如何在 cocos2d 中为图层添加滚动?
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【中文标题】如何在 cocos2d 中为图层添加滚动?【英文标题】:How to add Scrolling to a layer in cocos2d? 【发布时间】:2010-04-14 11:02:05 【问题描述】:我的游戏中有一段文字是用 cocos2d 编写的。当我们触摸并上下移动文本时,文本会上下移动。文字在动。但是在触摸结束时它没有回到原始位置。所以,我写了 cade 以获取文本以获取原始位置。但问题是我现在无法阅读全文。我需要的是滚动效果。如何在 cocos2d 中制作它?
-(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event
CGPoint touchLocation = [touch locationInView: [touch view]];
CGPoint prevLocation = [touch previousLocationInView: [touch view]];
touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation];
prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation];
CGPoint diff = ccpSub(touchLocation,prevLocation);
CCNode *node = [self getChildByTag:kTagNode];
CGPoint currentPos = [node position];
[node setPosition: ccpAdd(currentPos, diff)];
-(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
CGSize windowSize = [[CCDirector sharedDirector] winSize];
CCNode *node = [self getChildByTag:kTagNode];
[node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)];
-(id) init
if((self = [super init]))
CGSize windowSize = [[CCDirector sharedDirector] winSize];
self.isTouchEnabled = YES;
NSString *dataPath = @"/Users/sridhar/Srikanth/DrawGameSrikanth/ResourcestextData.txt";
NSString *dataString = [[NSString alloc] initWithContentsOfFile:dataPath];
CCLabel *text1 = [CCLabel labelWithString: dataString dimensions: CGSizeMake(300, 600) alignment: UITextAlignmentLeft fontName:@"American Typewriter" fontSize:24];
text1.position = ccp(text1.contentSize.width/2 ,text1.contentSize.height/2 - windowSize.height);
text1.color = ccc3(0, 0, 0);
CCNode *node = text1;
CCParallaxNode *voidNode = [CCParallaxNode node];
[voidNode addChild:node z:2 parallaxRatio:ccp(0.0f,1.0f) positionOffset:ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)];
[self addChild: voidNode z:2 tag:kTagNode];
return self;
【问题讨论】:
【参考方案1】:这会在 cocos2d 图层上创建一个 textView,并且数据只会上下滚动。但这有一个问题。
我无法为 textView 中的文本使用自定义字体,例如“Copperplate Gothic Bold”。我只能使用系统字体。但是上面的代码我们可以使用任何字体。
-(id)init
if( (self = [super init]) )
self.isTouchEnabled = YES;
CGSize windowSize = [[CCDirector sharedDirector] winSize];
description = [[UITextView alloc] initWithFrame:CGRectMake(50,150,200 ,200)];
description.backgroundColor = [UIColor clearColor];
description.text = enemyDescription; //enemyDescription is a string from plist in my code
[description setEditable:NO];
description.font = [UIFont fontWithName:@"Arial Unicode MS" size:14.0f];
description.showsHorizontalScrollIndicator = NO;
description.alwaysBounceVertical = YES;
description.transform = CGAffineTransformMakeRotation(CC_DEGREES_TO_RADIANS( 90.0f ));
[[[CCDirector sharedDirector]openGLView]addSubview:description];
[description release];
要再次删除它,我们必须使用以下代码
NSArray *subviews = [[[CCDirector sharedDirector]openGLView] subviews];
for (id sv in subviews)
[((UIView *)sv) removeFromSuperview];
[sv release];
我希望这对你有帮助。任何建议请张贴。
【讨论】:
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