C++ 读取 WAV 文件的数据部分

Posted

技术标签:

【中文标题】C++ 读取 WAV 文件的数据部分【英文标题】:C++ Reading the Data part of a WAV file 【发布时间】:2012-11-19 14:12:51 【问题描述】:

我计划创建一个程序来可视化 .wav 文件的音频波形。

到目前为止,我已经开始正确阅读上述 wav 文件的标题部分。我使用的代码是这样的:

#include <iostream>
#include <string>
#include <fstream>

using namespace std;
using std::string;
using std::fstream;

typedef struct  WAV_HEADER
    char                RIFF[4];        // RIFF Header      Magic header
    unsigned long       ChunkSize;      // RIFF Chunk Size  
    char                WAVE[4];        // WAVE Header      
    char                fmt[4];         // FMT header       
    unsigned long       Subchunk1Size;  // Size of the fmt chunk                                
    unsigned short      AudioFormat;    // Audio format 1=PCM,6=mulaw,7=alaw, 257=IBM Mu-Law, 258=IBM A-Law, 259=ADPCM 
    unsigned short      NumOfChan;      // Number of channels 1=Mono 2=Sterio                   
    unsigned long       SamplesPerSec;  // Sampling Frequency in Hz                             
    unsigned long       bytesPerSec;    // bytes per second 
    unsigned short      blockAlign;     // 2=16-bit mono, 4=16-bit stereo 
    unsigned short      bitsPerSample;  // Number of bits per sample      
    char                Subchunk2ID[4]; // "data"  string   
    unsigned long       Subchunk2Size;  // Sampled data length    

wav_hdr; 

// Function prototypes 
int getFileSize(FILE *inFile); 

int main(int argc,char *argv[])
    wav_hdr wavHeader;
    FILE *wavFile;
    int headerSize = sizeof(wav_hdr),filelength = 0;

    string answer;

    do
        string input;
        string answer;

        const char* filePath;

        cout << "Pick wav file from the Windows Media File: ";
        cin >> input;
        cin.get();

        cout << endl;

        path = "C:\\Windows\\Media\\" + input + ".wav";
        filePath = path.c_str();

        wavFile = fopen( filePath , "r" );

        if(wavFile == NULL)
            printf("Can not able to open wave file\n");
            //exit(EXIT_FAILURE);
        

        fread(&wavHeader,headerSize,1,wavFile);
        filelength = getFileSize(wavFile);
        fclose(wavFile);

        cout << "File is                    :" << filelength << " bytes." << endl;

        cout << "RIFF header                :" << wavHeader.RIFF[0] 
                                                << wavHeader.RIFF[1] 
                                                << wavHeader.RIFF[2] 
                                                << wavHeader.RIFF[3] << endl;

        cout << "WAVE header                :" << wavHeader.WAVE[0] 
                                                << wavHeader.WAVE[1] 
                                                << wavHeader.WAVE[2] 
                                                << wavHeader.WAVE[3] 
                                                << endl;

        cout << "FMT                        :" << wavHeader.fmt[0] 
                                                << wavHeader.fmt[1] 
                                                << wavHeader.fmt[2] 
                                                << wavHeader.fmt[3] 
                                                << endl;

        cout << "Data size                  :" << wavHeader.ChunkSize << endl;

        // Display the sampling Rate form the header
        cout << "Sampling Rate              :" << wavHeader.SamplesPerSec << endl;
        cout << "Number of bits used        :" << wavHeader.bitsPerSample << endl;
        cout << "Number of channels         :" << wavHeader.NumOfChan << endl;
        cout << "Number of bytes per second :" << wavHeader.bytesPerSec << endl;
        cout << "Data length                :" << wavHeader.Subchunk2Size << endl;
        cout << "Audio Format               :" << wavHeader.AudioFormat << endl;
        // Audio format 1=PCM,6=mulaw,7=alaw, 257=IBM Mu-Law, 258=IBM A-Law, 259=ADPCM 


        cout << "Block align                :" << wavHeader.blockAlign << endl;

        cout << "Data string                :" << wavHeader.Subchunk2ID[0] 
                                                << wavHeader.Subchunk2ID[1]
                                                << wavHeader.Subchunk2ID[2] 
                                                << wavHeader.Subchunk2ID[3] 
                                                << endl;

        cout << endl << endl << "Try something else? (y/n)";
        cin >> answer;
        //cin.get();
        cout << endl << endl;

    while( answer == "y" );


    getchar();
    return 0;
 
// find the file size 
int getFileSize(FILE *inFile)
    int fileSize = 0;
    fseek(inFile,0,SEEK_END);

    fileSize=ftell(inFile);

    fseek(inFile,0,SEEK_SET);
    return fileSize;

我已经尝试了几次,它提供的数据通过 Windows 文件夹中 Media 文件夹中的不同 wav 文件似乎是一致的。

下一步就是将 wav 文件的实际数据存储在向量中。但是,我对如何做到这一点一无所知。我发现的在线解决方案只能读取头文件。

关于如何存储(并希望显示)wav 文件的实际数据的任何想法? 谢谢!

【问题讨论】:

请注意,您应该使用unsinged longshort 甚至char 或其他此类类型来读取二进制文件。这些类型的大小和符号可能并不完全符合您的预期(尤其是long,它可以是 32 位或 64 位,具体取决于平台)。而是使用来自&lt;cstdint&gt; 的类型,例如uint32_t 等。 Similar question for C# 和(一些带有通用标题的具体问题)1 2 3 4 【参考方案1】:

此图取自a Stanford course

因此您可以看到音频数据紧跟在您已读取的标头之后,并且会有Subchunk2Size 字节的音频数据。

这个的伪代码是

ReadRIFF();
ReadFMT();
int32 chunk2Id = Read32(BigEndian);
int32 chunk2Size = Read32(LittleEndian);
for (int i = 0; i < chunk2Size; i++)

    audioData[i] = ReadByte();

如果音频是立体声,data 中将有两个音频流。如果音频经过压缩(mp3、aac 等),您必须先对其进行解压缩。

【讨论】:

需要注意的一个非常重要的事情是 fmt 块并不总是相同的长度。它们可以是末尾有额外字节的 WAVEFORMATEX 实例。使用 Subchunk1 size 找出 fmt 部分的实际大小。您还需要注意,数据块不一定遵循 fmt 块。 WAV 文件不仅可以包含 fmt 或数据块,因此最好检查 chunk2 Id 是否为“数据”,如果不是,则跳过它,直到找到数据块。 另一个需要注意的重要事情是 RIFF 是一种可扩展的格式,并且不能保证“DATA”子块紧跟在“FMT”块之后。 tinyurl.com/riff-wav 此外,如果您正在解码 IBM/MS RIFF 格式,所有多字节字都是小端。正如这张图片所声称的,没有一个是大端的。 (事实上​​,这张图片声称是大端的数字根本不代表数字,字节序只是您希望如何将字节序列解释为数字的问题。) 您的参考链接已失效,因此不清楚您的建议有多规范。我认为在"fmt " 之后期待"data" 子块是危险的【参考方案2】:

我知道这是一篇旧帖子,但是您的 fread 参数已切换,这是一个更正确的版本(需要 g++-4.7 或更高版本,带有 -std=c++11 标志,例如“g++ -std=c++ 11 WaveReader.cpp -o WaveReader")。

#include <iostream>
#include <string>
#include <fstream>
#include <cstdint>

using std::cin;
using std::cout;
using std::endl;
using std::fstream;
using std::string;

typedef struct  WAV_HEADER

    /* RIFF Chunk Descriptor */
    uint8_t         RIFF[4];        // RIFF Header Magic header
    uint32_t        ChunkSize;      // RIFF Chunk Size
    uint8_t         WAVE[4];        // WAVE Header
    /* "fmt" sub-chunk */
    uint8_t         fmt[4];         // FMT header
    uint32_t        Subchunk1Size;  // Size of the fmt chunk
    uint16_t        AudioFormat;    // Audio format 1=PCM,6=mulaw,7=alaw,     257=IBM Mu-Law, 258=IBM A-Law, 259=ADPCM
    uint16_t        NumOfChan;      // Number of channels 1=Mono 2=Sterio
    uint32_t        SamplesPerSec;  // Sampling Frequency in Hz
    uint32_t        bytesPerSec;    // bytes per second
    uint16_t        blockAlign;     // 2=16-bit mono, 4=16-bit stereo
    uint16_t        bitsPerSample;  // Number of bits per sample
    /* "data" sub-chunk */
    uint8_t         Subchunk2ID[4]; // "data"  string
    uint32_t        Subchunk2Size;  // Sampled data length
 wav_hdr;

// Function prototypes
int getFileSize(FILE* inFile);

int main(int argc, char* argv[])

    wav_hdr wavHeader;
    int headerSize = sizeof(wav_hdr), filelength = 0;

    const char* filePath;
    string input;
    if (argc <= 1)
    
        cout << "Input wave file name: ";
        cin >> input;
        cin.get();
        filePath = input.c_str();
    
    else
    
        filePath = argv[1];
        cout << "Input wave file name: " << filePath << endl;
    

    FILE* wavFile = fopen(filePath, "r");
    if (wavFile == nullptr)
    
        fprintf(stderr, "Unable to open wave file: %s\n", filePath);
        return 1;
    

    //Read the header
    size_t bytesRead = fread(&wavHeader, 1, headerSize, wavFile);
    cout << "Header Read " << bytesRead << " bytes." << endl;
    if (bytesRead > 0)
    
        //Read the data
        uint16_t bytesPerSample = wavHeader.bitsPerSample / 8;      //Number     of bytes per sample
        uint64_t numSamples = wavHeader.ChunkSize / bytesPerSample; //How many samples are in the wav file?
        static const uint16_t BUFFER_SIZE = 4096;
        int8_t* buffer = new int8_t[BUFFER_SIZE];
        while ((bytesRead = fread(buffer, sizeof buffer[0], BUFFER_SIZE / (sizeof buffer[0]), wavFile)) > 0)
        
            /** DO SOMETHING WITH THE WAVE DATA HERE **/
            cout << "Read " << bytesRead << " bytes." << endl;
        
        delete [] buffer;
        buffer = nullptr;
        filelength = getFileSize(wavFile);

        cout << "File is                    :" << filelength << " bytes." << endl;
        cout << "RIFF header                :" << wavHeader.RIFF[0] << wavHeader.RIFF[1] << wavHeader.RIFF[2] << wavHeader.RIFF[3] << endl;
        cout << "WAVE header                :" << wavHeader.WAVE[0] << wavHeader.WAVE[1] << wavHeader.WAVE[2] << wavHeader.WAVE[3] << endl;
        cout << "FMT                        :" << wavHeader.fmt[0] << wavHeader.fmt[1] << wavHeader.fmt[2] << wavHeader.fmt[3] << endl;
        cout << "Data size                  :" << wavHeader.ChunkSize << endl;

        // Display the sampling Rate from the header
        cout << "Sampling Rate              :" << wavHeader.SamplesPerSec << endl;
        cout << "Number of bits used        :" << wavHeader.bitsPerSample << endl;
        cout << "Number of channels         :" << wavHeader.NumOfChan << endl;
        cout << "Number of bytes per second :" << wavHeader.bytesPerSec << endl;
        cout << "Data length                :" << wavHeader.Subchunk2Size << endl;
        cout << "Audio Format               :" << wavHeader.AudioFormat << endl;
        // Audio format 1=PCM,6=mulaw,7=alaw, 257=IBM Mu-Law, 258=IBM A-Law, 259=ADPCM

        cout << "Block align                :" << wavHeader.blockAlign << endl;
        cout << "Data string                :" << wavHeader.Subchunk2ID[0] << wavHeader.Subchunk2ID[1] << wavHeader.Subchunk2ID[2] << wavHeader.Subchunk2ID[3] << endl;
    
    fclose(wavFile);
    return 0;


// find the file size
int getFileSize(FILE* inFile)

    int fileSize = 0;
    fseek(inFile, 0, SEEK_END);

    fileSize = ftell(inFile);

    fseek(inFile, 0, SEEK_SET);
    return fileSize;

【讨论】:

这仅适用于某些 WAV 文件。 "fmt ""data" 子块的唯一保证是"data""fmt " 之后,可能有你必须跳过的块。每个子块在 ID 后都有一个 32 位的长度,因此跳过未知/不受支持的子块很容易。

以上是关于C++ 读取 WAV 文件的数据部分的主要内容,如果未能解决你的问题,请参考以下文章

wav文件格式及ffmpeg处理命令

从android上的wav文件中读取原始数据

写入 WAV 文件 C++

正确读取 .wav 文件中的样本

wav 文件中的数据在 -1 和 1 之间,c++,sndfile

用c或c++播放wav文件,怎么实现