C# 在 Canvas 中拖放图像
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【中文标题】C# 在 Canvas 中拖放图像【英文标题】:C# Drag and Drop Image within Canvas 【发布时间】:2014-03-16 23:46:05 【问题描述】:我尝试在 Google 上搜索如何在 Canvas 上拖放 UIElements,但找不到任何我想要的东西。
我有一个带有 Window 的 C# WPF 应用程序。在窗口内我有一个画布,我可以在其中添加图像。 我想要的是能够拖放图像,同时保持在画布的边界内。 我也希望它在代码中,而不是在 xaml 中。
我在将图像添加/更新到画布的函数中得到了这个。应为拖放事件替换 TODO。
Image img = ImageList[i].Image;
img.Name = "Image" + i;
// TODO: Drag and Drop event for Image
// TODO: Check if Left and Top are within Canvas (minus width / height of Image)
Canvas.SetLeft(img, Left); // Default Left when adding the image = 0
Canvas.SetTop(img, Top); // Default Top when adding the image = 0
MyCanvas.Children.Add(img);
OnPropertyChanged("MyCanvas");
PS:虽然这是为了以后,如果有人有代码可以一次拖放多个图像作为额外奖励,我将不胜感激。
提前感谢您的帮助。
【问题讨论】:
与其编辑您的问题,不如将您的解决方案发布为答案并接受它?它以这种方式与网站的其他部分保持一致。 【参考方案1】:使用以下代码解决了我的问题:
img.AllowDrop = true;
img.PreviewMouseLeftButtonDown += this.MouseLeftButtonDown;
img.PreviewMouseMove += this.MouseMove;
img.PreviewMouseLeftButtonUp += this.PreviewMouseLeftButtonUp;
private object movingObject;
private double firstXPos, firstYPos;
private void MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
// In this event, we get the current mouse position on the control to use it in the MouseMove event.
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
firstXPos = e.GetPosition(img).X;
firstYPos = e.GetPosition(img).Y;
movingObject = sender;
// Put the image currently being dragged on top of the others
int top = Canvas.GetZIndex(img);
foreach (Image child in canvas.Children)
if (top < Canvas.GetZIndex(child))
top = Canvas.GetZIndex(child);
Canvas.SetZIndex(img, top + 1);
private void PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
movingObject = null;
// Put the image currently being dragged on top of the others
int top = Canvas.GetZIndex(img);
foreach (Image child in canvas.Children)
if (top > Canvas.GetZIndex(child))
top = Canvas.GetZIndex(child);
Canvas.SetZIndex(img, top + 1);
private void MouseMove(object sender, MouseEventArgs e)
if (e.LeftButton == MouseButtonState.Pressed && sender == movingObject)
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
double newLeft = e.GetPosition(canvas).X - firstXPos - canvas.Margin.Left;
// newLeft inside canvas right-border?
if (newLeft > canvas.Margin.Left + canvas.ActualWidth - img.ActualWidth)
newLeft = canvas.Margin.Left + canvas.ActualWidth - img.ActualWidth;
// newLeft inside canvas left-border?
else if (newLeft < canvas.Margin.Left)
newLeft = canvas.Margin.Left;
img.SetValue(Canvas.LeftProperty, newLeft);
double newTop = e.GetPosition(canvas).Y - firstYPos - canvas.Margin.Top;
// newTop inside canvas bottom-border?
if (newTop > canvas.Margin.Top + canvas.ActualHeight - img.ActualHeight)
newTop = canvas.Margin.Top + canvas.ActualHeight - img.ActualHeight;
// newTop inside canvas top-border?
else if (newTop < canvas.Margin.Top)
newTop = canvas.Margin.Top;
img.SetValue(Canvas.TopProperty, newTop);
此代码允许我将图像拖放到画布中,而无需离开画布本身。
现在我只需要能够再做两件事:
将为此提出一个新问题。
【讨论】:
复制和粘贴就可以了。代码简单易懂,点击之间没有奇怪的位置返回。 @KMC 不要忘记添加来自this answer 的代码来修复我在要点 1 中提到的错误。 @KevinCruijssen 我不明白为什么(在 MouseMove 处理程序中)您使用 Canvas.Margin 来评估新位置(X 和 Y)。它只有在删除所有这些后才有效!【参考方案2】:我做了一个项目,它使用了你的一大段代码并在画布上拖放,查看它是否有任何区别,真的没有时间检查
private void pinCanvas_PreviewMouseLeftButtonDown_1(object sender, MouseButtonEventArgs e)
// Point pt = e.GetPosition(pinCanvas);
// Curosor.Text = String.Format("You are at (0in, 1in) in window coordinates", (pt.X / (96 / 72)) * 1/72, (pt.Y / (96 / 72)) * 1/72);
bool captured = false;
double x_shape, x_canvas, y_shape, y_canvas;
UIElement source = null;
string elementName;
double elementHeight, elementWidth;
private void pinCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
setCanvasSize();
source = (UIElement)sender;
elementName = ((Label)source).Name;
switch (elementName)
case "pinTextBox" :
elementHeight = pinActualHeight;
elementWidth = pinActualWidth;
break;
case "serialTextBox" :
elementHeight = serialActualHeight;
elementWidth = serialActualWidth;
break;
case "batchTextBox" :
elementHeight = batchActualHeight;
elementWidth = batchActualWidth;
break;
Mouse.Capture(source);
captured = true;
x_shape = Canvas.GetLeft(source);
x_canvas = e.GetPosition(Maincanvas).X;
y_shape = Canvas.GetTop(source);
y_canvas = e.GetPosition(Maincanvas).Y;
private void pinCanvas_MouseMove(object sender, MouseEventArgs e)
if (captured)
double x = e.GetPosition(Maincanvas).X;
double y = e.GetPosition(Maincanvas).Y;
var xCond = Math.Round(appActivities.DIP2Inch(x_shape), 4).ToString();
var yCond = Math.Round(appActivities.DIP2Inch(y_shape), 4).ToString();
var name = ((Label)source).Name;
x_shape += x - x_canvas;
// if ((x_shape < Maincanvas.ActualWidth - elementWidth) && x_shape > 0)
//
Canvas.SetLeft(source, x_shape);
switch (name)
case "pinTextBox" :
pinOffsetLeft.Text = xCond;
break;
case "serialTextBox" :
serialOffsetLeft.Text = xCond;
break;
case "batchTextBox" :
batchOffsetLeft.Text = xCond;
break;
//
x_canvas = x;
y_shape += y - y_canvas;
// if (y_shape < Maincanvas.ActualHeight - elementHeight && y_shape > 0)
//
Canvas.SetTop(source, y_shape);
switch (name)
case "pinTextBox":
pinOffsetTop.Text = yCond;
break;
case "serialTextBox":
serialOffsetTop.Text = yCond;
break;
case "batchTextBox":
batchOffsetTop.Text = yCond;
break;
//
y_canvas = y;
private void pinCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
Mouse.Capture(null);
captured = false;
// MessageBox.Show((Canvas.GetTop(source)).ToString());
/* if (Canvas.GetTop(source) < 0)
Canvas.SetTop(source, 0);
if (Canvas.GetLeft(source) < 0)
Canvas.SetLeft(source, 0);
if (Canvas.GetLeft(source) > Maincanvas.ActualWidth - elementWidth)
// MessageBox.Show("Left Too Much " + (Canvas.GetLeft(source) * 1/96).ToString());
Canvas.SetLeft(source, Maincanvas.ActualWidth - elementWidth);
if (Canvas.GetTop(source) > Maincanvas.ActualHeight - elementHeight)
Canvas.SetTop(source, Maincanvas.ActualHeight - elementHeight);
*/
oneElemntTorched = true;
//MessageBox.Show(this.pinTextBox.ActualHeight.ToString() + ", " + this.pinTextBox.ActualWidth.ToString());
【讨论】:
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