异步服务器套接字缺少第一个缓冲流
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【中文标题】异步服务器套接字缺少第一个缓冲流【英文标题】:Asynchronous Server Socket missing the first buffer stream 【发布时间】:2015-09-27 10:05:35 【问题描述】:我正在使用 C# 异步服务器套接字,它总是错过第一个缓冲流。我已经调试了客户端,它没有显示丢失数据的迹象。我怀疑问题出在服务器上,但我似乎无法确定问题所在。
服务器代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace ChatServer
class TCPServer
private List<Socket> socketList;
private const int PORT = 1337;
private Socket serverSocket;
const int BUFFER_SIZE = 1;
byte[] receiveBuffer = new byte[BUFFER_SIZE];
public TCPServer()
socketList = new List<Socket>();
public void Go()
SetupChat();
StartupNetwork();
AcceptConnections();
private void HandleDisconnections()
// throw new NotImplementedException();
private void Update()
// throw new NotImplementedException();
private void DumpGarbageSocket()
private void ProcessMessages()
private void SendToAllClients(string inMsg)
foreach (Socket clientSock in socketList)
SendMSGToClient(clientSock, inMsg);
private void AcceptConnections()
serverSocket.BeginAccept(ClientSocket.BUFFER_SIZE, StartAccepting, serverSocket);
private void StartAccepting(IAsyncResult inAsyncResult)
try
Socket serverSock = (Socket)inAsyncResult.AsyncState;
Socket clientSocket = serverSock.EndAccept(inAsyncResult);
socketList.Add(clientSocket);
ClientSocket cSocket = new ClientSocket();
cSocket.clientSocket = clientSocket;
Console.WriteLine("[SYSTEM] Socket has been connected.");
clientSocket.BeginReceive(cSocket.buffer_stream, 0, ClientSocket.BUFFER_SIZE, SocketFlags.None, new AsyncCallback(StartReceiving), cSocket);
catch (Exception ex)
Console.WriteLine("[ERROR] " + ex.Message);
finally
serverSocket.BeginAccept(ClientSocket.BUFFER_SIZE, StartAccepting, serverSocket);
private void StartReceiving(IAsyncResult inAsyncResult)
try
string content = String.Empty;
ClientSocket cSocket = (ClientSocket)inAsyncResult.AsyncState;
Socket clientSocket = cSocket.clientSocket;
int bytesRead = clientSocket.EndReceive(inAsyncResult);
if (bytesRead > 0)
// There might be more data, so store the data received so far.
cSocket.message.Append(Encoding.ASCII.GetString(
cSocket.buffer_stream, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = cSocket.message.ToString();
if (content.IndexOf("<EOF>") > -1)
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine(content.Substring(0, content.Length - 5));
SendToAllClients(content.Substring(0, content.Length - 5) + "<EOF>");
cSocket.message.Remove(0, cSocket.message.Length);
else
// Not all data received. Get more.
clientSocket.BeginReceive(cSocket.buffer_stream, 0, ClientSocket.BUFFER_SIZE, SocketFlags.None, new AsyncCallback(StartReceiving), cSocket);
catch (Exception err)
Console.WriteLine("[ERROR] " + err.Message);
private void SendMSGToClient(Socket inSocketToSend, string message)
byte[] dataBuffer = Encoding.ASCII.GetBytes(message);
inSocketToSend.BeginSend(dataBuffer, 0, dataBuffer.Length, SocketFlags.None, new AsyncCallback(MsgFinishSending), inSocketToSend);
private void MsgFinishSending(IAsyncResult inAsyncResult)
Socket handler = (Socket)inAsyncResult.AsyncState;
int bytesSent = handler.EndSend(inAsyncResult);
private void StartupNetwork()
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, PORT);
Console.WriteLine("SERVER::STARTING SOCKET");
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(localEndPoint);
serverSocket.Listen(100);
Console.WriteLine("SERVER::BINDED");
Console.WriteLine("SERVER::IP ADDRESS::" + localEndPoint.Address.ToString());
private void SetupChat()
//throw new NotImplementedException();
示例:缓冲区大小为 10,因此如果我通过“abcdefghijklmn”发送,服务器端将只接收“klmn”。我第二次发送'abcdefghijklmn'时,服务器端将接收到整个数据流。
【问题讨论】:
【参考方案1】:在您的BeginAccept
方法中,您传递了要读取的缓冲区大小,并且您不在回调中处理它。尝试使用BeginAccept
方法,不使用缓冲区大小作为第一个参数。
【讨论】:
【参考方案2】:您忽略了BeginReceive
的返回值,这是一个常见错误。 BeginReceive
操作很可能是同步完成的,在这种情况下,根本不会调用回调。
试试这样的:
var result = clientSocket.BeginReceive
(
cSocket.buffer_stream, 0, ClientSocket.BUFFER_SIZE, SocketFlags.None,
new AsyncCallback(StartReceiving), cSocket
);
if (result.CompletedSynchronously) StartReceiving(result);
将其编码为IAsyncResult
上的扩展方法非常方便(如果合适,使用BeginInvoke
而不是Invoke
)。或者,更好的是,开始使用基于 Task
的新异步 API - 这会将所有这些样板转换为简单的 await ReceiveAsync
(或者更好的是,使用 TcpClient
、ReadAsync
)。
【讨论】:
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