在运行时以编程方式更改 SVG 类
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【中文标题】在运行时以编程方式更改 SVG 类【英文标题】:Programmatically change SVG classes during runtime 【发布时间】:2021-12-28 00:18:04 【问题描述】:-我想将 same SVG
多次绘制到 canvas
上,但每次我想以编程方式更改 SVG
中特定类的颜色。
例如下面这张房子的图片:
这所房子的 SVG 具有以下类:
<style>
.window-class
fill: lime;
.door-class
fill: blue;
.house-class
fill: tan;
.roof-class
fill: red;
</style>
如何以编程方式访问这些特定的样式类,以便为我绘制的每个新房子更改它们的颜色值?
我通过创建一个 Image 对象然后使用以下代码将该图像绘制到 canvas
上来构造 SVG
:
// 1. Create the CANVAS and the CONTEXT:
var theCanvas = document.getElementById("theCanvas");
var theContext = theCanvas.getContext("2d");
theContext.fillStyle = "lightblue";
theContext.fillRect(0, 0, theCanvas.width, theCanvas.height);
// 2. Define the SVG data:
var imageData = '<svg id="HOUSE" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 240.26 311.24"><defs><style>.house-class fill: tan;.roof-class fill: red;.roof-class, .window-class, .door-class stroke: #000;stroke-miterlimit: 10;.window-class fill: lime;.door-class fill: blue;</style></defs><g id="House"><rect class="house-class" x="30.08" y="131.74" /><path d="M270,242V420H98V242H270m1-1H97V421H271V241Z" transform="translate(-67.39 -109.76)"/></g><polygon id="Roof" class="roof-class" points="1.11 131.74 239.11 131.74 117.11 0.74 1.11 131.74"/><rect id="Window2" class="window-class" x="145.11" y="160.74" /><rect id="Window1" class="window-class" x="58.61" y="160.74" /><rect id="Door" class="door-class" x="92.11" y="228.74" /></svg>';
var DOMURL = window.URL || window.webkitURL || window;
var img = new Image();
var svg = new Blob([imageData], type: 'image/svg+xml;charset=utf-8' );
var url = DOMURL.createObjectURL(svg);
img.onload = function ()
theContext.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
img.src = url;
通常我可以通过以下方式获得我想要更改颜色的特定班级:
let nodeList = document.getElementsByClassName("window-class");
然后我会遍历那个nodeList
,并在我发现使用这个window-class
设置样式的每个元素处,我会这样做:
element.style.fill = -whatever-the-next-color-would-be-;
但由于我是按照上面显示的方式创建图像,我不确定如何获得其SVG
的特定类别。
有什么想法吗?
================================
更新:
有人指出,没有包含多次绘制图像/SVG的代码,所以在这里:
// GLOBAL VARIABLES:
const TOTAL_IMAGES = 3; // could be 30, or 300
const canvasWidth = 250;
const canvasHeight = 320;
var canvasX, canvasY = 0;
// COLOR VARIABLES:
var colorCounter = 0;
let houseColorsArray = ["fuchsia", "gold", "lighblue"]; // Will have lots more colors for all of these
let windowColorsArray = ["yellow", "pink", "lightgreen"];
let roofColorsArray = ["maroon", "crimson", "darkred"];
let doorColorsArray = ["darkBlue", "purple", "darkslategray"];
// CLASS-NAMES
let classNamesToPaintArray = [".house-class", ".door-class", ".window-class", ".roof-class"];
function designOneHouse(theCanvas)
console.log("\n\n==========================\n=");
console.log("= =>>In 'designOneHouse()'!\n");
// 1. Create a Color-Scheme:
let houseColor = houseColorsArray[colorCounter];
let doorColor = doorColorsArray[colorCounter];
let windowColor = windowColorsArray[colorCounter];
let roofColor = roofColorsArray[colorCounter];
console.log(" ->Current 'houseColor' = ", houseColor);
console.log(" ->Current 'doorColor' = ", doorColor);
console.log(" ->Current 'windowColor' = ", windowColor);
console.log(" ->Current 'roofColor' = ", roofColor);
let context = theCanvas.getContext("2d");
// Iterate the ColorCounter - making sure we don't overflow the ColorsArrays:
colorCounter++;
if(colorCounter == houseColorsArray.length)
colorCounter = 0;
// Now GET-AT and PAINT the Individual SVG Components.
// STRATEGY:
// 1. Iterate through the Array containing all the CLASS-NAMES who's color I want to change.
// 2. For each of these classes, I'll need to iterate through all the html elements that are OF that class type
// (there may be like 10 elements that are all styled by the same Style; I want all of them to be updated!)
//
for(classNameCounter = 0; classNameCounter < classNamesToPaintArray.length; classNameCounter++)
let currentClassName = classNamesToPaintArray[classNameCounter];
console.log("currentClassName = " + currentClassName);
let nodeList = document.getElementsByClassName(currentClassName);
console.log("nodeList = " + nodeList);
console.log("nodeList LENGTH = " + nodeList.length);
for(var counter = 0; counter < nodeList.length; counter++)
console.log("\n\n===>>IN FOR LOOP -- Node-COUNTER = " + counter);
let currentNode = nodeList[counter];
console.dir(" > 'childNodes[0]' of 'currentNode' = ");
console.dir(currentNode.childNodes[0]);
let elements = document.querySelectorAll(".door-class");
// Change the text of multiple elements with a loop
elements.forEach(element =>
element.style.fill = "pink";
);
function makeCanvasGrid()
console.log("\n\n====>In 'makeCanvasGrid()'!\n");
for(var canvasCounter = 0; canvasCounter < TOTAL_IMAGES; canvasCounter++)
console.log("\n >FOR LOOP - canvasCounter = " + canvasCounter);
// 1. Create a new Canvas Object:
let newCanvas = document.createElement("canvas");
newCanvas.setAttribute("width", canvasWidth);
newCanvas.setAttribute("height", canvasHeight);
newCanvas.setAttribute("id", "newCanvas" + canvasCounter);
// Log-out just to verify the "id" property was set correctly:
console.log(" >newCanvas.id = " + newCanvas.id);
// 2. Place the Canvas at (x,y) (top, left) coordinates:
newCanvas.style.position = "absolute";
newCanvas.style.left = canvasX; //"100px";
newCanvas.style.top = canvasY; //"100px";
designOneHouse(newCanvas);
// Check the current Canvas' (X, Y) coords, and if needed, reset X to 0 and SKIP to the next "ROW" of Canvasses:
if(canvasCounter > 0 && canvasCounter % 3 == 0)
console.log(" >>NEXT ROW PLEASE!!!! canvasCount = ", canvasCounter);
canvasX = 0;
canvasY += canvasHeight + 20;
else
canvasX += canvasWidth + 10;
makeCanvasGrid();
所以当我现在运行它时,控制台显示 nodeList
为空:
nodeList LENGTH = 0
所以基本上这个说法是行不通的:
let nodeList = document.getElementsByClassName(currentClassName);
【问题讨论】:
我没有看到您多次绘制图像的任何代码。这就是发生这种情况的地方。每个图像都获得当时分配的类。使用 canvas API 绘制图像可能更容易实现您的目标。 另外,向量是否必须嵌入到画布中(作为光栅)? 是的,我不想用太多代码使问题超载 - 但我现在会添加它。 @RandyCasburn 好的,我已经更新了问题并添加了代码。 刚刚回到这个问题。查看答案 - 让我知道您的问题。 【参考方案1】:要操作房子的 DOM,SVG 必须在 DOM 中。因此,我将 SVG 包裹在 <div>
中并隐藏了 div。我已经把它放在屏幕外,但我可以用其他几种方式隐藏 div。
一旦你这样做了,你的下一个问题是你正在改变元素的fill
,但这将被你的 SVG 中的 CSS 覆盖。所以你必须删除那些 CSS 样式。
第三,您正在创建画布对象,但并未将它们附加到 DOM。
你也得到一个错误,因为canvasX
没有初始化。加上 CSS 长度必须有单位。所以你需要newCanvas.style.left = canvasX + "px"
等。
您还错误地查找了您的元素。 getElementsByClassName(".hose-class")
找不到任何东西。必须是getElementsByClassName(".hose-class")
。
最后,我重写了元素查找和颜色分配代码。我将每个配色方案捆绑到一组配色方案对象中。它使将类映射到颜色变得更加简单。
// GLOBAL VARIABLES:
const TOTAL_IMAGES = 3; // could be 30, or 300
const canvasWidth = 250;
const canvasHeight = 320;
var canvasX = 0, canvasY = 0;
// COLOR VARIABLES:
var colorCounter = 0;
let houseColorSchemes = [ ".house-class": "fuchsia",
".door-class": "darkblue",
".window-class": "yellow",
".roof-class": "maroon",
".house-class": "gold",
".door-class": "purple",
".window-class": "pink",
".roof-class": "crimson",
".house-class": "lightblue",
".door-class": "darkslategray",
".window-class": "lightgreen",
".roof-class": "darkred" ];
// CLASS-NAMES
let classNamesToPaintArray = [".house-class", ".door-class", ".window-class", ".roof-class"];
// SVG template
let houseSVG = document.getElementById("HOUSE");
function designOneHouse(theCanvas)
console.log("\n\n==========================\n=");
console.log("= =>>In 'designOneHouse()'!\n");
let context = theCanvas.getContext("2d");
// Now GET-AT and PAINT the Individual SVG Components.
// STRATEGY:
// 1. Iterate through the Array containing all the CLASS-NAMES who's color I want to change.
// 2. For each of these classes, I'll need to iterate through all the HTML elements that are OF that class type
// (there may be like 10 elements that are all styled by the same Style; I want all of them to be updated!)
//
let colorScheme = houseColorSchemes[colorCounter];
classNamesToPaintArray.forEach(className =>
let elements = houseSVG.querySelectorAll(className);
elements.forEach(element => element.style.fill = colorScheme[className]);
);
var imageData = houseSVG.outerHTML;
var DOMURL = window.URL || window.webkitURL || window;
var img = new Image();
var svg = new Blob([imageData], type: 'image/svg+xml;charset=utf-8' );
var url = DOMURL.createObjectURL(svg);
img.onload = function ()
context.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
img.src = url;
// Iterate the ColorCounter - making sure we don't overflow the ColorsArrays:
colorCounter++;
if(colorCounter == houseColorSchemes.length)
colorCounter = 0;
function makeCanvasGrid()
console.log("\n\n====>In 'makeCanvasGrid()'!\n");
for(var canvasCounter = 0; canvasCounter < TOTAL_IMAGES; canvasCounter++)
console.log("\n >FOR LOOP - canvasCounter = " + canvasCounter);
// 1. Create a new Canvas Object:
let newCanvas = document.createElement("canvas");
newCanvas.setAttribute("width", canvasWidth);
newCanvas.setAttribute("height", canvasHeight);
newCanvas.setAttribute("id", "newCanvas" + canvasCounter);
// Log-out just to verify the "id" property was set correctly:
console.log(" >newCanvas.id = " + newCanvas.id);
// 2. Place the Canvas at (x,y) (top, left) coordinates:
newCanvas.style.position = "absolute";
newCanvas.style.left = canvasX + "px"; //"100px";
newCanvas.style.top = canvasY + "px"; //"100px";
document.body.appendChild(newCanvas);
designOneHouse(newCanvas);
// Check the current Canvas' (X, Y) coords, and if needed, reset X to 0 and SKIP to the next "ROW" of Canvasses:
if(canvasCounter > 0 && canvasCounter % 3 == 0)
console.log(" >>NEXT ROW PLEASE!!!! canvasCount = ", canvasCounter);
canvasX = 0;
canvasY += canvasHeight + 20;
else
canvasX += canvasWidth + 10;
makeCanvasGrid();
#house-template
position: absolute;
left: -1000px;
<div id="house-template">
<svg id="HOUSE" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 240.26 311.24">
<defs>
<style>
.roof-class, .window-class, .door-class stroke: #000;stroke-miterlimit: 10;
</style>
</defs>
<g id="House">
<rect class="house-class" x="30.08" y="131.74" />
<path d="M270,242V420H98V242H270m1-1H97V421H271V241Z" transform="translate(-67.39 -109.76)"/>
</g>
<polygon id="Roof" class="roof-class" points="1.11 131.74 239.11 131.74 117.11 0.74 1.11 131.74"/>
<rect id="Window2" class="window-class" x="145.11" y="160.74" />
<rect id="Window1" class="window-class" x="58.61" y="160.74" />
<rect id="Door" class="door-class" x="92.11" y="228.74" />
</svg>
</div>
【讨论】:
哇——刚醒来,看到你的答案和@@RandyCasburn 的答案。迫不及待想试试这个——但我还有一整天的工作要做。也许我会在午餐时偷偷溜进去?今晚晚些时候会通知你! 我最终先尝试了这个答案,它奏效了,所以我将其标记为正确答案。但我也将尝试第二个答案,看看它们有何不同。希望有一种方法可以将两者都标记为正确答案! 我有一个关于这个问题的后续问题 - 如果你能插话,我将不胜感激:***.com/questions/70553339/…【参考方案2】:以下是产生所需结果的一种方法。
-
下面的方法在 HTML 中使用
<svg>
元素作为模板。该模板被克隆,应用颜色,转换为图像并放置到每个有颜色的房子的画布中。
注意:SVG 的结构发生了变化。 class
属性被自定义 data-
属性 data-part
替换,该属性用于通过普通 CSS 选择器应用填充样式。
每个房子的坐标位置都在一个空格分隔的x y
坐标数组中。该数组还指示要绘制的房屋数量
房屋“部分”的颜色包含在列出房屋“部分”及其相应颜色的对象中(颜色的数量应与房屋数量相匹配)
所有<canvas>
CSS 都已移至样式表。
我会让你处理画布上图像的大小。
const canvas = document.querySelector('canvas');
const context = canvas.getContext("2d");
const housePositions = ["0 10", "85 10", "170 10"];
const parts =
House: ["fuchsia", "gold", "lightblue"],
Window: ["yellow", "pink", "lightgreen"],
Roof: ["maroon", "crimson", "darkred"],
Door: ["darkBlue", "purple", "darkslategray"]
;
function addHouse(colorIndex, x, y)
let clonedSvgElement = document.querySelector('svg').cloneNode(true);
Object.keys(parts)
.forEach(part =>
clonedSvgElement.querySelectorAll(`[data-part=$part]`)
.forEach(item =>
item.style.fill = parts[part][colorIndex];
);
const blob = new Blob([clonedSvgElement.outerHTML], type: 'image/svg+xml;charset=utf-8' );
const blobURL = URL.createObjectURL(blob);
const image = new Image();
image.onload = () =>
context.drawImage(image, x, y, 130, 110);
URL.revokeObjectURL(this.src);
;
image.src = blobURL;
);
housePositions.forEach((coordString, index) =>
const [x, y] = coordString.split(' ');
addHouse(index, x, y);
);
canvas
position: absolute;
left: 10px;
top: 10px;
width: 150px;
height: 80px;
border: 1px solid;
background-color: lightblue;
svg
display: none;
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="stylesheet" href="index.css">
<title>Document</title>
<script defer src="index.js"></script>
</head>
<body>
<canvas></canvas>
<svg id="HOUSE" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 240.26 311.24"><defs></defs><g id="House"><rect data-part="House" x="30.08" y="131.74" /><path d="M270,242V420H98V242H270m1-1H97V421H271V241Z" transform="translate(-67.39 -109.76)"/></g><polygon data-part="Roof" points="1.11 131.74 239.11 131.74 117.11 0.74 1.11 131.74"/><rect data-part="Window" x="145.11" y="160.74" /><rect data-part="Window" x="58.61" y="160.74" /><rect data-part="Door" x="92.11" y="228.74" /></svg>
</body>
</html>
【讨论】:
所以就像我在对@PaulLebeau 的回答的评论中写的那样,我刚醒来,看到了你的两个答案——我迫不及待想试试这个——但是有一整天的时间在我前面工作。也许我会在午餐时偷偷溜进去?今晚晚些时候会通知你!以上是关于在运行时以编程方式更改 SVG 类的主要内容,如果未能解决你的问题,请参考以下文章
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