在ios7中绘图时出现延迟

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【中文标题】在ios7中绘图时出现延迟【英文标题】:Lag while drawing in ios7 【发布时间】:2013-10-01 04:46:06 【问题描述】:

我有一个应用程序,我正在其中对视图进行一些草图绘制。

到目前为止,它运行良好,直到我安装了 ios7

我的应用程序使用 touchesmoved 方法来识别动作的变化。但是当我画一条线时,会调用 touches 方法,但直到我 touch 以 ios7 结束时,线才会更新。

所以画图有一点滞后。

它在ios6ios7 模拟器上运行良好,但是当我在真实的ios7 设备上测试它时,绘图算法存在延迟。

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
if (!isImageSelection) 

            mouseSwiped = NO;
            UITouch *touch = [touches anyObject];

            if ( [touch view] != baseview) 

                lastPoint2 = [touch locationInView:self.viewDrawing2];
            
        
    

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event 
 if (!isImageSelection) 

          //  NSLog(@"in image selection==%d touch moved   ",isImageSelection );

            mouseSwiped = YES;

            UITouch *touch = [touches anyObject];
            // if (([touch view] != btnInkColor) || ([touch view] != btnPenSize)  || ([touch view] != baseview)) 
            if ( [touch view] != baseview) 

                CGPoint currentPoint = [touch locationInView:self.viewDrawing];



                if(isEraser) 
                    // [[NSUserDefaults standardUserDefaults] floatForKey:@"strokeValue"];
                    UIGraphicsBeginImageContext(self.viewDrawing.frame.size);
                    [imgDrawing.image drawInRect:CGRectMake(0, 0, self.viewDrawing.frame.size.width, self.viewDrawing.frame.size.height)];
                    CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
                    CGContextSetLineWidth(UIGraphicsGetCurrentContext(), stroke);
                    //uncommented by prerak
                        CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);

                    CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);
                    CGContextBeginPath(UIGraphicsGetCurrentContext());
                    CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
                    CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
                    CGContextStrokePath(UIGraphicsGetCurrentContext());
                    imgDrawing.image = UIGraphicsGetImageFromCurrentImageContext();
                    UIGraphicsEndImageContext();
                 else 
                    float strokeT= [[NSUserDefaults standardUserDefaults] floatForKey:@"strokeValue"];
                    //   NSLog(@"strokeT=%f",strokeT);
                    UIGraphicsBeginImageContext(self.viewDrawing.frame.size);
                    [imgDrawing.image drawInRect:CGRectMake(0, 0, self.viewDrawing.frame.size.width, self.viewDrawing.frame.size.height)];
                    //   NSLog(@"STROKE %f",stroke);
                    CGContextSetLineWidth(UIGraphicsGetCurrentContext(), strokeT);
                    CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
                    float redT=[[NSUserDefaults standardUserDefaults] floatForKey:@"redvalue"];
                    float greenT= [[NSUserDefaults standardUserDefaults] floatForKey:@"greenvalue"];
                    float blueT= [[NSUserDefaults standardUserDefaults] floatForKey:@"bluevalue"];

                    //   NSLog(@"red=%f",redT);
                    //   NSLog(@"green=%f",greenT);
                    //   NSLog(@"blue=%f",blueT);

                    CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), redT, greenT, blueT, 1.0);
                    CGContextSetRGBFillColor(UIGraphicsGetCurrentContext(), redT, greenT, blueT, 1.0);

                    CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
                    CGContextSetLineJoin(UIGraphicsGetCurrentContext(), kCGLineJoinRound);
                    CGContextBeginPath(UIGraphicsGetCurrentContext());
                    CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
                    CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
                    CGContextStrokePath(UIGraphicsGetCurrentContext());
                    imgDrawing.image = UIGraphicsGetImageFromCurrentImageContext();
                    UIGraphicsEndImageContext();
                
                lastPoint = currentPoint;
            
        
    

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event 
  UITouch *touch = [touches anyObject];


        //if (([touch view] != btnInkColor) || ([touch view] != btnPenSize) || ([touch view] != baseview)) 
        if ( [touch view] != baseview) 

            if (!isImageSelection) 

                if(!mouseSwiped) 
                    if (isEraser) 
                        UIGraphicsBeginImageContext(self.viewDrawing.frame.size);
                        [imgDrawing.image drawInRect:CGRectMake(0, 0, self.viewDrawing.frame.size.width, self.viewDrawing.frame.size.height)];
                        CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
                        CGContextSetLineWidth(UIGraphicsGetCurrentContext(), stroke);
                        // CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
                        CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);
                        CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
                        CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
                        CGContextStrokePath(UIGraphicsGetCurrentContext());
                        CGContextFlush(UIGraphicsGetCurrentContext());
                        imgDrawing.image = UIGraphicsGetImageFromCurrentImageContext();
                        UIGraphicsEndImageContext();
                     else 
                        UIGraphicsBeginImageContext(self.viewDrawing.frame.size);
                        [imgDrawing.image drawInRect:CGRectMake(0, 0, self.viewDrawing.frame.size.width, self.viewDrawing.frame.size.height)];

                        CGContextSetLineWidth(UIGraphicsGetCurrentContext(), stroke);
                        CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);

                        CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
                        CGContextSetRGBFillColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);

                        CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
                        CGContextSetLineJoin(UIGraphicsGetCurrentContext(), kCGLineJoinRound);
                        CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
                        CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
                        CGContextStrokePath(UIGraphicsGetCurrentContext());
                        CGContextFlush(UIGraphicsGetCurrentContext());
                        imgDrawing.image = UIGraphicsGetImageFromCurrentImageContext();
                        UIGraphicsEndImageContext();
                    
                
            
        
    

我该如何解决这个问题?

【问题讨论】:

我不知道你是怎么得到这个想法的。但是绘图代码应该在 drawRect 方法中而不是在 touch 方法中。 通过使用 CGMutablePathRef ,我解决了上述问题。 你能通过我上面的一些代码来展示这个吗?感谢您的回复。 【参考方案1】:

要找到即时解决方案,请替换此行

 mainImage.image = UIGraphicsGetImageFromContext(UIGraphicsGetCurrentContext());

[mainImage performSelectorInBackground:@selector(setImage:) withObject:UIGraphicsGetImageFromCurrentImageContext()];

如果您需要详细而准确的解决方案,请尝试将 MoveTo 替换为 CGMutablepath 。 希望这会有所帮助。

【讨论】:

【参考方案2】:

我们已经在touchMoved 方法中使用dispatch_async(dispatch_get_main_queue(), ^); 块解决了这个问题,如下所示:

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event


        dispatch_async(dispatch_get_main_queue(), ^
        mouseSwiped = YES;
        UITouch *touch = [touches anyObject];
        if(touch.view==self.vwSwipePage)
        
            return;
        
        if(flagIsEraser)
        
            CGPoint currentPoint;
            if(flagActiveViewPage)
            

                currentPoint = [touch locationInView:self.mainImage];
                UIGraphicsBeginImageContext(self.mainImage.frame.size);
                [self.mainImage.image drawInRect:CGRectMake(0, 0, self.mainImage.frame.size.width, self.mainImage.frame.size.height)];
            
            else
            
                currentPoint = [touch locationInView:self.mainImage1];
                UIGraphicsBeginImageContext(self.mainImage1.frame.size);
                [self.mainImage1.image drawInRect:CGRectMake(0, 0, self.mainImage1.frame.size.width, self.mainImage1.frame.size.height)];
            

            //clear using circle brush........
            CGContextRef context = UIGraphicsGetCurrentContext();
            CGContextSetLineCap(context, kCGLineCapRound);
            CGContextSetLineWidth(context,20);
            CGContextSetBlendMode(context, kCGBlendModeClear);
            CGContextSetStrokeColorWithColor(context, [[UIColor clearColor] CGColor]);
            CGContextBeginPath(context);
            CGContextMoveToPoint(context, lastPoint.x, lastPoint.y);
            CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y);
            CGContextStrokePath(context);
            CGContextFlush(context);
            if(flagActiveViewPage)
                self.mainImage.image = UIGraphicsGetImageFromCurrentImageContext();
            else
                self.mainImage1.image = UIGraphicsGetImageFromCurrentImageContext();

            UIGraphicsEndImageContext();
            lastPoint = currentPoint;

        
    );
    

愿这将帮助您解决您的问题。

谢谢

【讨论】:

好的,我会试着告诉你。感谢您的回复。 非常感谢,这对您有所帮助,但如果您更换技术员提到的那条线,那就完美了。 +1 为您提供帮助。 我也检查了使用技术员提到的这条线,真的它对我也很好......谢谢技术员 我之前提到过的方法可以正常工作,但是在使用 AddQuadCurveToPoint 时它只显示线条而不是平滑线条..所以这是完美的..再次感谢技术人员...【参考方案3】:

这里列出了在 ios7 上存在相同问题的相同代码 https://***.com/questions/18198129/ios-7-making-my-apps-drawing-algorithm-lag 人们建议将绘图逻辑移到 drawRect 中:

【讨论】:

但是你能建议如何把这段代码放在draw rect方法中吗? 我现在自己也在寻找答案 :) 我会尽快发布它

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