如何在 FLTK 库中使用 Fl::awake
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【中文标题】如何在 FLTK 库中使用 Fl::awake【英文标题】:How to use Fl::awake in the FLTK Library 【发布时间】:2011-11-09 17:42:05 【问题描述】:我想使用 Fl::awake(callback) 函数在 FLTK 程序中从我的主循环调用函数。我从子线程调用 Fl::awake,它返回 1(成功),但我的函数永远不会被调用。我在主线程的循环中调用 Fl::wait() 。有什么办法可以解决这个问题吗?
【问题讨论】:
【参考方案1】:下面的代码是一个使用 Fl::awake(callback)
的相对简单的 FLTK 1.3 应用程序示例。代码来自 FLTK 的测试目录。只需获取源代码,您就会发现许多示例。你没有给我们你的代码,但我假设你没有在你的线程中调用Fl::lock()
,后来又调用了Fl::unlock()
。这是必不可少的,因为您不应访问该部分之外的小部件...
包括
#if HAVE_PTHREAD || defined(WIN32)
# include <FL/Fl.H>
# include <FL/Fl_Double_Window.H>
# include <FL/Fl_Browser.H>
# include <FL/Fl_Value_Output.H>
# include <FL/fl_ask.H>
# include "threads.h"
# include <stdio.h>
# include <math.h>
Fl_Thread prime_thread;
Fl_Browser *browser1, *browser2;
Fl_Value_Output *value1, *value2;
int start2 = 3;
void magic_number_cb(void *p)
Fl_Value_Output *w = (Fl_Value_Output*)p;
w->labelcolor(FL_RED);
w->redraw_label();
void* prime_func(void* p)
Fl_Browser* browser = (Fl_Browser*) p;
Fl_Value_Output *value;
int n;
int step;
char proud = 0;
if (browser == browser2)
n = start2;
start2 += 2;
step = 12;
value = value2;
else
n = 3;
step = 2;
value = value1;
// very simple prime number calculator !
//
// The return at the end of this function can never be reached and thus
// will generate a warning with some compilers, however we need to have
// a return statement or other compilers will complain there is no return
// statement. To avoid warnings on all compilers, we fool the smart ones
// into beleiving that there is a chance that we reach the end by testing
// n>=0, knowing that logically, n will never be negative in this context.
if (n>=0) for (;;)
int pp;
int hn = (int)sqrt((double)n);
for (pp=3; pp<=hn; pp+=2) if ( n%pp == 0 ) break;
if (pp >= hn)
char s[128];
sprintf(s, "%d", n);
// Obtain a lock before we access the browser widget...
Fl::lock();
browser->add(s);
browser->bottomline(browser->size());
if (n > value->value()) value->value(n);
n += step;
// Release the lock...
Fl::unlock();
// Send a message to the main thread, at which point it will
// process any pending redraws for our browser widget. The
// message we pass here isn't used for anything, so we could also
// just pass NULL.
Fl::awake(p);
if (n>10000 && !proud)
proud = 1;
Fl::awake(magic_number_cb, value);
else
// This should not be necessary since "n" and "step" are local variables,
// however it appears that at least MacOS X has some threading issues
// that cause semi-random corruption of the (stack) variables.
Fl::lock();
n += step;
Fl::unlock();
return 0L;
int main(int argc, char **argv)
Fl_Double_Window* w = new Fl_Double_Window(200, 200, "Single Thread");
browser1 = new Fl_Browser(0, 0, 200, 175);
w->resizable(browser1);
value1 = new Fl_Value_Output(100, 175, 200, 25, "Max Prime:");
w->end();
w->show(argc, argv);
w = new Fl_Double_Window(200, 200, "Six Threads");
browser2 = new Fl_Browser(0, 0, 200, 175);
w->resizable(browser2);
value2 = new Fl_Value_Output(100, 175, 200, 25, "Max Prime:");
w->end();
w->show();
browser1->add("Prime numbers:");
browser2->add("Prime numbers:");
// Enable multi-thread support by locking from the main
// thread. Fl::wait() and Fl::run() call Fl::unlock() and
// Fl::lock() as needed to release control to the child threads
// when it is safe to do so...
Fl::lock();
// Start threads...
// One thread displaying in one browser
fl_create_thread(prime_thread, prime_func, browser1);
// Several threads displaying in another browser
fl_create_thread(prime_thread, prime_func, browser2);
fl_create_thread(prime_thread, prime_func, browser2);
fl_create_thread(prime_thread, prime_func, browser2);
fl_create_thread(prime_thread, prime_func, browser2);
fl_create_thread(prime_thread, prime_func, browser2);
fl_create_thread(prime_thread, prime_func, browser2);
Fl::run();
return 0;
#else
# include <FL/fl_ask.H>
int main()
fl_alert("Sorry, threading not supported on this platform!");
#endif // HAVE_PTHREAD || WIN32
【讨论】:
我实际上不调用 lock 和 unlock 因为我不访问主线程之外的小部件。我只是使用 awake 作为信号机制。不过,main 中的 lock 调用可以修复它,感谢您为我指明正确的方向。 注意:这段代码让“处理”线程在后台运行,同时让 GUI 仍然响应,但是这个实现可以让处理线程被无响应的 GUI 挂起。例如,如果您调整窗口大小并在调整大小时只是拖动鼠标,质数的计算将停止,直到您停止创建 GUI 事件。调用 Fl::awake() 并不能避免该问题,因为您仍然需要锁定/解锁以使主线程注意到 awake() 事件。所以,如果你想让你的“处理”线程不受 GUI 的影响,你就不能进行任何 FLTK 调用。 有点不相关,但让我补充一下:在 main 函数中调用Fl::lock()
非常重要。 我试图编写一个没有该调用的程序,它由于争用而无法正常工作。以上是关于如何在 FLTK 库中使用 Fl::awake的主要内容,如果未能解决你的问题,请参考以下文章