 2;
background2.anchorPoint = CGPointMake(0,0);
background3 = [CCSprite spriteWithFile:fileNameString];
background3.tag = 3;
background3.anchorPoint = CGPointMake(0,0);
background4 = [CCSprite spriteWithFile:fileNameString];
background4.tag = 4;
background4.anchorPoint = CGPointMake(0,0);
paraNode = [CCParallaxNode node];
[paraNode addChild:background1 z:1 parallaxRatio:CGPointMake(0, 1.0) positionOffset:CGPointMake(0, 0)];
[paraNode addChild:background2 z:2 parallaxRatio:CGPointMake(0, 1.0) positionOffset:CGPointMake(0, -yPos)];
[paraNode addChild:background3 z:3 parallaxRatio:CGPointMake(0, 1.0) positionOffset:CGPointMake(0, -yPos*2)];
[paraNode addChild:background4 z:4 parallaxRatio:CGPointMake(0, 1.0) positionOffset:CGPointMake(0, -yPos*3)];
[self addChild:paraNode z:-1 tag:123];
[self updateFrameRate:0.7 andYposition:yPos];
[fileNameString release];
fileNameString = nil;
return self;
-(void)updateFrameRate:(float)speedValue andYposition:(float)yposToSet
move1 = [CCMoveBy actionWithDuration:speedValue position:CGPointMake(0, yposToSet)];
move2 = [CCMoveBy actionWithDuration:0.0 position:CGPointMake(0, -yposToSet)];
move3 = [CCMoveBy actionWithDuration:0.0 position:CGPointMake(0, 0)];
CCSequence* sequence = [CCSequence actions:move1,move2,move3, nil];
CCRepeatForever* repeat = [CCRepeatForever actionWithAction:sequence];
[paraNode runAction:repeat];
【讨论】:
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