Socket.io:如何正确加入和离开房间
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【中文标题】Socket.io:如何正确加入和离开房间【英文标题】:Socket.io: How to correctly join and leave rooms 【发布时间】:2016-04-26 20:19:15 【问题描述】:我正在尝试通过构建一组动态创建的聊天室来学习 Socket.io,这些聊天室会在用户进入和离开时发出“连接”和“断开”消息。在查看couple of questions 之后,我整理了一些功能性的东西,但大多数相关的响应来自承认他们已经将答案拼凑在一起的人,我注意到有一个更普遍的 - 也是最近的 -在 Socket.io 存储库上讨论正确的方法(特别是 here 和 here)
由于我是一个新手,我不知道下面的工作是否是一种可接受的做事方式,或者它只是偶然发挥作用,但会导致性能问题或导致过多的听众。如果有一种理想且正式的方式来加入和离开感觉不那么笨重的房间,我很乐意了解它。
客户
var roomId = ChatRoomData._id // comes from a factory
function init()
// Make sure the Socket is connected
if (!Socket.socket)
Socket.connect();
// Sends roomId to server
Socket.on('connect', function()
Socket.emit('room', roomId);
);
// Remove the event listener when the controller instance is destroyed
$scope.$on('$destroy', function ()
Socket.removeListener('connect');
);
init();
服务器
io.sockets.once('connection', function(socket)
socket.on('room', function(room) // take room variable from client side
socket.join(room) // and join it
io.sockets.in(room).emit('message', // Emits a status message to the connect room when a socket client is connected
type: 'status',
text: 'Is now connected',
created: Date.now(),
username: socket.request.user.username
);
socket.on('disconnect', function () // Emits a status message to the connected room when a socket client is disconnected
io.sockets.in(room).emit(
type: 'status',
text: 'disconnected',
created: Date.now(),
username: socket.request.user.username
);
)
);
【问题讨论】:
我的回答有用吗? 第一次看到它现在和很久以前一起破解了一些东西,但这似乎是我想要的:) 【参考方案1】:对于在 2021 年 2 月 1 日之后使用 socket.io 3.1.0 以及希望以后阅读本文的任何人,您可以参考我的示例。我发现 socket.io 文档中有关如何执行此操作的示例不正确。他们声称在断开连接事件中 socket.rooms 是一个对象。虽然 is 使用块容器并且用逗号分隔,但没有密钥对,这意味着它们对 const rooms = Object.keys(socket.rooms) 的演示返回一个空值。它从一个实际上只是一个数组的对象创建一个数组。据我所知, 只能用于块语句和对象。出于某种怪癖,NodeJS 将其视为普通数组。我为每个连接事件分配自定义的 4 位数房间。所以我在断开连接事件中让服务器浏览所有房间,如果它遇到长度为 4 的房间名称,它会告诉房间里的每个人房间的大小减少了 1。在客户端,我有一个套接字事件监听器对此进行监控,当它被检测到时,更新一个
innerhtml 属性,以便客户端可以显示连接用户的数量。//client side code:
socket.on('roomSize', (roomSize) =>
document.getElementById('clientCount').innerHTML = roomSize + ' clients connected';
);
//Server side code:
io.on("connection", (socket) =>
socket.on('createRoom', () =>
let ID = makeID(4)
while (io.sockets.adapter.rooms.has(ID))
ID = makeID(4)
socket.join(ID);
socket.emit('setID', ID);
);
socket.on("joinRoom", (room) =>
socket.join(room);
let roomSize = io.sockets.adapter.rooms.get(room).size
io.in(room).emit('roomSize', roomSize);
socket.emit('roomJoined', room, roomSize);
);
socket.on('disconnecting', function()
let rooms = socket.rooms;
rooms.forEach(function(room)
if (room.length === 4)
let roomSize = io.sockets.adapter.rooms.get(room).size - 1
io.in(room).emit('roomSize', roomSize);
);
);
function makeID(length)
var result = '';
var characters = '0123456789';
var charactersLength = characters.length;
for (var i = 0; i < length; i++)
result += characters.charAt(Math.floor(Math.random() * charactersLength));
return result;
)
【讨论】:
【参考方案2】:这是一个工作方法。
我在服务器端使用 socketio "socket.io": "^2.3.0"
。在客户端是 android
// SocketIO
implementation('io.socket:socket.io-client:1.0.0')
// excluding org.json which is provided by Android
exclude group: 'org.json', module: 'json'
以下是对我有用的代码。
// Join Chat Room
socket.on('ic_join', function(data)
// Json Parse String To Access Child Elements
let messageJson = JSON.parse(data)
let room1 = messageJson.room1
console.log('======Joined Room========== ')
console.log(room1)
socket.join(room1, function(err)
console.log(io.sockets.adapter.rooms[room1].length);
console.log(err)
)
)
// Leave Chat Room
socket.on('ic_leave', function(data)
// Json Parse String To Access Child Elements
let messageJson = JSON.parse(data)
let room1 = messageJson.room1
console.log('======Left Room========== ')
console.log(room1)
socket.leave(room1, function(err)
if (typeof io.sockets.adapter.rooms[room1] !== 'undefined' && io.sockets.adapter.rooms[room1] != null)
console.log(io.sockets.adapter.rooms[room1].length);
console.log(err)
else
console.log("room is deleted")
)
)
【讨论】:
【参考方案3】:这就是我通知用户“断开连接的用户”的方式
socket.on('disconnecting', function()
console.log("disconnecting.. ", socket.id)
notifyFriendOfDisconnect(socket)
);
function notifyFriendOfDisconnect(socket)
var rooms = Object.keys(socket.rooms);
rooms.forEach(function(room)
socket.to(room).emit('connection left', socket.id + ' has left');
);
【讨论】:
【参考方案4】:Socket.IO:最近发布的v2.0.3
关于加入/离开房间[read the docs.]
加入房间就像socket.join('roomName'
一样简单)
//:JOIN:Client Supplied Room
socket.on('subscribe',function(room)
try
console.log('[socket]','join room :',room)
socket.join(room);
socket.to(room).emit('user joined', socket.id);
catch(e)
console.log('[error]','join room :',e);
socket.emit('error','couldnt perform requested action');
)
然后离开一个房间,简单如socket.leave('roomName');
:
//:LEAVE:Client Supplied Room
socket.on('unsubscribe',function(room)
try
console.log('[socket]','leave room :', room);
socket.leave(room);
socket.to(room).emit('user left', socket.id);
catch(e)
console.log('[error]','leave room :', e);
socket.emit('error','couldnt perform requested action');
)
通知房间用户正在断开连接
Not able to get the list of rooms the client is currently in on disconnect event
Has been fixed (Add a 'disconnecting' event to access to socket.rooms upon disconnection)
socket.on('disconnect', function()(
/*
socket.rooms is empty here
leaveAll() has already been called
*/
);
socket.on('disconnecting', function()
// socket.rooms should isn't empty here
var rooms = socket.rooms.slice();
/*
here you can iterate over the rooms and emit to each
of those rooms where the disconnecting user was.
*/
);
现在发送到特定房间:
// sending to all clients in 'roomName' room except sender
socket.to('roomName').emit('event', 'content');
Socket.IO Emit Cheatsheet
【讨论】:
如果有人已经在房间里怎么办..那么如何提醒其他人有人已经在房间里...以上是关于Socket.io:如何正确加入和离开房间的主要内容,如果未能解决你的问题,请参考以下文章