缩放和平移仅适用于第一次尝试使用 Windows Phone 的手势监听器
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【中文标题】缩放和平移仅适用于第一次尝试使用 Windows Phone 的手势监听器【英文标题】:Zooming and panning only work on first try using gesturelistener for Windows Phone 【发布时间】:2013-11-15 14:01:42 【问题描述】:我是 windows phone 开发的新手,我正在尝试使用 Microsoft.Phone.Controls.Toolkit 来缩放和平移图像。我的问题是缩放和平移仅在第一次尝试时有效。如果我在图像上缩放/平移,请转到应用程序中的其他位置,然后返回到该图像,它不会做任何事情。 OnPinchStarted 方法在应该被调用时从不运行。我使用了几种不同的方法,这些方法是从在这里和其他地方搜索手势监听器时发现的。代码贴在下面。在我走另一条路线并以这种方式折腾之前,我想看看我所拥有的东西是否缺少一些东西,因为它第一次工作得很好。
第一次尝试:
XAML:
<Grid x:Name="LayoutRoot" Background="Transparent">
<Image x:Name="Map"
Source="Images/park.png"
HorizontalAlignment="Center" VerticalAlignment="Center"
Stretch="Uniform" >
<toolkit:GestureService.GestureListener>
<toolkit:GestureListener
PinchStarted="OnPinchStarted"
PinchDelta="OnPinchDelta"
DragDelta="OnDragDelta"/>
</toolkit:GestureService.GestureListener>
<Image.RenderTransform>
<CompositeTransform
ScaleX="1" ScaleY="1"
TranslateX="0" TranslateY="0"/>
</Image.RenderTransform>
</Image>
</Grid>
CS:
// these two fields fully define the zoom state:
private double TotalImageScale = 1d;
private Point ImagePosition = new Point(0, 0);
private const double MAX_IMAGE_ZOOM = 5;
private Point _oldFinger1;
private Point _oldFinger2;
private double _oldScaleFactor;
// Initializes the zooming operation
private void OnPinchStarted(object sender, PinchStartedGestureEventArgs e)
_oldFinger1 = e.GetPosition(Map, 0);
_oldFinger2 = e.GetPosition(Map, 1);
_oldScaleFactor = 1;
//Computes the scaling and translation to correctly zoom around your fingers.
private void OnPinchDelta(object sender, PinchGestureEventArgs e)
var scaleFactor = e.DistanceRatio / _oldScaleFactor;
if (!IsScaleValid(scaleFactor))
return;
var currentFinger1 = e.GetPosition(Map, 0);
var currentFinger2 = e.GetPosition(Map, 1);
var translationDelta = GetTranslationDelta(
currentFinger1,
currentFinger2,
_oldFinger1,
_oldFinger2,
ImagePosition,
scaleFactor);
_oldFinger1 = currentFinger1;
_oldFinger2 = currentFinger2;
_oldScaleFactor = e.DistanceRatio;
UpdateImageScale(scaleFactor);
UpdateImagePosition(translationDelta);
//Moves the image around following your finger.
private void OnDragDelta(object sender, DragDeltaGestureEventArgs e)
var translationDelta = new Point(e.HorizontalChange, e.VerticalChange);
if (IsDragValid(1, translationDelta))
UpdateImagePosition(translationDelta);
//Computes the translation needed to keep the image centered between your fingers.
private Point GetTranslationDelta(
Point currentFinger1, Point currentFinger2,
Point oldFinger1, Point oldFinger2,
Point currentPosition, double scaleFactor)
var newPos1 = new Point(
currentFinger1.X + (currentPosition.X - oldFinger1.X) * scaleFactor,
currentFinger1.Y + (currentPosition.Y - oldFinger1.Y) * scaleFactor);
var newPos2 = new Point(
currentFinger2.X + (currentPosition.X - oldFinger2.X) * scaleFactor,
currentFinger2.Y + (currentPosition.Y - oldFinger2.Y) * scaleFactor);
var newPos = new Point(
(newPos1.X + newPos2.X) / 2,
(newPos1.Y + newPos2.Y) / 2);
return new Point(
newPos.X - currentPosition.X,
newPos.Y - currentPosition.Y);
//Updates the scaling factor by multiplying the delta.
private void UpdateImageScale(double scaleFactor)
TotalImageScale *= scaleFactor;
ApplyScale();
//Applies the computed scale to the image control.
private void ApplyScale()
((CompositeTransform)Map.RenderTransform).ScaleX = TotalImageScale;
((CompositeTransform)Map.RenderTransform).ScaleY = TotalImageScale;
//Updates the image position by applying the delta.
//Checks that the image does not leave empty space around its edges.
private void UpdateImagePosition(Point delta)
var newPosition = new Point(ImagePosition.X + delta.X, ImagePosition.Y + delta.Y);
if (newPosition.X > 0) newPosition.X = 0;
if (newPosition.Y > 0) newPosition.Y = 0;
if ((Map.ActualWidth * TotalImageScale) + newPosition.X < Map.ActualWidth)
newPosition.X = Map.ActualWidth - (Map.ActualWidth * TotalImageScale);
if ((Map.ActualHeight * TotalImageScale) + newPosition.Y < Map.ActualHeight)
newPosition.Y = Map.ActualHeight - (Map.ActualHeight * TotalImageScale);
ImagePosition = newPosition;
ApplyPosition();
//Applies the computed position to the image control.
private void ApplyPosition()
((CompositeTransform)Map.RenderTransform).TranslateX = ImagePosition.X;
((CompositeTransform)Map.RenderTransform).TranslateY = ImagePosition.Y;
//Resets the zoom to its original scale and position
private void ResetImagePosition()
TotalImageScale = 1;
ImagePosition = new Point(0, 0);
ApplyScale();
ApplyPosition();
//Checks that dragging by the given amount won't result in empty space around the image
private bool IsDragValid(double scaleDelta, Point translateDelta)
if (ImagePosition.X + translateDelta.X > 0 || ImagePosition.Y + translateDelta.Y > 0)
return false;
if ((Map.ActualWidth * TotalImageScale * scaleDelta) + (ImagePosition.X + translateDelta.X) < Map.ActualWidth)
return false;
if ((Map.ActualHeight * TotalImageScale * scaleDelta) + (ImagePosition.Y + translateDelta.Y) < Map.ActualHeight)
return false;
return true;
//Tells if the scaling is inside the desired range
private bool IsScaleValid(double scaleDelta)
return (TotalImageScale * scaleDelta >= 1) && (TotalImageScale * scaleDelta <= MAX_IMAGE_ZOOM);
第二次尝试(来自http://www.wintellect.com/blogs/jprosise/building-touch-interfaces-for-windows-phones-part-4)
XAML:
<Grid x:Name="LayoutRoot" Background="Transparent">
<Grid x:Name="ContentPanel" Grid.Row="1" RenderTransformOrigin="0.5,0.5" >
<toolkit:GestureService.GestureListener>
<toolkit:GestureListener PinchDelta="OnPinchDelta"
PinchStarted="OnPinchStarted" DragDelta="OnDragDelta" />
</toolkit:GestureService.GestureListener>
<Grid.RenderTransform>
<CompositeTransform x:Name="HambyTransform" />
</Grid.RenderTransform>
<Image Source="Images/trails.png"
HorizontalAlignment="Center" VerticalAlignment="Center"
Stretch="Uniform" />
</Grid>
</Grid>
CS:
private double _cx, _cy;
private void OnPinchStarted(object sender, PinchStartedGestureEventArgs e)
_cx = HambyTransform.ScaleX;
_cy = HambyTransform.ScaleY;
//scale the map
private void OnPinchDelta(object sender, PinchGestureEventArgs e)
//compute the new scaling factors
double cx = _cx * e.DistanceRatio;
double cy = _cy * e.DistanceRatio;
// If they're between 1.0 and 4.0, inclusive, apply them
if (cx >= 1.0 && cx <= 4.0 && cy >= 1.0 && cy <= 4.0)
HambyTransform.ScaleX = cx;
HambyTransform.ScaleY = cy;
private void OnDragDelta(object sender, DragDeltaGestureEventArgs e)
HambyTransform.TranslateX += e.HorizontalChange;
HambyTransform.TranslateY += e.VerticalChange;
【问题讨论】:
【参考方案1】:在多次尝试寻找解决方案(我从未这样做过)之后,我重新开始了一个新项目,问题就消失了。缩放/平移工作正常。我不知道发生了什么,或者我的项目内部是否有问题,但它现在可以工作了。我希望这可以帮助遇到同样问题的任何人。我不得不做很多复制/粘贴代码,但它奏效了。
【讨论】:
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