带有 MultiTouch 的 Android 图库适配器?自定义图库还是自定义 ImageView?
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【中文标题】带有 MultiTouch 的 Android 图库适配器?自定义图库还是自定义 ImageView?【英文标题】:Android Gallery Adapter with MultiTouch? Custom Gallery or Custom ImageView? 【发布时间】:2011-03-18 15:21:11 【问题描述】:我想重新创建与 Gallery3D 相同类型的应用程序,但更简单:没有 3D 动画,基本上只保留 GridView 和 Gallery 小部件。我还想在所选图像上启用多点触控缩放-拖动-缩放,这就是我苦苦挣扎的地方。我在网上找了简单的教程,也看了Gallery3D的源代码,但找不到合适的解决方案。
我能得到的最接近的是在我的图库适配器中使用下面的自定义 ImageView。
它有效,我可以捏合缩放和拖动,只是图像离开屏幕并且我无法滚动到图库中的下一张图像。捏和缩放也不是完美的,因为它只会缩放图像并且不能正确地重新定位它。我应该在 Gallery 上添加一个 onTouchEvent 吗?
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
public class MyImageView extends View
private static final int INVALID_POINTER_ID = -1;
private BitmapDrawable mImage;
private float mPosX;
private float mPosY;
private float mLastTouchX;
private float mLastTouchY;
private int mActivePointerId = INVALID_POINTER_ID;
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;
public MyImageView(Context context, BitmapDrawable bd)
this(context, null, 0);
mImage = bd;
mImage.setBounds(0, 0, mImage.getIntrinsicWidth(), mImage.getIntrinsicHeight());
public MyImageView(Context context, AttributeSet attrs)
this(context, attrs, 0);
public MyImageView(Context context, AttributeSet attrs, int defStyle)
super(context, attrs, defStyle);
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
@Override
public boolean onTouchEvent(MotionEvent ev)
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK)
case MotionEvent.ACTION_DOWN:
final float x = ev.getX();
final float y = ev.getY();
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = ev.getPointerId(0);
break;
case MotionEvent.ACTION_MOVE:
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
// Only move if the ScaleGestureDetector isn't processing a gesture.
if (!mScaleDetector.isInProgress())
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
mLastTouchX = x;
mLastTouchY = y;
break;
case MotionEvent.ACTION_UP:
mActivePointerId = INVALID_POINTER_ID;
break;
case MotionEvent.ACTION_CANCEL:
mActivePointerId = INVALID_POINTER_ID;
break;
case MotionEvent.ACTION_POINTER_UP:
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId)
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
break;
return true;
@Override
public void onDraw(Canvas canvas)
super.onDraw(canvas);
canvas.save();
Log.d("DEBUG", "X: "+mPosX+" Y: "+mPosY);
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor);
mImage.draw(canvas);
canvas.restore();
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener
@Override
public boolean onScale(ScaleGestureDetector detector)
mScaleFactor *= detector.getScaleFactor();
// Don't let the object get too small or too large.
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 10.0f));
invalidate();
return true;
谢谢
【问题讨论】:
【参考方案1】:你应该看看这两个教程,我发现它们很有帮助:
One Finger Zooming and Panning Pinch Zoom Gesture顺便说一句,他们都没有使用ScaleGestureDetector,但是实现的效果非常整洁。
【讨论】:
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