Flash Game-点击按钮开始游戏
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【中文标题】Flash Game-点击按钮开始游戏【英文标题】:Flash Game-Start game on button click 【发布时间】:2018-02-01 02:54:06 【问题描述】:您好,我是第一次尝试学习 Actionscript。我正在尝试制作像 Flappy Bird 这样的游戏。现在我的游戏在没有开始菜单的情况下运行良好。但是现在我按下开始按钮后无法开始游戏。 我收到一个错误:
1046:类型未找到或不是编译时常量:BtnPlay。
但我创建了一个名为“BtnPlay”的按钮实例,并且还链接到 Actionscript。
这是我的时间线
我正在使用外部脚本来控制游戏。
我想要的是-
-
点击开始按钮后开始游戏。
点击后隐藏按钮。
在游戏结束时再次显示按钮并隐藏游戏角色(鸟)。
我的动作脚本也在下面。
package
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event; //used for ENTER_FRAME event
public class Main extends MovieClip
//constants
const gravity:Number = 1.5; //gravity of the game
const dist_btw_obstacles:Number = 300; //distance between two obstacles
const ob_speed:Number = 8; //speed of the obstacle
const jump_force:Number = 15; //force with which it jumps
//variables
var player:Player = new Player();
var lastob:Obstacle = new Obstacle(); //varible to store the last obstacle in the obstacle array
var obstacles:Array = new Array(); //an array to store all the obstacles
var yspeed:Number = 0; //A variable representing the vertical speed of the bird
var score:Number = 0; //A variable representing the score
public function Main()
init();
function init():void
//initialize all the variables
player = new Player();
lastob = new Obstacle();
obstacles = new Array();
yspeed = 0;
score = 0;
//add player to center of the stage the stage
player.x = stage.stageWidth/2;
player.y = stage.stageHeight/2;
addChild(player);
//create 3 obstacles ()
createObstacle();
createObstacle();
createObstacle();
//Add EnterFrame EventListeners (which is called every frame) and KeyBoard EventListeners
addEventListener(Event.ENTER_FRAME,onEnterFrameHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, key_up);
private function key_up(event:KeyboardEvent)
if(event.keyCode == Keyboard.SPACE)
//If space is pressed then make the bird
yspeed = -jump_force;
function restart()
if(contains(player))
removeChild(player);
for(var i:int = 0; i < obstacles.length; ++i)
if(contains(obstacles[i]) && obstacles[i] != null)
removeChild(obstacles[i]);
obstacles[i] = null;
obstacles.slice(0);
init();
function onEnterFrameHandler(event:Event)
//update player
yspeed += gravity;
player.y += yspeed;
//restart if the player touches the ground
if(player.y + player.height/2 > stage.stageHeight)
restart();
//Don't allow the bird to go above the screen
if(player.y - player.height/2 < 0)
player.y = player.height/2;
//update obstacles
for(var i:int = 0;i<obstacles.length;++i)
updateObstacle(i);
//display the score
scoretxt.text = String(score);
//This functions update the obstacle
function updateObstacle(i:int)
var ob:Obstacle = obstacles[i];
if(ob == null)
return;
ob.x -= ob_speed;
if(ob.x < -ob.width)
//if an obstacle reaches left of the stage then change its position to the back of the last obstacle
changeObstacle(ob);
//If the bird hits an obstacle then restart the game
if(ob.hitTestPoint(player.x + player.width/2,player.y + player.height/2,true)
|| ob.hitTestPoint(player.x + player.width/2,player.y - player.height/2,true)
|| ob.hitTestPoint(player.x - player.width/2,player.y + player.height/2,true)
|| ob.hitTestPoint(player.x - player.width/2,player.y - player.height/2,true))
restart();
//If the bird got through the obstacle without hitting it then increase the score
if((player.x - player.width/2 > ob.x + ob.width/2) && !ob.covered)
++score;
ob.covered = true;
//This function changes the position of the obstacle such that it will be the last obstacle and it also randomizes its y position
function changeObstacle(ob:Obstacle)
ob.x = lastob.x + dist_btw_obstacles;
ob.y = 100+Math.random()*(stage.stageHeight-200);
lastob = ob;
ob.covered = false;
//this function creates an obstacle
function createObstacle()
var ob:Obstacle = new Obstacle();
if(lastob.x == 0)
ob.x = 800;
else
ob.x = lastob.x + dist_btw_obstacles;
ob.y = 100+Math.random()*(stage.stageHeight-200);
addChild(ob);
obstacles.push(ob);
lastob = ob;
如果有任何错误,我深表歉意。我对动作脚本完全陌生。任何帮助表示赞赏。谢谢
【问题讨论】:
只是好奇:为什么要自学outdated 技术? @RuudHelderman 您的链接是关于浏览器插件的。他不是在学习为插件编写代码,而是在使用 AS3 语言,该语言也可以编译为原生/移动应用程序。只要 2020 年 12 月之后的浏览器不再需要它,他就可以了。 @ratulkeot 我在您的代码中没有看到任何可能导致此类错误的BtnPlay
。还将所有内容都放在一个框架上(可以是多个图层)。使用 addChild(someMC)
或 someMC.visible = true;
之类的命令而不是跳帧(避免像在一个帧中创建的 var 对不同的帧没有任何意义的问题,因为每个帧都像一个新的空白页)
@RuudHelderman 只是好奇:为什么不在research 对问题发表评论?
您发布了所有需要发布的代码以外的代码(您如何以及在何处创建按钮 BtnPlay 的实例),哇。
【参考方案1】:
看看这个示例设置(看看它对你有帮助):
package
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event; //used for ENTER_FRAME event
public class Main extends MovieClip
//variables
var btnPlay:BtnPlay = new BtnPlay(); //Var name must be different from Class name
//These don't need "new" until when used (initialized)
var player:Player; var lastob:Obstacle; var obstacles:Array;
public function Main()
if (stage) init(); //# Check if Stage is ready
else addEventListener(Event.ADDED_TO_STAGE, init);
public function init():void
btnPlay.x = stage.stageWidth/4; //testing position
btnPlay.y = stage.stageHeight/4; //testing position
addChild(btnPlay); //now add button to Stage
btnPlay.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
public function mouseUpHandler(evt:MouseEvent):void
btnPlay.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
btnPlay.visible = false; //hide button from system
initGame(); //add characters etc
////# Use "MovieClip(this.root)." to control existing Stage items that were not added by code
//gotoAndPlay(2); //why go to frame 2 now?
MovieClip(this.root).gotoAndStop(2); //or try: MovieClip(root).gotoAndStop(2);
function initGame():void
//initialize all the variables
player = new Player();
lastob = new Obstacle();
obstacles = new Array();
yspeed = score = 0;
//add player to center of the stage the stage
player.x = stage.stageWidth/2;
player.y = stage.stageHeight/2;
addChild(player);
//create 3 obstacles ()
for(var i:int = 1; i <= 3; i++) createObstacle();
//Add EnterFrame EventListeners (which is called every frame) and KeyBoard EventListeners
addEventListener(Event.ENTER_FRAME, onEnterFrameHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, key_up);
function restart()
//# reset object positions for new game instead making "new" instances of same thing (each adds to memory usage)
if( MovieClip(this.root).contains(player) )
//removeChild(player); //why remove fom Stage but then re-create and re-add more in memory?
player.x = stage.stageWidth/2; player.y = stage.stageHeight/2; //reset starting position
score = yspeed = 0; //reset values to zero
btnPlay.visible = true; //show Play button
for(var i:int = 0; i < obstacles.length; ++i)
if(contains(obstacles[i]) && obstacles[i] != null)
removeChild(obstacles[i]);
obstacles[i] = null;
obstacles.slice(0);
//create 3 obstacles
for(var i:int = 1; i <= 3; i++) createObstacle();
//init(); //you already created first time, just re-use not create more new ones.
//end Class
//end Package
【讨论】:
谢谢。代码看起来更干净。但我收到一个错误Line 37 1084: Syntax error: expecting rightparen before er.
@ratulkeot 告诉我从你写它的地方看它的样子。另外我忘了在函数restart
中添加btnPlay.visible = true;
,所以请检查新的更新。以上是关于Flash Game-点击按钮开始游戏的主要内容,如果未能解决你的问题,请参考以下文章
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