播放流后音频队列无法录制音频
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【中文标题】播放流后音频队列无法录制音频【英文标题】:Audio queue cannot record audio after playing a stream 【发布时间】:2012-10-20 14:30:48 【问题描述】:我正在使用 Mat Gallager 的音频流媒体播放音频流。在程序的另一点(不同的控制器),我正在尝试从设备的麦克风录制一些东西。
这是我的设置:
void SFIdentificator::startRecord()
int i,缓冲区字节大小; UInt32 大小;
try
numberOfPackets = 0;
// specify the recording format
SetupAudioFormat(kAudioFormatLinearPCM);
AudioQueueNewInput( &mRecordFormat,
MyInputBufferHandler,
this /* userData */,
CFRunLoopGetMain() /* run loop */, kCFRunLoopCommonModes /* run loop mode */,
0 /* flags */, &mQueue);
mRecordPacket = 0;
size = sizeof(mRecordFormat);
AudioQueueGetProperty(mQueue, kAudioQueueProperty_StreamDescription, &mRecordFormat, &size);
bufferByteSize = ComputeRecordBufferSize(&mRecordFormat, kBufferDurationSeconds); // enough bytes for half a second
size = sizeof(mRecordFormat);
XThrowIfError(AudioQueueGetProperty(mQueue, kAudioQueueProperty_StreamDescription,
&mRecordFormat, &size), "couldn't get queue's format");
for (i = 0; i < kNumberRecordBuffers; ++i)
XThrowIfError(AudioQueueAllocateBuffer(mQueue, bufferByteSize, &mBuffers[i]), "AudioQueueAllocateBuffer failed");
XThrowIfError(AudioQueueEnqueueBuffer(mQueue, mBuffers[i], 0, NULL), "AudioQueueEnqueueBuffer failed");
mIsRunning = true;
XThrowIfError(AudioQueueStart(mQueue, NULL), "AudioQueueStart failed");
catch (CAXException e)
char buf[256];
fprintf(stderr, "Error: %s (%s)\n", e.mOperation, e.FormatError(buf));
catch (...)
fprintf(stderr, "An unknown error occurred\n");;
void SFIdentificator::SetupAudioFormat(UInt32 inFormatID)
memset(&mRecordFormat, 0, sizeof(mRecordFormat));
UInt32 size = sizeof(mRecordFormat.mSampleRate);
XThrowIfError(AudiosessionGetProperty( kAudioSessionProperty_CurrentHardwareSampleRate, &size, &mRecordFormat.mSampleRate), "couldn't get hardware sample rate");
size = sizeof(mRecordFormat.mChannelsPerFrame);
XThrowIfError(AudioSessionGetProperty( kAudioSessionProperty_CurrentHardwareInputNumberChannels, &size, &mRecordFormat.mChannelsPerFrame), "couldn't get input channel count");
mRecordFormat.mFormatID = inFormatID;
if (inFormatID == kAudioFormatLinearPCM)
// if we want pcm, default to signed 16-bit little-endian
mRecordFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
// mRecordFormat.mBitsPerChannel = 16;
mRecordFormat.mBytesPerPacket = mRecordFormat.mBytesPerFrame = (mRecordFormat.mBitsPerChannel / 8) * mRecordFormat.mChannelsPerFrame;
mRecordFormat.mFramesPerPacket = 1;
mRecordFormat.mFormatID = kAudioFormatLinearPCM;
mRecordFormat.mSampleRate = 32000.0;
mRecordFormat.mChannelsPerFrame = 1;
mRecordFormat.mBitsPerChannel = 16;
mRecordFormat.mBytesPerPacket = mRecordFormat.mBytesPerFrame = mRecordFormat.mChannelsPerFrame * sizeof (SInt16);
mRecordFormat.mFramesPerPacket = 1;
UInt32 SFIdentificator::ComputeRecordBufferSize(const AudioStreamBasicDescription *format, float seconds)
static const int maxBufferSize = 0x50000;
int maxPacketSize = format->mBytesPerPacket;
if (maxPacketSize == 0)
UInt32 maxVBRPacketSize = sizeof(maxPacketSize);
AudioQueueGetProperty (mQueue, kAudioQueueProperty_MaximumOutputPacketSize, &maxPacketSize, &maxVBRPacketSize);
Float64 numBytesForTime = DataFormat().mSampleRate * maxPacketSize * seconds;
// *outBufferSize = (UInt32)(numBytesForTime < maxBufferSize ? numBytesForTime : maxBufferSize);
return (UInt32)(numBytesForTime < maxBufferSize ? numBytesForTime : maxBufferSize);
似乎如果我先使用 AudioStreamer 类,然后再尝试录制某些内容,则甚至不会调用 Callback。但如果我不先使用 AudioStreamer,一切都很好。
谁能指出我正确的方向?
【问题讨论】:
【参考方案1】:回答我自己的问题,正确设置 AudioSession 对象的 init() 是个问题。每个会话只应执行一次,再执行一次将导致错误,我已确定无法记录流。但是,即使第二次初始化失败(当然第一次成功),我也可以录制流。
【讨论】:
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