本地化后flutter在启动时显示黑屏
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【中文标题】本地化后flutter在启动时显示黑屏【英文标题】:flutter shows black screen at startup after localization 【发布时间】:2021-05-26 23:20:10 【问题描述】:在我尝试本地化应用程序后,我的颤振应用程序在启动时启动闪屏后立即显示黑屏。而且我不确定问题出在哪里。当我删除本地化时,问题就消失了。该应用程序没有崩溃,并且在调试和发布模式下都会出现问题。我看到this solution 和其他与同一主题相关的人,但他们没有工作。从手机(物理和模拟器)中删除了应用程序,然后重新启动它,但它不起作用。我什至创建了一个新应用程序并将 android 文件夹复制到旧项目中,但问题没有解决。如果有人可以帮助我修复它,我将不胜感激。我按照 YouTube 上的教程进行本地化。示例应用也有问题。
$ flutter doctor -v
[√] Flutter (Channel stable, 1.22.6, on Microsoft Windows [Version 10.0.18363.1379], locale
en-US)
• Flutter version 1.22.6 at C:\flutter
• Framework revision 9b2d32b605 (5 weeks ago), 2021-01-22 14:36:39 -0800
• Engine revision 2f0af37152
• Dart version 2.10.5
[√] Android toolchain - develop for Android devices (Android SDK version 30.0.3)
• Android SDK at C:\Users\masan\AppData\Local\Android\sdk
• Platform android-30, build-tools 30.0.3
• Java binary at: C:\Program Files\Android\Android Studio\jre\bin\java
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b01)
• All Android licenses accepted.
[!] Android Studio (version 4.1.0)
• Android Studio at C:\Program Files\Android\Android Studio
X Flutter plugin not installed; this adds Flutter specific functionality.
X Dart plugin not installed; this adds Dart specific functionality.
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b01)
[√] VS Code (version 1.53.2)
• VS Code at C:\Users\masan\AppData\Local\Programs\Microsoft VS Code
• Flutter extension version 3.19.0
[!] Connected device
! No devices available
! Doctor found issues in 2 categories.
AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.tomson.book.deputy">
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_CONTACTS" />
<uses-permission android:name="android.permission.WRITE_CONTACTS" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
<application
android:label="Book App"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
app_localizations.dart
import 'dart:async';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class AppLocalizations
final Locale locale;
Map<String, String> _localizedStrings;
AppLocalizations(this.locale);
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationsDelegate();
///helper method to keep the code in the widgets concise
/////localization are accessed using an InheritedWidget 'of'
static AppLocalizations of(BuildContext context)
return Localizations.of<AppLocalizations>(context, AppLocalizations);
///load the language json file from the lang folder
Future<void> load() async
String jsonStr =
await rootBundle.loadString('lib/lang/$locale.languageCode.json');
Map<String, dynamic> jsonMap = json.decode(jsonStr);
_localizedStrings = jsonMap.map((key, value)
return MapEntry(key, value.toString());
);
///called from every widget which needs a localized text
String translate(String key)
return _localizedStrings[key];
class _AppLocalizationsDelegate
extends LocalizationsDelegate<AppLocalizations>
const _AppLocalizationsDelegate();
@override
bool isSupported(Locale locale)
return ['en', 'fr'].contains(locale.languageCode);
@override
Future<AppLocalizations> load(Locale locale) async
AppLocalizations localizations = new AppLocalizations(locale);
await localizations.load();
return localizations;
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;
main.dart
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:provider/provider.dart';
import 'connectivity_wrapper.dart';
import 'l10n/app_localizations.dart';
import 'services/app/app_properties.dart';
import 'services/app_theme/app_theme.dart';
import 'services/users/auth.dart';
import 'widgets/landing/get_started.dart';
//Entry point
void main()
Widget _defaultHome = GetStarted();
runApp(
MainApp(
defaultHome: _defaultHome,
root: buildAppRoot(_defaultHome),
),
);
///build app root widget
Future<Widget> buildAppRoot(Widget defaultHome) async
///app default theme
var defaultTheme;
///reload theme from prefs
Future<void> reloadThemeFromPrefs()
debugPrint("Pulling out theme id from prefs...");
await reloadThemeFromPrefs();
return MultiProvider(
providers: [
ChangeNotifierProxyProvider0<AppThemeService>(
create: (_) => AppThemeService(defaultTheme),
update: (_, prevThemeService) =>
AppThemeService(prevThemeService.currentTheme),
),
],
child: Consumer<AuthService>(
builder: (cctx, auth, _) => MaterialApp(
key: GlobalKey(),
//list of all supported languages
supportedLocales: [
Locale('en', 'US'),
Locale('fr', 'FR'),
],
localizationsDelegates: [
AppLocalizations.delegate,
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
],
localeResolutionCallback: (locales, supportedLocales)
for (var loc in supportedLocales)
if (loc.languageCode == locales.languageCode &&
loc.countryCode == locales.countryCode)
return loc;
return supportedLocales.first;
,
debugShowCheckedModeBanner: false,
title: AppProperties.appName,
home: ConnectivityWrapper(
child: defaultHome,
),
theme: cctx.watch<AppThemeService>().currentTheme,
routes: ,
),
),
);
class MainApp extends StatelessWidget
final Widget defaultHome;
final Future<Widget> root;
const MainApp(
this.defaultHome,
this.root,
);
@override
Widget build(BuildContext context)
return FutureBuilder<Widget>(
future: root,
builder: (_, snapshot)
if (snapshot.hasError)
return Text("$snapshot.error");
else if (snapshot.hasData)
return snapshot.data;
else
return Container(
color: Color.fromRGBO(
0,
105,
170,
1,
),
);
,
);
【问题讨论】:
您是否在应用启动时出现日志错误? 没有错误或异常警告。该应用程序显然可以正常工作。对我来说,黑屏是应用程序出现问题的标志。所以我正在尝试修复它。谢谢 你在哪里声明你的本地化? 本地化委托位于 lib>I18n 中,语言 json 文件位于 lib>lang 中。谢谢 你是否在app类(app的主类)中声明了本地化类? 【参考方案1】:我刚刚遇到了和你一样的问题,下面有一些观察供你参考。 我猜你应用flutter_intl 来启用应用程序国际化,因为生成的 S.load 方法内部有一个异步的未来调用可能是问题情况的根本原因。您还可以查看官方 flutter.dev 上的另一个国际化指南,该指南在非常相似的生成 _AppLocalizationsDelegate.load 方法中应用了 SynchronousFuture 实现来避免该问题。
【讨论】:
我在github上的观察here 我只是用我的 github repro 上的最新提交来解决它以上是关于本地化后flutter在启动时显示黑屏的主要内容,如果未能解决你的问题,请参考以下文章