iPad 视网膜显示屏上的黑屏
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【中文标题】iPad 视网膜显示屏上的黑屏【英文标题】:Black screen on iPad retina display 【发布时间】:2012-04-25 12:31:06 【问题描述】:我在 iPad 上运行的一个小游戏应用程序有问题。当我用 iPad 视网膜显示模拟器 ios 5.1 午餐时,应用程序以我的默认图像@x2 开始,显示图像后进入黑屏。在普通 iPad iOS 5.1 模拟器上运行良好。 Xcode 只告诉我这个:
2012-04-25 14:24:26.978 AppName[83696:10a03] cocos2d: Frame interval: 1
2012-04-25 14:24:26.980 AppName[83696:10a03] cocos2d: surface size: 1536x2048
有什么想法吗? 谢谢
@Smamim Hossain:我把完整的 Appdelegate.m 放了同样的错误
#import "cocos2d.h"
#import "AppDelegate.h"
#import "GameConfig.h"
#import "Intro.h"
#import "RootViewController.h"
@implementation AppDelegate
@synthesize window;
- (void) removeStartupFlicker
//#if GAME_AUTOROTATION == kGameAutorotationUIViewController
//#endif // GAME_AUTOROTATION == kGameAutorotationUIViewController
- (void) applicationDidFinishLaunching:(UIApplication*)application
[director setProjection:kCCDirectorProjection2D]
// Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )
[CCDirector setDirectorType:kCCDirectorTypeDefault];
[director setProjection:kCCDirectorProjection2D]
CCDirector *director = [CCDirector sharedDirector];
// Init the View Controller
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
//
// Create the EAGLView manually
// 1. Create a RGB565 format. Alternative: RGBA8
// 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition
//
//
EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8
depthFormat:0 // GL_DEPTH_COMPONENT16_OES
];
// // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
[director setDeviceOrientation:kCCDeviceOrientationPortrait];
#else
[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
#endif
[director setAnimationInterval:1.0/60];
[director setDisplayFPS:NO];
[director setDepthTest:NO];
// make the OpenGLView a child of the view controller
[viewController setView:glView];
// make the View Controller a child of the main window
[window addSubview: viewController.view];
[window makeKeyAndVisible];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// Removes the startup flicker
[self removeStartupFlicker];
// Run the intro Scene
[[CCDirector sharedDirector] runWithScene: [Intro scene]];
- (void)applicationWillResignActive:(UIApplication *)application
[[CCDirector sharedDirector] pause];
- (void)applicationDidBecomeActive:(UIApplication *)application
[[CCDirector sharedDirector] resume];
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
[[CCDirector sharedDirector] purgeCachedData];
-(void) applicationDidEnterBackground:(UIApplication*)application
[[CCDirector sharedDirector] stopAnimation];
-(void) applicationWillEnterForeground:(UIApplication*)application
[[CCDirector sharedDirector] startAnimation];
- (void)applicationWillTerminate:(UIApplication *)application
CCDirector *director = [CCDirector sharedDirector];
[[director openGLView] removeFromSuperview];
[viewController release];
[window release];
[director end];
- (void)applicationSignificantTimeChange:(UIApplication *)application
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
- (void)dealloc
[[CCDirector sharedDirector] end];
[window release];
[super dealloc];
@end
【问题讨论】:
你用的是什么版本的cocos2d-iphone? @Halley cocos2d-iphone-2.0-rc1 你能给我更多的细节吗?我必须知道你是如何实现你的场景的,比如它的位置和锚点。另外,您是否在 AppDelegate 中正确启用了视网膜显示? @Halley 在我的 Appdelegate.m 我有这个:if(! [director enableRetinaDisplay:YES]) CCLOG(@"Retina Display Not supported"); 【参考方案1】:试试这行代码 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:
[导演组投影:kCCDirectorProjection2D];
希望这能解决您的问题。
【讨论】:
谢谢你的帮助,现在我有了这个: - (void) applicationDidFinishLaunching:(UIApplication*)application - (BOOL)application:(UIApplication *)applicationdidFinishLaunchingWithOptions: [director setProjection:kCCDirectorProjection2D] 但是显示错误:预期的方法体 - 只需添加这一行 [director setProjection:kCCDirectorProjection2D];在 applicationdidFinishLaunchingWithOptions 方法中 它没有帮助我应该设置它的任何特定位置! 这是最好的解决方案!以上是关于iPad 视网膜显示屏上的黑屏的主要内容,如果未能解决你的问题,请参考以下文章