如何在 iOS 中使用 UIActivityViewController 创建和保存特定相册
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【中文标题】如何在 iOS 中使用 UIActivityViewController 创建和保存特定相册【英文标题】:How to create and save specific photo album using UIActivityViewController in iOS 【发布时间】:2013-12-31 01:48:33 【问题描述】:我想在 ios 7 中创建自定义相册并将照片保存到特定相册。我使用 ALAssetsLibrary 找到了iOS save photo in an app specific album。
但我不知道如何使用 UIActivityViewController。
NSArray* actItems = [NSArray arrayWithObjects: image, nil];
UIActivityViewController *activityView = [[UIActivityViewController alloc]
initWithActivityItems:actItems
applicationActivities:nil];
[activityView setCompletionHandler:^(NSString *activityType, BOOL completed)
if ([activityType isEqualToString:UIActivityTypeSaveToCameraRoll])
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"#Saved_title", nil)
message:NSLocalizedString(@"#Saved_message2", nil)
delegate:self
cancelButtonTitle:NSLocalizedString(@"OK", nil)
otherButtonTitles: nil];
[alert show];
];
【问题讨论】:
【参考方案1】:我意识到这个问题已经存在几个月了,并且 OP 可能已经继续,但我需要这样做,但没有找到其他解决方案,需要自己想出一个解决方案。
这不是万无一失的,就好像相机胶卷中有多个您想要复制的视频/图像副本一样,它会复制所有这些副本,这可能需要也可能不需要。另外,出于我的目的,我正在考虑维护我已写入自定义相册的资产 URL 的持久列表,以便将来跳过该资产,但我尚未对其进行编码,因为如果用户删除自定义相册中的视频/图像,如果不通过资产组进行更多迭代,几乎不可能更新该列表:我想避免这种情况。
最后的免责声明:我还没有完全测试过这个,但它适用于我的目的,所以希望其他人可以从中受益。
我扩充了 Marin Todorov 的 ALAssetsLibrary+CustomPhotoAlbum 类别,我在这里找到了:https://github.com/yusenhan/Smooth-Line-View/tree/master/ALAssetsLibrary%2BCustomPhotoAlbum。注意:那里没有提供许可信息,所以我假设修改该类别的源是可以的。
这是我设置和显示 UIActivityViewController 的方法:
- (void)showActivitySheet:(NSString *)path
NSURL *newURL = [NSURL fileURLWithPath:path];
NSArray *itemsToShare = @[newURL];
UIActivityViewController *activityVC = [[UIActivityViewController alloc] initWithActivityItems:itemsToShare applicationActivities:nil];
activityVC.excludedActivityTypes = @[UIActivityTypePrint, UIActivityTypeAssignToContact, UIActivityTypeAddToReadingList];
// Once the OS has finished with whatever the user wants to do with it,
// we'll begin figuring out if we need to save it to the Album, too!
[activityVC setCompletionHandler:^(NSString *activityType, BOOL completed)
// If the user selected "Save to Camera Roll"
if ([activityType isEqualToString:UIActivityTypeSaveToCameraRoll])
ALAssetsLibrary *lib = [[ALAssetsLibrary alloc] init];
NSURL *tempUrl = [NSURL fileURLWithPath:path];
// saveMovie: below is a method I added to the category, but you can use saveImage:,
// which you'll also likely want to add some kind of parameter to so, in the category,
// you know when you only want to copy to the Album instead of the Album AND Camera Roll
[lib saveMovie:tempUrl toAlbum:@"CUSTOM ALBUM NAME"
withCompletionBlock:^(NSURL *url, NSError *error)
if (error)
NSLog(@"Error writing movie to custom album: %@", error.debugDescription);
onlyWriteToCustomAlbum:YES];
];
[self presentViewController:activityVC animated:YES completion:nil];
您可以将以下代码添加到 ALAssetsLibrary+CustomPhotoAlbum 类别中的 saveImage: 方法中,这样您也可以将其保存到您的自定义相册中!您只能在要添加到类别中的 BOOL 的 YES 情况下执行此部分。
NSData *dataToCompareTo = [NSData dataWithContentsOfURL:url]; // This data represents the image/movie which you want to save into the custom album. The one you handed to the UIActivityViewController.
// Note use of self, as this is a category on ALAssetsLibrary; also, this
// assumes that you've already written the photo to the Camera Roll, which
// should be automatically handled by the OS, if the user hit the "Save" button
// on the UIActivityViewController.
// Enumerate through Camera Roll/Saved Photos group.
[self enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos
usingBlock:^(ALAssetsGroup *group, BOOL *stop)
// Enumerate the assets in each group.
[group enumerateAssetsUsingBlock:^(ALAsset *result, NSUInteger index, BOOL *stop)
ALAssetRepresentation *rep = [result defaultRepresentation];
// If the asset isn't the same size as the source image/movie
// it shouldn't be the same. Check the size first, since it
// is a less costly operation than byte checking the data itself.
if ([rep size] == [dataToCompareTo length])
Byte *buffer = malloc([NSNumber numberWithLongLong:rep.size].unsignedLongValue);
NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:[NSNumber numberWithLongLong:rep.size].unsignedLongValue error:nil];
NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];
// If the buffer has more than the null-termination char, free it! I'm doing this in case the above call to dataWithBytesNoCopy fails to free() the buffer.
if (sizeof(buffer) > 4)
free(buffer);
// Ensure they are the same by comparing the NSData instances.
if ([data isEqualToData:dataToCompareTo])
NSLog(@"they are the same!!");
[self addAssetURL:[rep url]
toAlbum:albumName
withMovieCompletionBlock:completionBlock];
else
NSLog(@"they are different");
];
failureBlock:^(NSError *error)
NSLog(@"Failed to write to custom album!");
];
希望对您有所帮助! TLDR?也这么觉得! ;-)
【讨论】:
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