GDI+ 闪烁
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【中文标题】GDI+ 闪烁【英文标题】:GDI+ flickering 【发布时间】:2018-12-22 01:33:50 【问题描述】:所以我正在尝试制作 Gyazo(截图工具)的廉价副本
问题是光标坐标在闪烁,我该如何防止呢?我已经尝试过WM_ERASEBKGND
,但没有任何帮助。
我的代码还有什么问题吗?有什么不好的做法/技术吗?
#include <Windows.h>
#include <string>
#include <gdiplus.h>
#pragma comment (lib, "Gdiplus.lib")
// Store the "screenshot" when first launching the program
HBITMAP hbm;
// This draws the cursor coordinates close to the cursor
void DrawCursorCoords(Gdiplus::Graphics &graphics, Gdiplus::Bitmap &bitmap, Gdiplus::Color c)
POINT cursorPos;
GetCursorPos(&cursorPos);
std::wstring x = std::to_wstring(cursorPos.x);
std::wstring y = std::to_wstring(cursorPos.y);
graphics.DrawString(x.c_str(), x.length(), &Gdiplus::Font(L"Consolas", 16), Gdiplus::PointF(cursorPos.x, cursorPos.y), &Gdiplus::SolidBrush(c));
graphics.DrawString(y.c_str(), y.length(), &Gdiplus::Font(L"Consolas", 16), Gdiplus::PointF(cursorPos.x, cursorPos.y + 16), &Gdiplus::SolidBrush(c));
// Paint our stuff
void Paint(HDC &hdc)
Gdiplus::Graphics * gfx = new Gdiplus::Graphics(hdc);
Gdiplus::Bitmap * bmap = new Gdiplus::Bitmap(hbm, (HPALETTE)0);
gfx->DrawImage(bmap, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
if (GetAsyncKeyState(VK_LBUTTON))
DrawCursorCoords(*gfx, *bmap, Gdiplus::Color::Red);
else
DrawCursorCoords(*gfx, *bmap, Gdiplus::Color::Green);
delete gfx;
delete bmap;
LRESULT APIENTRY WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
PAINTSTRUCT ps;
HDC hdc;
switch (message)
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
Paint(hdc);
EndPaint(hwnd, &ps);
break;
case WM_TIMER:
InvalidateRect(hwnd, NULL, NULL);
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_RBUTTONUP:
case WM_KEYDOWN:
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_ERASEBKGND: return TRUE;
default: return DefWindowProc(hwnd, message, wParam, lParam);
return 0L;
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
char className[] = "_className";
HWND hwnd = NULL;
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_CROSS);
wc.hbrBackground = (HBRUSH)(0);
wc.lpszMenuName = NULL;
wc.lpszClassName = className;
if (RegisterClass(&wc))
hwnd = CreateWindowEx(
WS_EX_TRANSPARENT | WS_EX_TOPMOST,
className, NULL,
WS_POPUP | WS_VISIBLE,
0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
NULL, NULL, hInstance, NULL);
if (!hwnd) return FALSE;
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
SetTimer(hwnd, 1, 1, NULL);
return TRUE;
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
// Take a screenshot and store it to 'hbm'
HWND hwndDesktop = GetDesktopWindow();
HDC hdcDesktop = GetDC(hwndDesktop);
HDC hdcCapture = CreateCompatibleDC(hdcDesktop);
hbm = CreateCompatibleBitmap(hdcDesktop, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
SelectObject(hdcCapture, hbm);
BitBlt(hdcCapture, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
hdcDesktop, 0, 0, SRCCOPY | CAPTUREBLT);
// Start GDI+
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
Gdiplus::GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
MSG msg;
InitInstance(hInstance, nCmdShow);
while (GetMessage(&msg, NULL, 0, 0) > 0)
TranslateMessage(&msg);
DispatchMessage(&msg);
Gdiplus::GdiplusShutdown(gdiplusToken);
DeleteObject(hbm);
ReleaseDC(hwndDesktop, hdcDesktop);
DeleteDC(hdcDesktop);
DeleteDC(hdcCapture);
return msg.wParam;
【问题讨论】:
是 DrawImage() 调用导致闪烁。它覆盖先前绘制的文本,然后 DrawCursorCoords() 将其放回原处。需要双缓冲来消除它,谷歌“c++ gdi+双缓冲”以获得良好的命中率。 @JesperJuhl:那么...您建议使用哪种 C++ 工具来实现与平台无关的 GUI?如果你不能说出一个,是什么让选择正确的工具成为你标记“不好的做法”? @IInspectable 我的首选是 Qt、SFML 和 SDL。很可能是Qt。希望这算作“命名”。 @JesperJuhl:因此,您建议不要为仅针对 Windows 的工具编写特定于 Windows 的代码,而是建议添加另一个依赖项,现在使其特定于 Windows 的和库特定的?最近是否将过度工程传播到最佳实践?此外,Qt 是一个玩具,它永远无法生成与本机 Windows 桌面 GUI 相媲美的 GUI。它的实现在核心上被破坏了,无法修复。您可以通过使用其键盘界面轻松识别 Qt 应用程序,然后等待它中断。它会,不可避免地。总是。无一例外。 我的 $.02 - Qt 对我来说太重了,除非你真的非常需要它。 【参考方案1】:您需要使用缓冲区来绘制。你可以创建一个内存dc,或者使用BeginBufferedPaint
:
#include <uxtheme.h>
#pragma comment (lib, "uxtheme.lib")
...
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
RECT rc;
GetClientRect(hwnd, &rc);
HDC memdc;
auto hbuff = BeginBufferedPaint(hdc, &rc, BPBF_COMPATIBLEBITMAP, NULL, &memdc);
Paint(memdc);
EndBufferedPaint(hbuff, TRUE);
EndPaint(hwnd, &ps);
break;
这应该可以解决闪烁问题。我建议删除计时器并改为在鼠标移动中更新绘画:
case WM_MOUSEMOVE:
InvalidateRect(hwnd, NULL, NULL);
break;
您可能还想用SetLayeredWindowAttributes
探索WS_EX_LAYERED
标志,这将创建一个透明窗口,显示其下方的桌面。简单的文本绘制实际上并不需要 GDI+。
此外,Gdiplus 的大多数类都有不同的构造函数,这可以让您避免使用new
/delete
。示例:
void DrawCursorCoords(Gdiplus::Graphics &graphics, Gdiplus::Bitmap&, Gdiplus::Color c)
POINT cursorPos;
GetCursorPos(&cursorPos);
std::wstring x = std::to_wstring(cursorPos.x);
std::wstring y = std::to_wstring(cursorPos.y);
Gdiplus::Font font(L"Consolas", (Gdiplus::REAL)16);
Gdiplus::SolidBrush brush(c);
graphics.DrawString(x.c_str(), (int)x.length(), &font,
Gdiplus::PointF((Gdiplus::REAL)cursorPos.x, (Gdiplus::REAL)cursorPos.y),
&brush);
graphics.DrawString(y.c_str(), (int)y.length(), &font,
Gdiplus::PointF((Gdiplus::REAL)cursorPos.x, (Gdiplus::REAL)(cursorPos.y + 16)),
&brush);
void Paint(HDC &hdc)
Gdiplus::Graphics gfx(hdc);
Gdiplus::Bitmap bmap(hbm, (HPALETTE)0);
gfx.DrawImage(&bmap, 0, 0,
GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
if(GetAsyncKeyState(VK_LBUTTON))
DrawCursorCoords(gfx, bmap, (Gdiplus::Color)Gdiplus::Color::Red);
else
DrawCursorCoords(gfx, bmap, (Gdiplus::Color)Gdiplus::Color::Green);
或者您可以声明Gdiplus::Bitmap *bmap = new Gdiplus::Bitmap(hbm, NULL);
,这会复制hbm
,因此您可以通过将bmap
声明为全局来提高效率,并且只创建/销毁一次。
ReleaseDC(hwndDesktop, hdcDesktop); DeleteDC(hdcDesktop); //<- not required
DeleteDC(hdcDesktop)
不是必需的。 hdcDesktop
来自GetDC
,已被ReleaseDC
清理
hbm = CreateCompatibleBitmap(...) SelectObject(hdcCapture, hbm); ... DeleteObject(hbm);
您还应该按如下方式恢复旧位图:
hbm = CreateCompatibleBitmap(...)
auto oldbitmap = SelectObject(hdcCapture, hbm);
...
//cleanup
SelectObject(hdcCapture, oldbitmap);
DeleteObject(hbm);
虽然如果不恢复旧位图,windows无论如何都会尝试修复错误,所以大部分时间不会有任何问题。
【讨论】:
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