Treeview ContainerFromItem 总是返回 null

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【中文标题】Treeview ContainerFromItem 总是返回 null【英文标题】:Treeview ContainerFromItem always returns null 【发布时间】:2011-10-06 10:34:15 【问题描述】:

我已经阅读了一些关于这个主题的主题,但找不到任何可以做我想做的事情。我有一个绑定到一组分层对象的树视图。这些对象中的每一个都代表地图上的一个图标。当用户单击地图上的一个图标时,我想在树视图中选择该项目,关注它,然后将其滚动到视图中。地图对象具有绑定到树视图的对象列表。在示例中,Thing 是绑定到树的对象类型。

public void ScrollIntoView(Thing t)

  if (t != null)
  
    t.IsSelected = true;
    t.IsExpanded = true;

    TreeViewItem container = (TreeViewItem)(masterTreeView
      .ItemContainerGenerator.ContainerFromItem(t));
    if (container != null)
    
      container.Focus();
      LogicalTreeHelper.BringIntoView(container);
    
  

到目前为止,无论我尝试了什么,容器始终为空。有什么想法吗?

【问题讨论】:

【参考方案1】:

该项目实际上是masterTreeView 的子项吗?

这实际上可能非常困难,因为 TreeViewItemsItemsControls 和它们自己的 ItemContainerGenerator,这意味着您应该只能从直接父级的 ItemContainerGenerator 而不是从根中获取容器。

一些递归函数首先将层次结构提升到根,然后在 ui 级别反转此路线,始终获取项目的容器可能会起作用,但您的数据项需要对其逻辑父数据对象的引用。

【讨论】:

不,只有其中一些是树视图的子级。树视图有很多层次。每个事物都有对它的父事物的引用,而不是对它的 TreeViewItem 容器的引用。这就是我想要弄清楚的。我可以轻松地从绑定对象中上下树,我只是不确定如何获取特定对象的 TreeViewItem 容器。 将每个对象推入堆栈直到到达根项目,您知道根对应的ItemContainerGenerator,因此您可以使用它来获取堆栈中下一个对象的容器,然后您可以使用这个 TreeViewItem 的 ItemContainerGenerator 来获取堆栈中下一个对象的容器,依此类推,直到堆栈为空并且您拥有初始事物的容器。 有没有关于如何获取实际容器的sn-p? @JobaDiniz:没有。 如果有人想要一个如何实现的示例,this answer 非常好。【参考方案2】:

问题在于每个 TreeViewItem 本身就是一个 ItemsControl,因此它们各自为自己的子级管理自己的容器。

【讨论】:

【参考方案3】:

您有 3 个选择:

您禁用项目的虚拟化:<TreeView VirtualizingStackPanel.IsVirtualizing="False">,但这可能会影响性能

您管理每个项目的ItemContainerGenerator 状态(一些代码作为示例提供)。相当复杂。

您将分层视图模型添加到您的层次结构并为每个节点级别实现IsExpanded 属性。最佳解决方案。

禁用虚拟化:

<TreeView VirtualizingStackPanel.IsVirtualizing="False">

祝你好运……

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Threading;
using HQ.Util.General;

namespace HQ.Util.Wpf.WpfUtil

    public static class TreeViewExtensions
    
        // ******************************************************************
        public delegate void OnTreeViewVisible(TreeViewItem tvi);
        public delegate void OnItemExpanded(TreeViewItem tvi, object item);
        public delegate void OnAllItemExpanded();

        // ******************************************************************
        private static void SetItemHierarchyVisible(ItemContainerGenerator icg, IList listOfRootToNodeItemPath, OnTreeViewVisible onTreeViewVisible = null)
        
            Debug.Assert(icg != null);

            if (icg != null)
            
                if (listOfRootToNodeItemPath.Count == 0) // nothing to do
                    return;

                TreeViewItem tvi = icg.ContainerFromItem(listOfRootToNodeItemPath[0]) as TreeViewItem;
                if (tvi != null) // Due to threading, always better to verify
                
                    listOfRootToNodeItemPath.RemoveAt(0);

                    if (listOfRootToNodeItemPath.Count == 0)
                    
                        if (onTreeViewVisible != null)
                            onTreeViewVisible(tvi);
                    
                    else
                    
                        if (!tvi.IsExpanded)
                            tvi.IsExpanded = true;

                        SetItemHierarchyVisible(tvi.ItemContainerGenerator, listOfRootToNodeItemPath, onTreeViewVisible);
                    
                
                else
                
                    ActionHolder actionHolder = new ActionHolder();
                    EventHandler itemCreated = delegate(object sender, EventArgs eventArgs)
                        
                            var icgSender = sender as ItemContainerGenerator;
                            tvi = icgSender.ContainerFromItem(listOfRootToNodeItemPath[0]) as TreeViewItem;
                            if (tvi != null) // Due to threading, it is always better to verify
                            
                                SetItemHierarchyVisible(icg, listOfRootToNodeItemPath, onTreeViewVisible);

                                actionHolder.Execute();
                            
                        ;

                    actionHolder.Action = new Action(() => icg.StatusChanged -= itemCreated);
                    icg.StatusChanged += itemCreated;
                    return;
                
            
        

        // ******************************************************************
        /// <summary>
        /// You cannot rely on this method to be synchronous. If you have any action that depend on the TreeViewItem 
        /// (last item of collectionOfRootToNodePath) to be visible, you should set it in the 'onTreeViewItemVisible' method.
        /// This method should work for Virtualized and non virtualized tree.
        /// The difference with ExpandItem is that this one open up the tree up to the target but will not expand the target itself,
        /// while ExpandItem expand the target itself.
        /// </summary>
        /// <param name="treeView">TreeView where  an item has to be set visible</param>
        /// <param name="listOfRootToNodePath">Any collectionic List. The collection should have every objet of the path to the targeted item from the root
        /// to the target. For example for an apple tree: AppleTree (index 0), Branch4, SubBranch3, Leaf2 (index 3)</param>
        /// <param name="onTreeViewVisible">Optionnal</param>
        public static void SetItemHierarchyVisible(this TreeView treeView, IEnumerable<object> listOfRootToNodePath, OnTreeViewVisible onTreeViewVisible = null)
        
            ItemContainerGenerator icg = treeView.ItemContainerGenerator;
            if (icg == null)
                return; // Is tree loaded and initialized ???

            SetItemHierarchyVisible(icg, new List<object>(listOfRootToNodePath), onTreeViewVisible);
        

        // ******************************************************************
        private static void ExpandItem(ItemContainerGenerator icg, IList listOfRootToNodePath, OnTreeViewVisible onTreeViewVisible = null)
        
            Debug.Assert(icg != null);

            if (icg != null)
            
                if (listOfRootToNodePath.Count == 0) // nothing to do
                    return;

                TreeViewItem tvi = icg.ContainerFromItem(listOfRootToNodePath[0]) as TreeViewItem;
                if (tvi != null) // Due to threading, always better to verify
                
                    listOfRootToNodePath.RemoveAt(0);

                    if (!tvi.IsExpanded)
                        tvi.IsExpanded = true;

                    if (listOfRootToNodePath.Count == 0)
                    
                        if (onTreeViewVisible != null)
                            onTreeViewVisible(tvi);
                    
                    else
                    
                        SetItemHierarchyVisible(tvi.ItemContainerGenerator, listOfRootToNodePath, onTreeViewVisible);
                    
                
                else
                
                    ActionHolder actionHolder = new ActionHolder();
                    EventHandler itemCreated = delegate(object sender, EventArgs eventArgs)
                        
                            var icgSender = sender as ItemContainerGenerator;
                            tvi = icgSender.ContainerFromItem(listOfRootToNodePath[0]) as TreeViewItem;
                            if (tvi != null) // Due to threading, it is always better to verify
                            
                                SetItemHierarchyVisible(icg, listOfRootToNodePath, onTreeViewVisible);

                                actionHolder.Execute();
                            
                        ;

                    actionHolder.Action = new Action(() => icg.StatusChanged -= itemCreated);
                    icg.StatusChanged += itemCreated;
                    return;
                
            
        

        // ******************************************************************
        /// <summary>
        /// You cannot rely on this method to be synchronous. If you have any action that depend on the TreeViewItem 
        /// (last item of collectionOfRootToNodePath) to be visible, you should set it in the 'onTreeViewItemVisible' method.
        /// This method should work for Virtualized and non virtualized tree.
        /// The difference with SetItemHierarchyVisible is that this one open the target while SetItemHierarchyVisible does not try to expand the target.
        /// (SetItemHierarchyVisible just ensure the target will be visible)
        /// </summary>
        /// <param name="treeView">TreeView where  an item has to be set visible</param>
        /// <param name="listOfRootToNodePath">The collection should have every objet of the path, from the root to the targeted item.
        /// For example for an apple tree: AppleTree (index 0), Branch4, SubBranch3, Leaf2</param>
        /// <param name="onTreeViewVisible">Optionnal</param>
        public static void ExpandItem(this TreeView treeView, IEnumerable<object> listOfRootToNodePath, OnTreeViewVisible onTreeViewVisible = null)
        
            ItemContainerGenerator icg = treeView.ItemContainerGenerator;
            if (icg == null)
                return; // Is tree loaded and initialized ???

            ExpandItem(icg, new List<object>(listOfRootToNodePath), onTreeViewVisible);
        

        // ******************************************************************
        private static void ExpandSubWithContainersGenerated(ItemsControl ic, Action<TreeViewItem, object> actionItemExpanded, ReferenceCounterTracker referenceCounterTracker)
        
            ItemContainerGenerator icg = ic.ItemContainerGenerator;
            foreach (object item in ic.Items)
            
                var tvi = icg.ContainerFromItem(item) as TreeViewItem;
                actionItemExpanded(tvi, item);
                tvi.IsExpanded = true;
                ExpandSubContainers(tvi, actionItemExpanded, referenceCounterTracker);
            
        

        // ******************************************************************
        /// <summary>
        /// Expand any ItemsControl (TreeView, TreeViewItem, ListBox, ComboBox, ...) and their childs if any (TreeView)
        /// </summary>
        /// <param name="ic"></param>
        /// <param name="actionItemExpanded"></param>
        /// <param name="referenceCounterTracker"></param>
        public static void ExpandSubContainers(ItemsControl ic, Action<TreeViewItem, object> actionItemExpanded, ReferenceCounterTracker referenceCounterTracker)
        
            ItemContainerGenerator icg = ic.ItemContainerGenerator;
            
                if (icg.Status == GeneratorStatus.ContainersGenerated)
                
                    ExpandSubWithContainersGenerated(ic, actionItemExpanded, referenceCounterTracker);
                
                else if (icg.Status == GeneratorStatus.NotStarted)
                
                    ActionHolder actionHolder = new ActionHolder();
                    EventHandler itemCreated = delegate(object sender, EventArgs eventArgs)
                        
                            var icgSender = sender as ItemContainerGenerator;
                            if (icgSender.Status == GeneratorStatus.ContainersGenerated)
                            
                                ExpandSubWithContainersGenerated(ic, actionItemExpanded, referenceCounterTracker);

                                // Never use the following method in BeginInvoke due to ICG recycling. The same icg could be 
                                // used and will keep more than one subscribers which is far from being intended
                                //  ic.Dispatcher.BeginInvoke(actionHolder.Action, DispatcherPriority.Background);

                                // Very important to unsubscribe as soon we've done due to ICG recycling.
                                actionHolder.Execute();

                                referenceCounterTracker.ReleaseRef();
                            
                        ;

                    referenceCounterTracker.AddRef();
                    actionHolder.Action = new Action(() => icg.StatusChanged -= itemCreated);
                    icg.StatusChanged += itemCreated;

                    // Next block is only intended to protect against any race condition (I don't know if it is possible ? How Microsoft implemented it)
                    // I mean the status changed before I subscribe to StatusChanged but after I made the check about its state.
                    if (icg.Status == GeneratorStatus.ContainersGenerated)
                    
                        ExpandSubWithContainersGenerated(ic, actionItemExpanded, referenceCounterTracker);
                    
                
            
        

        // ******************************************************************
        /// <summary>
        /// This method is asynchronous.
        /// Expand all items and subs recursively if any. Does support virtualization (item recycling).
        /// But honestly, make you a favor, make your life easier en create a model view around your hierarchy with
        /// a IsExpanded property for each node level and bind it to each TreeView node level.
        /// </summary>
        /// <param name="treeView"></param>
        /// <param name="actionItemExpanded"></param>
        /// <param name="actionAllItemExpanded"></param>
        public static void ExpandAll(this TreeView treeView, Action<TreeViewItem, object> actionItemExpanded = null, Action actionAllItemExpanded = null)
        
            var referenceCounterTracker = new ReferenceCounterTracker(actionAllItemExpanded);
            referenceCounterTracker.AddRef();
            treeView.Dispatcher.BeginInvoke(new Action(() => ExpandSubContainers(treeView, actionItemExpanded, referenceCounterTracker)), DispatcherPriority.Background);
            referenceCounterTracker.ReleaseRef();
        

        // ******************************************************************
    

using System;
using System.Threading;

namespace HQ.Util.General

    public delegate void CountToZeroAction();

    public class ReferenceCounterTracker
    
        private Action _actionOnCountReachZero = null;
        private int _count = 0;

        public ReferenceCounterTracker(Action actionOnCountReachZero)
        
            _actionOnCountReachZero = actionOnCountReachZero;
        

        public void AddRef()
        
            Interlocked.Increment(ref _count);
        
        
        public void ReleaseRef()
        
            int count = Interlocked.Decrement(ref _count);
            if (count == 0)
            
                if (_actionOnCountReachZero != null)
                
                    _actionOnCountReachZero();
                
            
        
    

【讨论】:

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