球在不可见的盒子内弹跳/移动 ios/xcode
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【中文标题】球在不可见的盒子内弹跳/移动 ios/xcode【英文标题】:Ball bouncing/moving inside an invisible box ios/xcode 【发布时间】:2014-03-11 14:30:12 【问题描述】:我希望当用户摇动设备时,球会在屏幕上的对象内部发出嘎嘎声。我假设我需要设置一个不可见的盒子让它碰撞。它是随机移动还是遵循预定义的路径都没有关系,以最简单的为准。
我想我理解代码的“摇晃激活”部分,只是我不确定的球/物体运动
【问题讨论】:
【参考方案1】:这应该可行:
//You need an @property (nonatomic, strong) UIDynamicAnimator *animator; in your .h
self.animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.viewToBounceAroundIn];
UICollisionBehavior *collision = [[UICollisionBehavior alloc] initWithItems:@[self.viewThatBouncesAround]];
collision.translatesReferenceBoundsIntoBoundary = YES;
[self.animator addBehavior:collision];
UIPushBehavior *push = [[UIPushBehavior alloc] initWithItems:@[self.viewThatBouncesAround] mode:UIPushBehaviorModeInstantaneous];
push.magnitude = 1; //Play with this, it's how much force is applied to your object
push.angle = 0; //play with this too
[self.animator addBehavior:push];
我从编译器中输入了这个 - 如果它有效,请告诉我。这个想法是您使用UIKitDynamics 作为物理引擎,使用UICollisionBehavior 让项目在盒子内反弹,并使用UIPushBehavior 施加初始力。
如果该物品对您来说减速太快,或者从墙壁反弹时失去太多能量,您可以调整其属性:
UIDynamicItemBehavior *behavior = [[UIDynamicItemBehavior alloc] initWithItems:@[self.itemThatBouncesAround]];
behavior.friction = 0; //no friction. play with this.
behavior.elasticity = 1;; //completely elastic, play with this.
[self.animator addBehavior:behavior];
【讨论】:
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