如何在整个应用程序中设置 UIButton 点击声音?
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【中文标题】如何在整个应用程序中设置 UIButton 点击声音?【英文标题】:How to set UIButton tap sound in whole app? 【发布时间】:2013-12-26 05:39:17 【问题描述】:有没有办法在整个 ios 应用程序的 UIButtons 中将特定的音频文件设置为点击声音,而无需在单个视图中编写代码?
【问题讨论】:
【参考方案1】:您不想在 subclass 中添加任何代码。所以你可以继承 UIApplication 像:
@interface PlaySound : UIApplication
@end
@implementation PlaySound
- (BOOL)sendAction:(SEL)action to:(id)target from:(id)sender forEvent:(UIEvent *)event
if ([sender isKindOfClass:[UIButton class]])
//here, play sound
return [super sendAction:action to:target from:sender forEvent:event];
@end
并在main.m
中注册您自己的应用程序,例如:
int main(int argc, char *argv[])
@autoreleasepool
NSString *appClass = @"PlaySound";
int retVal = UIApplicationMain(argc, argv, appClass, NSStringFromClass([AppDelegate class]));
return retVal;
然后,每当人们触摸按钮控件时,您的自定义应用程序都会收到此消息并播放声音。您不必在任何单独的视图中编写任何代码。
【讨论】:
【参考方案2】:您可以通过在 AppDelegate 文件中编写一次代码来实现此目的
在AppDelegate.m中编写一个类方法,如下所示
+(void)playAlarmSound
NSString *sound_file;
if ((sound_file = [[NSBundle mainBundle] pathForResource:@"Output" ofType:@"aif"]))
NSURL *url = [[NSURL alloc] initFileURLWithPath:sound_file];
if (audioPlayer)
[audioPlayer release];
audioPlayer= nil;
AVAudioPlayer *audioPlayer = [[[AVAudioPlayer alloc] initWithContentsOfURL:url error:NULL]autorelease];
audioPlayer.delegate = self;
[url release];
audioPlayer.numberOfLoops=0;
[audioPlayer prepareToPlay];
[audioPlayer play];
在AppDelegate.h
+(void)playAlarmSound;
现在在你想要调用上述方法的类中写下下面一行
[AppDelegate playAlarmSound];
注意:- 导入 AVFoundation 框架
【讨论】:
感谢您的回复。但除非绝对必要,否则我更喜欢避免使用 AppDelegate。【参考方案3】:我想说,创建一个“观察者”类来播放所有连接到的按钮的声音。检查this 示例。
【讨论】:
【参考方案4】:创建一个类别是要走的路。由tiguero回答
.h:
#import <UIKit/UIKit.h>
@class SCLSoundEffect;
typedef enum
SCLCLICKSOUND = 0,
SCLOTHERSOUND,
SCLSoundCategory;
@interface UIButton (soundEffect)
@property (nonatomic, strong) SCLSoundEffect *buttonSoundEffect;
+ (id) buttonWithType:(UIButtonType)buttonType andSound: (SCLSoundCategory)soundCategory;
- (void) playSound;
@end
.m:
#import "UIButton+soundEffect.h"
#import <objc/runtime.h>
#import "SCLSoundEffect.h"
static char const * const kButtonSoundEffectKey = "buttonSoundEffect";
@implementation UIButton (soundEffect)
@dynamic buttonSoundEffect;
+ (id) buttonWithType:(UIButtonType)buttonType andSound:(SCLSoundCategory) soundCategory;
UIButton *newButton = [UIButton buttonWithType:buttonType];
NSString *stringToUse = nil;
switch (soundCategory)
case SCLCLICKSOUND:
stringToUse = @"button_sound.wav";
break;
case SCLOTHERSOUND:
assert(0); // To be defined
default:
break;
[newButton setButtonSoundEffect: [[SCLSoundEffect alloc] initWithSoundNamed:stringToUse]];
[newButton addTarget:newButton action:@selector(playSound) forControlEvents:UIControlEventTouchDown];
return newButton;
- (void) playSound
[self.buttonSoundEffect play];
- (SCLSoundEffect *)buttonSoundEffect
return objc_getAssociatedObject(self, kButtonSoundEffectKey);
- (void)setButtonSoundEffect:(SCLSoundEffect *)buttonSoundEffect
objc_setAssociatedObject(self, kButtonSoundEffectKey, buttonSoundEffect, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
- (void) dealloc
[self setButtonSoundEffect:nil];
Now each time I create a button that play some sound I just need to use the following method:
UIButton *mySoundButton = [UIButton buttonWithType:UIButtonTypeCustom andSound:SCLCLICKSOUND];
【讨论】:
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