带圆角和透明度的边框

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【中文标题】带圆角和透明度的边框【英文标题】:Border with rounded corners & transparency 【发布时间】:2013-02-08 02:59:37 【问题描述】:

以下屏幕截图显示了TextBubbleBorder1 的测试。我想让矩形外部的组件的角完全透明并显示它下面的任何组件。我找到了一种方法,通过在Graphics2D 实例上设置Clip(表示圆角外的区域)并调用clearRect(),将标签的BG 颜色限制在“边框内”。这可以在Label 1 中看到。

但是,当父面板上有红色 BG(或任何非标准颜色)时,您会看到这种方法的缺点。角落默认为默认面板颜色(在Panel 2 中最容易看到)。

最终我希望它适用于父容器中的非标准颜色,但它的部分灵感来自What do I need to do to replicate this component with gradient paint?

有人知道让这些角落透明的方法吗?

import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.border.*;

public class BorderTest 

    public static void main(String[] args) 
        Runnable r = new Runnable() 

            @Override
            public void run() 
                JPanel gui = new JPanel(new GridLayout(1,0,5,5));
                gui.setBorder(new EmptyBorder(10,10,10,10));
                gui.setBackground(Color.RED);

                AbstractBorder brdr = new TextBubbleBorder(Color.BLACK,2,16,0);

                JLabel l1 = new JLabel("Label 1");
                l1.setBorder(brdr);
                gui.add(l1);

                JLabel l2 = new JLabel("Label 2");
                l2.setBorder(brdr);
                l2.setBackground(Color.YELLOW);
                l2.setOpaque(true);
                gui.add(l2);

                JPanel p1 = new JPanel();
                p1.add(new JLabel("Panel 1"));
                p1.setBorder(brdr);
                p1.setOpaque(false);
                gui.add(p1);

                JPanel p2 = new JPanel();
                p2.add(new JLabel("Panel 2"));
                p2.setBorder(brdr);
                gui.add(p2);

                JOptionPane.showMessageDialog(null, gui);
            
        ;
        // Swing GUIs should be created and updated on the EDT
        // http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
        SwingUtilities.invokeLater(r);
    



class TextBubbleBorder extends AbstractBorder 

    private Color color;
    private int thickness = 4;
    private int radii = 8;
    private int pointerSize = 7;
    private Insets insets = null;
    private BasicStroke stroke = null;
    private int strokePad;
    private int pointerPad = 4;
    RenderingHints hints;

    TextBubbleBorder(
            Color color) 
        new TextBubbleBorder(color, 4, 8, 7);
    

    TextBubbleBorder(
            Color color, int thickness, int radii, int pointerSize) 
        this.thickness = thickness;
        this.radii = radii;
        this.pointerSize = pointerSize;
        this.color = color;

        stroke = new BasicStroke(thickness);
        strokePad = thickness / 2;

        hints = new RenderingHints(
                RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);

        int pad = radii + strokePad;
        int bottomPad = pad + pointerSize + strokePad;
        insets = new Insets(pad, pad, bottomPad, pad);
    

    @Override
    public Insets getBorderInsets(Component c) 
        return insets;
    

    @Override
    public Insets getBorderInsets(Component c, Insets insets) 
        return getBorderInsets(c);
    

    @Override
    public void paintBorder(
            Component c,
            Graphics g,
            int x, int y,
            int width, int height) 

        Graphics2D g2 = (Graphics2D) g;

        int bottomLineY = height - thickness - pointerSize;

        RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(
                0 + strokePad,
                0 + strokePad,
                width - thickness,
                bottomLineY,
                radii,
                radii);

        Polygon pointer = new Polygon();

        // left point
        pointer.addPoint(
                strokePad + radii + pointerPad,
                bottomLineY);
        // right point
        pointer.addPoint(
                strokePad + radii + pointerPad + pointerSize,
                bottomLineY);
        // bottom point
        pointer.addPoint(
                strokePad + radii + pointerPad + (pointerSize / 2),
                height - strokePad);

        Area area = new Area(bubble);
        area.add(new Area(pointer));

        g2.setRenderingHints(hints);

        Area spareSpace = new Area(new Rectangle(0, 0, width, height));
        spareSpace.subtract(area);
        g2.setClip(spareSpace);
        g2.clearRect(0, 0, width, height);
        g2.setClip(null);

        g2.setColor(color);
        g2.setStroke(stroke);
        g2.draw(area);
    

    虽然TextBubbleBorder 是为Internal padding for JTextArea with background Image 设计的(并且最终使用JLabel,因为由于上述原因,文本区域一团糟),但通过将pointerSize 指定为0,我们最终会得到一个'圆角矩形' 代替。

【问题讨论】:

边框的美妙之处在于,它们只提供插图,不提供关于那里形状的提示,因此组件实际上不可能填充边框内的区域。我过去所做的都是被骗的。本质上,我已经创建了一个具有我想要的自定义形状的面板,然后将其放置到另一个提供背景功能的组件中,例如投影或我想要实现的任何东西...... 如果您覆盖paint(是paint 而不是paintComponent)并将剪辑设置为您想要的确切形状怎么办? 谢谢@mKorbel,我会根据'mre+Stroke'进行一些狩猎。 @mKorbel 我不知道该笑还是该哭。看来这个问题是那个问题的直接重复,我什至以前看过它,并且对这个问题和 2 个答案(包括你发布的非常酷的边框)投了赞成票!如果我有任何问题会告诉你.. @GuillaumePolet 感谢您的提示。如果我无法在副本(由 mKorbel 链接)中获得为我工作的答案,我会检查一下。 【参考方案1】:

注意此代码中有一个剪辑错误,已在paintComponent() is drawing on other components 的已接受答案中修复。仅当合并了“剪辑错误修复”时,才应将其视为一种解决方案。


// Paint the BG color of the parent, everywhere outside the clip
// of the text bubble.

查看代码中正确显示为的源代码中的这一点:

import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.border.*;

public class BorderTest 

    public static void main(String[] args) 
        Runnable r = new Runnable() 

            @Override
            public void run() 
                JPanel gui = new JPanel(new GridLayout(2,0,5,5));
                gui.setBorder(new EmptyBorder(10,10,10,10));
                gui.setBackground(Color.RED);

                AbstractBorder brdrLeft = new TextBubbleBorder(Color.BLACK,2,16,16);
                AbstractBorder brdrRight = new TextBubbleBorder(Color.BLACK,2,16,16,false);

                JLabel l1 = new JLabel("Label 1");
                l1.setBorder(brdrRight);
                gui.add(l1);

                JLabel l2 = new JLabel("Label 2");
                l2.setBorder(brdrLeft);
                l2.setBackground(Color.YELLOW);
                l2.setOpaque(true);
                gui.add(l2);

                JPanel p1 = new JPanel();
                p1.add(new JLabel("Panel 1"));
                p1.setBorder(brdrRight);
                p1.setOpaque(false);
                gui.add(p1);

                JPanel p2 = new JPanel();
                p2.add(new JLabel("Panel 2"));
                p2.setBorder(brdrLeft);
                gui.add(p2);

                JOptionPane.showMessageDialog(null, gui);
            
        ;
        // Swing GUIs should be created and updated on the EDT
        // http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
        SwingUtilities.invokeLater(r);
    



class TextBubbleBorder extends AbstractBorder 

    private Color color;
    private int thickness = 4;
    private int radii = 8;
    private int pointerSize = 7;
    private Insets insets = null;
    private BasicStroke stroke = null;
    private int strokePad;
    private int pointerPad = 4;
    private boolean left = true;
    RenderingHints hints;

    TextBubbleBorder(
            Color color) 
        this(color, 4, 8, 7);
    

    TextBubbleBorder(
            Color color, int thickness, int radii, int pointerSize) 
        this.thickness = thickness;
        this.radii = radii;
        this.pointerSize = pointerSize;
        this.color = color;

        stroke = new BasicStroke(thickness);
        strokePad = thickness / 2;

        hints = new RenderingHints(
                RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);

        int pad = radii + strokePad;
        int bottomPad = pad + pointerSize + strokePad;
        insets = new Insets(pad, pad, bottomPad, pad);
    

    TextBubbleBorder(
            Color color, int thickness, int radii, int pointerSize, boolean left) 
        this(color, thickness, radii, pointerSize);
        this.left = left;
    

    @Override
    public Insets getBorderInsets(Component c) 
        return insets;
    

    @Override
    public Insets getBorderInsets(Component c, Insets insets) 
        return getBorderInsets(c);
    

    @Override
    public void paintBorder(
            Component c,
            Graphics g,
            int x, int y,
            int width, int height) 

        Graphics2D g2 = (Graphics2D) g;

        int bottomLineY = height - thickness - pointerSize;

        RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(
                0 + strokePad,
                0 + strokePad,
                width - thickness,
                bottomLineY,
                radii,
                radii);

        Polygon pointer = new Polygon();

        if (left) 
            // left point
            pointer.addPoint(
                    strokePad + radii + pointerPad,
                    bottomLineY);
            // right point
            pointer.addPoint(
                    strokePad + radii + pointerPad + pointerSize,
                    bottomLineY);
            // bottom point
            pointer.addPoint(
                    strokePad + radii + pointerPad + (pointerSize / 2),
                    height - strokePad);
         else 
            // left point
            pointer.addPoint(
                    width - (strokePad + radii + pointerPad),
                    bottomLineY);
            // right point
            pointer.addPoint(
                    width - (strokePad + radii + pointerPad + pointerSize),
                    bottomLineY);
            // bottom point
            pointer.addPoint(
                    width - (strokePad + radii + pointerPad + (pointerSize / 2)),
                    height - strokePad);
        

        Area area = new Area(bubble);
        area.add(new Area(pointer));

        g2.setRenderingHints(hints);

        // Paint the BG color of the parent, everywhere outside the clip
        // of the text bubble.
        Component parent  = c.getParent();
        if (parent!=null) 
            Color bg = parent.getBackground();
            Rectangle rect = new Rectangle(0,0,width, height);
            Area borderRegion = new Area(rect);
            borderRegion.subtract(area);
            g2.setClip(borderRegion);
            g2.setColor(bg);
            g2.fillRect(0, 0, width, height);
            g2.setClip(null);
        

        g2.setColor(color);
        g2.setStroke(stroke);
        g2.draw(area);
    

【讨论】:

这个question 借用了你的代码,发现在滚动窗格中使用使用此边框的组件时,剪辑代码存在问题。我认为我提出的解决方案也适用于此。 在构造函数中TextBubbleBorder(Color color) new TextBubbleBorder(color, 4, 8, 7); 为什么不使用TextBubbleBorder(Color color) this(color, 4, 8, 7); 呢?【参考方案2】:

试试这个:

  JPanel p = new JPanel() 
     @Override
     protected void paintComponent(Graphics g) 
        super.paintComponent(g);
        Dimension arcs = new Dimension(15,15); //Border corners arcs width,height, change this to whatever you want
        int width = getWidth();
        int height = getHeight();
        Graphics2D graphics = (Graphics2D) g;
        graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);


        //Draws the rounded panel with borders.
        graphics.setColor(getBackground());
        graphics.fillRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height);//paint background
        graphics.setColor(getForeground());
        graphics.drawRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height);//paint border
     
  ;

通过我的测试:

  JFrame f = new JFrame();
  f.setLayout(null);
  f.setDefaultCloseOperation(3);
  f.setSize(500, 500);
  JPanel p = new JPanel() 
     @Override
     protected void paintComponent(Graphics g) 
        super.paintComponent(g);
        Dimension arcs = new Dimension(15,15);
        int width = getWidth();
        int height = getHeight();
        Graphics2D graphics = (Graphics2D) g;
        graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);


        //Draws the rounded opaque panel with borders.
        graphics.setColor(getBackground());
        graphics.fillRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height);//paint background
        graphics.setColor(getForeground());
        graphics.drawRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height);//paint border
     
  ;
  p.setBounds(10,10,100,30);
  p.setOpaque(false);
  f.getContentPane().setBackground(Color.red);
  f.add(p);
  f.show();

结果是:

【讨论】:

【参考方案3】:

感谢@BackSlash,很好很简单。我对此进行了扩展,因此它更具可重用性。这也允许在构造函数中设置背景颜色。我还展示了如何制作一个有趣的圆形面板。

import java.awt.*;
import javax.swing.*;

public class RoundedPanelExample extends JFrame

    public RoundedPanelExample()
    
        setDefaultCloseOperation(EXIT_ON_CLOSE);
        setTitle("Rounded Panel Example");
        setResizable(true);
        setDefaultLookAndFeelDecorated(true);
        setSize(500, 500);

        Container pane = getContentPane();
        pane.setLayout(null);
        pane.setBackground(Color.LIGHT_GRAY);

        JPanel p1 = new RoundedPanel(10, Color.CYAN);
        p1.setBounds(10,10,100,60);
        p1.setOpaque(false);
        pane.add(p1);

        JPanel p2 = new RoundedPanel(15, Color.RED);
        p2.setBounds(150,10,50,50);
        p2.setOpaque(false);
        pane.add(p2);

        JPanel p3 = new RoundedPanel(30);
        p3.setBounds(230,10,100,150);
        p3.setOpaque(false);
        pane.add(p3);

        JPanel p4 = new RoundedPanel(20);
        p4.setBounds(10,200,100,100);
        p4.setBackground(Color.GREEN);
        p4.setOpaque(false);
        pane.add(p4);

        JPanel p5 = new RoundedPanel(200);
        p5.setBounds(150,200,200,200);
        p5.setBackground(Color.BLUE);
        p5.setOpaque(false);
        pane.add(p5);
    

    public static void main(String[] args) 
    
        RoundedPanelExample gui = new RoundedPanelExample();
        gui.setVisible(true);
    

    class RoundedPanel extends JPanel
    
        private Color backgroundColor;
        private int cornerRadius = 15;

        public RoundedPanel(LayoutManager layout, int radius) 
            super(layout);
            cornerRadius = radius;
        

        public RoundedPanel(LayoutManager layout, int radius, Color bgColor) 
            super(layout);
            cornerRadius = radius;
            backgroundColor = bgColor;
        

        public RoundedPanel(int radius) 
            super();
            cornerRadius = radius;
        

        public RoundedPanel(int radius, Color bgColor) 
            super();
            cornerRadius = radius;
            backgroundColor = bgColor;
        

        @Override
        protected void paintComponent(Graphics g) 
            super.paintComponent(g);
            Dimension arcs = new Dimension(cornerRadius, cornerRadius);
            int width = getWidth();
            int height = getHeight();
            Graphics2D graphics = (Graphics2D) g;
            graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

            //Draws the rounded panel with borders.
            if (backgroundColor != null) 
                graphics.setColor(backgroundColor);
             else 
                graphics.setColor(getBackground());
            
            graphics.fillRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height); //paint background
            graphics.setColor(getForeground());
            graphics.drawRoundRect(0, 0, width-1, height-1, arcs.width, arcs.height); //paint border
        
    

【讨论】:

这对我有用,但我无法更改形状的边框颜色,请帮忙 你可以在paintComponent的第二行到最后一行设置边框颜色。 paintComponent 中的最后一行绘制了边框。您可以创建一个接受边框颜色的新构造函数,并像当前使用的背景颜色一样使用它。

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