如何在 Three.js 中更新制服?

Posted

技术标签:

【中文标题】如何在 Three.js 中更新制服?【英文标题】:How do you update a uniform In Three.js? 【发布时间】:2015-07-07 20:49:30 【问题描述】:

我不得不重写我的问题,因为我之前问错了问题。

我是想问,怎么更新three.js中的制服?

【问题讨论】:

你似乎有它倒退。每一帧都会更新制服。 哦,哎呀,你是对的,我用错了术语。我想我的问题真的是,如何在不使用 Vector2 或 Vector3 的情况下更新浮动制服?而且我认为无论如何你这样做会更好。 我想我找到了。是吗:yourMesh.material.uniforms.yourUniform.value = 不管; ?我需要注意哪些性能问题? 所有制服都有一个类型和一个值。更新.value 我觉得你在这里发帖太快了。 【参考方案1】:

这似乎有效:

yourMesh.material.uniforms.yourUniform.value = whatever;

【讨论】:

【参考方案2】:

有两种方式:

您可以在Shader Material 本身中更新uniform

您可以使用mesh.material 访问ShaderMaterial,然后更新uniform

两种情况的示例:

   var  delta = 0
   var customUniforms = 
    delta:  value: 0 ,
    u_time:  value: Date.now() 
   ;

    // shader material with custom Uniform
    shaderMaterial = new THREE.ShaderMaterial(
      uniforms: customUniforms,
      vertexShader: document.getElementById("vertexShader2").textContent,
      fragmentShader: document.getElementById("fragmentShader2").textContent
    );

    // test Mesh object for shader
    var geometry = new THREE.BoxBufferGeometry(10, 10, 10, 10, 10, 10);
    shaderMesh = new THREE.Mesh(geometry, shaderMaterial);
    this.scene.add(shaderMesh);

在动画循环中

  animate = () => 
    delta += 0.1; 

          // Update uniform in Shader Material
          shaderMaterial.uniforms.delta.value = 0.5 + Math.sin(delta) * 0.0005;

          // Update uniform from Mesh itself
     shaderMesh.material.uniforms.u_time.value = delta;


https://codesandbox.io/s/autumn-http-e9wk5

完整示例

<body>
    <div id="container"></div>
    <script src="js/three.min.js"></script>
    <script id="vertexShader" type="x-shader/x-vertex">
        void main() 
            gl_Position = vec4( position, 1.0 );
        
    </script>
    <script id="fragmentShader" type="x-shader/x-fragment">
        uniform vec2 u_resolution;
        uniform float u_time;

        void main() 
            vec2 st = gl_FragCoord.xy/u_resolution.xy;
            gl_FragColor=vec4(st.x,st.y,0.0,1.0);
        
    </script>
    <script>
        var container;
        var camera, scene, renderer;
        var uniforms;

        init();
        animate();

        function init() 
            container = document.getElementById( 'container' );

            camera = new THREE.Camera();
            camera.position.z = 1;

            scene = new THREE.Scene();

            var geometry = new THREE.PlaneBufferGeometry( 2, 2 );

            uniforms = 
                u_time:  type: "f", value: 1.0 ,
                u_resolution:  type: "v2", value: new THREE.Vector2() ,
                u_mouse:  type: "v2", value: new THREE.Vector2() 
            ;

            var material = new THREE.ShaderMaterial( 
                uniforms: uniforms,
                vertexShader: document.getElementById( 'vertexShader' ).textContent,
                fragmentShader: document.getElementById( 'fragmentShader' ).textContent
             );

            var mesh = new THREE.Mesh( geometry, material );
            scene.add( mesh );

            renderer = new THREE.WebGLRenderer();
            renderer.setPixelRatio( window.devicePixelRatio );

            container.appendChild( renderer.domElement );

            onWindowResize();
            window.addEventListener( 'resize', onWindowResize, false );

            document.onmousemove = function(e)
              uniforms.u_mouse.value.x = e.pageX
              uniforms.u_mouse.value.y = e.pageY
            
        

        function onWindowResize( event ) 
            renderer.setSize( window.innerWidth, window.innerHeight );
            uniforms.u_resolution.value.x = renderer.domElement.width;
            uniforms.u_resolution.value.y = renderer.domElement.height;
        

        function animate() 
            requestAnimationFrame( animate );
            render();
        

        function render() 
            uniforms.u_time.value += 0.05;
            renderer.render( scene, camera );
        
    </script>
</body>

【讨论】:

【参考方案3】:

更新着色器制服的小例子。

/* Vertex Shader */
<script type="x-shader/x-fragment" id="myShader">
    uniform float myuniform;
    uniform sampler2D myTexture;
    varying vec2 vUV;
    varying vec2 ver;

    ver = uv *vec2( myuniform,  myuniform); // this will be updated on mouse move        

    gl_Position = projectionMatrix *modelViewMatrix * vec4(position,1.0);
</script>

/* Set uniform */
var myUniform;
var myTexture = new THREE.ImageUtils.loadTexture( './data/textures/theTexture.jpg'  );
    _uniforms = 
    myUniform:   type: "f", value: myUniform ,        
    myTexture:   type: "t", value: myTexture ,
;

customMaterial = new THREE.ShaderMaterial( 

    uniforms: _uniforms,
    vertexShader: document.getElementById( 'myShader' ).textContent,
    fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
    wireframe: false,
    side: THREE.FrontSide 

   );

document.addEventListener( 'mousemove', onDocumentMouseMove, false );

function onDocumentMouseMove(ev) 
   uniforms.myUniform.value += 0.01; // Updates this new value
   uniforms.myUniform.needsUpdate = true;


...

【讨论】:

【参考方案4】:

对于我的用例来说,这似乎是一个很好的方法:

const mat = new THREE.ShaderMaterial(
    uniforms: 
        customVec3Uniform:  value: new THREE.Vector3(1,1,1) 
    ,
    vertexShader: document.getElementById('vertexShader').textContent,
    fragmentShader: document.getElementById('fragmentShader').textContent,
);

关于运行时更新(citation):

mat.uniforms.customVec3Uniform.value = new THREE.Vector3(2,2,2);
// mat.needsUpdate = true; // my example works without 'needsUpdate'

【讨论】:

以上是关于如何在 Three.js 中更新制服?的主要内容,如果未能解决你的问题,请参考以下文章

如何在滚动(上/下)中的Three.js中更新DeltaY时钟

three.js css3d 如何更新数据

如何使用 Three.js 和 Collada Loader 更新 .dae 文件中模型的特定部分

Three.js 运行时纹理/图像更新

如何在Three.js中提高EffectComposer的分辨率?

如何将 collada 对象加载到 three.js?