javascript游戏的重启按钮
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【中文标题】javascript游戏的重启按钮【英文标题】:Restart button for javascript game 【发布时间】:2020-10-03 20:48:50 【问题描述】:我有一个 javascript 蛇游戏,它是按照教程制作的。我需要帮助来实现我自己制作的重启按钮
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
// var startBtn = document.getElementById('startbutton')
var score = 0;
var grid = 16;
var count = 0;
var snake =
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
;
var apple =
x: 320,
y: 320
;
function update(score)
document.getElementById("scores").innerhtml = "Score: " + score;
// get random whole numbers in a specific range
// @see https://***.com/a/1527820/2124254
function getRandomInt(min, max)
return Math.floor(Math.random() * (max - min)) + min;
// game loop
function loop()
update(score)
requestAnimationFrame(loop);
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 5)
return;
count = 0;
context.clearRect(0, 0, canvas.width, canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0)
snake.x = canvas.width - grid;
else if (snake.x >= canvas.width)
snake.x = 0;
// wrap snake position vertically on edge of screen
if (snake.y < 0)
snake.y = canvas.height - grid;
else if (snake.y >= canvas.height)
snake.y = 0;
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift(
x: snake.x,
y: snake.y
);
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells)
snake.cells.pop();
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid - 1, grid - 1);
// draw snake one cell at a time
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index)
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid - 1, grid - 1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y)
snake.maxCells++;
score++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++)
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y)
again()
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
score = 0
// startBtn.style.display: 'none';
// document.getElementById('start')
);
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e)
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0)
snake.dx = -grid;
snake.dy = 0;
// up arrow key
else if (e.which === 38 && snake.dy === 0)
snake.dy = -grid;
snake.dx = 0;
// right arrow key
else if (e.which === 39 && snake.dx === 0)
snake.dx = grid;
snake.dy = 0;
// down arrow key
else if (e.which === 40 && snake.dy === 0)
snake.dy = grid;
snake.dx = 0;
);
// start the game
// document.getElementById("scores").innerHTML = score;
function again()
document.getElementById("start").addEventListener("click", function restart()
requestAnimationFrame(loop);
)
again()
html,
body
height: 100%;
margin: 0;
body
background: black !important;
display: flex;
align-items: center;
justify-content: center;
canvas
border: 1px solid white;
a
align-items: left;
#cent
position: absolute;
margin-left: 20px;
margin-right: 20px;
margin-bottom: 50px;
bottom: 0;
#startbutton
border: none;
background: none;
position: absolute;
top: 50%;
left: 50%;
z-index: 1;
transform: translate(-50%, -50%);
-webkit-transform: translate(-50%, -50%);
-moz-transform: translate(-50%, -50%);
-ms-transform: translate(-50%, -50%);
#start
border: none;
background: none;
position: absolute;
top: 50%;
left: 50%;
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/css/bootstrap.min.css" integrity="sha384-Vkoo8x4CGsO3+Hhxv8T/Q5PaXtkKtu6ug5TOeNV6gBiFeWPGFN9MuhOf23Q9Ifjh" crossorigin="anonymous">
<title>RBGamez</title>
<script src="https://code.jquery.com/jquery-3.4.1.slim.min.js" integrity="sha384-J6qa4849blE2+poT4WnyKhv5vZF5SrPo0iEjwBvKU7imGFAV0wwj1yYfoRSJoZ+n" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.0/dist/umd/popper.min.js" integrity="sha384-Q6E9RHvbIyZFJoft+2mJbHaEWldlvI9IOYy5n3zV9zzTtmI3UksdQRVvoxMfooAo" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/js/bootstrap.min.js" integrity="sha384-wfSDF2E50Y2D1uUdj0O3uMBJnjuUD4Ih7YwaYd1iqfktj0Uod8GCExl3Og8ifwB6" crossorigin="anonymous"></script>
<div id="cent">
<a href="url_for('home')"><button type="button" class="btn btn-primary">Return home</button></a>
</div>
<div style="position: absolute; left: 45%; top: 50px; width:200px; height:100px;">
<h3>
<p id="scores" style="color: white;"></p>
</h3>
</div>
<button type="button" class="btn btn-primary" id="start" onclick="requestAnimationFrame(loop)">Restart</button>
<canvas id="game"></canvas>
【问题讨论】:
我还想补充一点,每当我按下重新启动按钮时,我目前实现的功能都会不断提高蛇的速度。 您可能应该尽最大努力准确地确定您想要发生的事情以及您希望此新功能在代码中执行的位置,然后编辑您的帖子,以便只包含相关代码。例如。可能你不需要在这个问题中包含 CSS,可能你应该只发布 javascript 的相关部分。 【参考方案1】:检查这个。通过实施此解决了速度增加的问题:https://***.com/a/10748750/9487478
On 按钮按下again
方法现在被触发。此外,我为apple
和snake
添加了初始值,用于重置对象。
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
// var startBtn = document.getElementById('startbutton')
var requestId;
var score = 0;
var grid = 16;
var count = 0;
var snake;
var snake_init =
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
;
var apple;
var apple_init =
x: 320,
y: 320
;
function update(score)
document.getElementById("scores").innerHTML = "Score: " + score;
// get random whole numbers in a specific range
// @see https://***.com/a/1527820/2124254
function getRandomInt(min, max)
return Math.floor(Math.random() * (max - min)) + min;
// game loop
function loop()
requestId = undefined;
start();
update(score)
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 5)
return;
count = 0;
context.clearRect(0, 0, canvas.width, canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0)
snake.x = canvas.width - grid;
else if (snake.x >= canvas.width)
snake.x = 0;
// wrap snake position vertically on edge of screen
if (snake.y < 0)
snake.y = canvas.height - grid;
else if (snake.y >= canvas.height)
snake.y = 0;
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift(
x: snake.x,
y: snake.y
);
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells)
snake.cells.pop();
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid - 1, grid - 1);
// draw snake one cell at a time
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index)
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid - 1, grid - 1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y)
snake.maxCells++;
score++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++)
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y)
again()
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
score = 0
// startBtn.style.display: 'none';
// document.getElementById('start')
);
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e)
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0)
snake.dx = -grid;
snake.dy = 0;
// up arrow key
else if (e.which === 38 && snake.dy === 0)
snake.dy = -grid;
snake.dx = 0;
// right arrow key
else if (e.which === 39 && snake.dx === 0)
snake.dx = grid;
snake.dy = 0;
// down arrow key
else if (e.which === 40 && snake.dy === 0)
snake.dy = grid;
snake.dx = 0;
);
function start()
if (!requestId)
requestId = window.requestAnimationFrame(loop);
function stop()
if (requestId)
window.cancelAnimationFrame(requestId);
requestId = undefined;
// start the game
function again()
document.getElementById("start").addEventListener("click", function restart()
// -----------------
// Reset all values.
// -----------------
// Let's make a deep copy of snake_init for resetting.
snake = JSON.parse(JSON.stringify(snake_init));
apple = ...apple_init ;
score = 0;
count = 0;
stop();
start();
)
again()
<title></title><style>html,
body
height: 100%;
margin: 0;
body
background: black !important;
display: flex;
align-items: center;
justify-content: center;
canvas
border: 1px solid white;
a
align-items: left;
#cent
position: absolute;
margin-left: 20px;
margin-right: 20px;
margin-bottom: 50px;
bottom: 0;
#startbutton
border: none;
background: none;
position: absolute;
top: 50%;
left: 50%;
z-index: 1;
transform: translate(-50%, -50%);
-webkit-transform: translate(-50%, -50%);
-moz-transform: translate(-50%, -50%);
-ms-transform: translate(-50%, -50%);
#start
border: none;
background: none;
position: absolute;
top: 50%;
left: 50%;
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/css/bootstrap.min.css" integrity="sha384-Vkoo8x4CGsO3+Hhxv8T/Q5PaXtkKtu6ug5TOeNV6gBiFeWPGFN9MuhOf23Q9Ifjh" crossorigin="anonymous">
<title>RBGamez</title>
<script src="https://code.jquery.com/jquery-3.4.1.slim.min.js" integrity="sha384-J6qa4849blE2+poT4WnyKhv5vZF5SrPo0iEjwBvKU7imGFAV0wwj1yYfoRSJoZ+n" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.0/dist/umd/popper.min.js" integrity="sha384-Q6E9RHvbIyZFJoft+2mJbHaEWldlvI9IOYy5n3zV9zzTtmI3UksdQRVvoxMfooAo" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/js/bootstrap.min.js" integrity="sha384-wfSDF2E50Y2D1uUdj0O3uMBJnjuUD4Ih7YwaYd1iqfktj0Uod8GCExl3Og8ifwB6" crossorigin="anonymous"></script>
<div id="cent">
<a href="url_for('home')"><button type="button" class="btn btn-primary">Return home</button></a>
</div>
<div style="position: absolute; left: 45%; top: 50px; width:200px; height:100px;">
<h3>
<p id="scores" style="color: white;"></p>
</h3>
</div>
<button type="button" class="btn btn-primary" id="start" onclick="again">Restart</button>
<canvas id="game"></canvas>
【讨论】:
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