Swift iOS ARKit 从文件 NSKeyedUnarchiver NSKeyedArchiver 加载 ARWorldMap 数据

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【中文标题】Swift iOS ARKit 从文件 NSKeyedUnarchiver NSKeyedArchiver 加载 ARWorldMap 数据【英文标题】:Swift iOS ARKit Load ARWorldMap Data from File NSKeyedUnarchiver NSKeyedArchiver 【发布时间】:2019-01-05 09:53:10 【问题描述】:

我正在尝试保存并将 ARKit ARWorldMap 加载到本地文件。我的保存工作似乎很好:

func saveWorldMap() 

    ARView?.session.getCurrentWorldMap  [unowned self] worldMap, error in

        guard let map = worldMap else  return 

        do 
            let data = try NSKeyedArchiver.archivedData(withRootObject: map, requiringSecureCoding: true)
            do 
                let url: URL = URL(fileURLWithPath: self.worldMapFilePath("test"))
                try data.write(to: url)
             catch 
                fatalError("Can't write to url")
            
         catch 
            fatalError("Can't encode map")
        
    




func worldMapFilePath(_ fileName: String) -> String 

    createWorldMapsFolder()
    let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
    let documentsDirectory = paths[0] as String
    let filePath: String = "\(documentsDirectory)/WorldMaps/WorldMap_\(fileName)"
    if FileManager().fileExists(atPath: filePath)  try! FileManager().removeItem(atPath: filePath) 
    return filePath



func createWorldMapsFolder() 

    let documentDirectoryPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first
    if let documentDirectoryPath = documentDirectoryPath 

        let replayDirectoryPath = documentDirectoryPath.appending("/WorldMaps")
        let fileManager = FileManager.default

        if !fileManager.fileExists(atPath: replayDirectoryPath) 

            do 
                try fileManager.createDirectory(atPath: replayDirectoryPath, withIntermediateDirectories: false, attributes: nil)
             catch 
                print("Error creating Captures folder in documents dir: \(error)")
            
         else 
            print("WorldMaps folder already created. No need to create.")
        
    


当我尝试加载保存的 ARWorldMap 时出现问题:

func loadWorldMap() 

    guard let data = retrieveWorldMapDataForFilename("test") else  fatalError("Can't get data") 

    do 
        let worldMap = try NSKeyedUnarchiver.unarchivedObject(ofClass: ARWorldMap.self, from: data)
        startSession(options: [.resetTracking, .removeExistingAnchors], initialWorldMap: worldMap)

     catch 
        fatalError("Can't get worldMap")
            



func retrieveWorldMapDataForFilename(_ filename: String) -> Data? 

    let url: URL = URL(fileURLWithPath: self.worldMapFilePath(filename))
    do 
        let data = try Data(contentsOf: url)
        return data
     catch 
        fatalError("Can't get data at url:\(url)")
    


当我尝试使用loadWorldMap() 加载保存的ARWorldMap 时,retrieveWorldMapDataForFilename(_ filename: String) 中的底部致命错误被捕获并出现以下错误

线程 1:致命错误:无法获取数据 url:file:///var/mobile/Containers/Data/Application/924B012B-B149-4BA7-BFC2-BB79849D866F/Documents/WorldMaps/WorldMap_test

我做错了什么?

【问题讨论】:

【参考方案1】:

查看您的代码,问题出在以下函数中:

func worldMapFilePath(_ fileName: String) -> String 

此功能在您保存世界地图时工作正常,但当您尝试检索它时,该文件将被删除。

如果您记录实际错误:

fatalError("Error = \(error)")

而不是使用这个:

fatalError("Can't get data at url:\(url)")

您将收到以下错误消息:

“无法打开文件“WorldMap_test”,因为没有这样的文件 文件。

这比您问题中提供的信息更丰富,例如:

无法获取数据 url:file:///var/mobile/Containers/Data/Application/924B012B-B149-4BA7-BFC2-BB79849D866F/Documents/WorldMaps/WorldMap_test

因此,一些简单的更改将解决您的问题。

首先,我建议将您的电话转到createWorldMapsFolder()viewDidLoad

第二次更改您的func worldMapFilePath(_ fileName: String) -> String ,如下所示:

  func worldMapFilePath(_ fileName: String) -> String 

        let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
        let documentsDirectory = paths[0] as String
        let filePath: String = "\(documentsDirectory)/WorldMaps/WorldMap_\(fileName)"
        return filePath

    

然后将您的 fileExists 调用移至您的 saveWorldMap 函数,例如:

func saveWorldMap() 

        sceneView.session.getCurrentWorldMap  [unowned self] worldMap, error in

            guard let map = worldMap else  return 

            do 
                let data = try NSKeyedArchiver.archivedData(withRootObject: map, requiringSecureCoding: true)

                do 
                    let worldMapPath = self.worldMapFilePath("test")

                    if FileManager().fileExists(atPath: worldMapPath)  try! FileManager().removeItem(atPath: worldMapPath) 

                    let url: URL = URL(fileURLWithPath: worldMapPath)
                    try data.write(to: url)

                 catch 
                    fatalError("Can't write to url")
                
             catch 
                fatalError("Can't encode map")
            
        

    

希望对你有帮助...

【讨论】:

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