Three.js Collada - 在三个 js 中加载多个 Collada 对象
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【中文标题】Three.js Collada - 在三个 js 中加载多个 Collada 对象【英文标题】:Three.js Collada - Load multiple Collada objects in Three js 【发布时间】:2016-03-26 05:58:45 【问题描述】:我无法使用 collada 加载多个对象,并且堆栈溢出中的几个答案对我不起作用。我使用three.js 导出但使用collada 不起作用。这是我的代码。如果有人知道如何挽救生命。谢谢!
function o()
var loader = new THREE.ColladaLoader();
scene = new THREE.Scene();
loader.options.convertUpAxis = true;
loader.load('nn.dae', function (collada)
dae = collada.scene;
dae.scale.x = dae.scale.y = dae.scale.z = 3;
//dae.updateMatrix();
scene.add(dae);
//console.log(scene);
);
loader.load('erer.dae', function (collada)
dae1 = collada.scene;
dae1.scale.x = dae1.scale.y = dae1.scale.z = 3;
//dae1.updateMatrix();
//scene.add(dae1);
//console.log(scene);
);
init();
animate();
o();
function init()
/*creates empty scene object and renderer*/
camera = new THREE.PerspectiveCamera(45, 600/400, .1, 500);
renderer = new THREE.WebGLRenderer(antialias:true);
renderer.setClearColor(0x000000);
renderer.setSize(600, 400);
renderer.shadowMapEnabled= true;
renderer.shadowMapSoft = true;
/*add controls*/
camera.position.x = 5;
camera.position.y = 9;
camera.position.z = 42;
camera.lookAt(scene.position);
/*datGUI controls object*/
guiControls = new function()
this.rotationX = 0.0;
this.rotationY = 0.0;
this.rotationZ = 0.0;
this.lightX = 19;
this.lightY = 47;
this.lightZ = 19;
this.intensity = 2.5;
this.distance = 373;
this.angle = 1.6;
this.exponent = 38;
this.shadowCameraNear = 34;
this.shadowCameraFar = 2635;
this.shadowCameraFov = 68;
this.shadowCameraVisible=false;
this.shadowMapWidth=512;
this.shadowMapHeight=512;
this.shadowBias=0.00;
this.shadowDarkness=0.11;
/*adds spot light with starting parameters*/
spotLight = new THREE.SpotLight(0xffffff);
spotLight.castShadow = true;
spotLight.position.set (20, 35, 40);
spotLight.intensity = guiControls.intensity;
spotLight.distance = guiControls.distance;
spotLight.angle = guiControls.angle;
spotLight.exponent = guiControls.exponent;
spotLight.shadowCameraNear = guiControls.shadowCameraNear;
spotLight.shadowCameraFar = guiControls.shadowCameraFar;
spotLight.shadowCameraFov = guiControls.shadowCameraFov;
spotLight.shadowCameraVisible = guiControls.shadowCameraVisible;
spotLight.shadowBias = guiControls.shadowBias;
spotLight.shadowDarkness = guiControls.shadowDarkness;
scene.add(spotLight);
/*adds controls to scene*/
$("#webGL-container").append(renderer.domElement);
/*stats*/
function render()
spotLight.position.x = guiControls.lightX;
spotLight.position.y = guiControls.lightY;
spotLight.position.z = guiControls.lightZ;
编辑:我想做的是在表单中操纵用户输入值上的对象的比例。我发现了这个技术,我在其中加载了一个带有两个不同名称的搅拌机对象的 colada 文件,并且使用下面的代码我可以更改 Cube 的比例,但 Cube.001 的比例不会改变。此外,如果我给出一个像“dsds”这样的名称,colada 文件甚至都不会加载。这是代码
loader.options.convertUpAxis = true;
loader.load('vaddsi.dae', function (collada)
dae = collada.scene;
dae.scale.x = dae.scale.y = dae.scale.z = 3;
dae.traverse(function (child)
if (child.colladaId == "Cube.001")
child.traverse(function(e)
e.castShadow = true;
e.receiveShadow = true;
e.scale.x=0.4;
if (e.material instanceof THREE.Mesh)
//e.material.needsUpdate = true;
);
if (child.colladaId == "Cube")
child.traverse(function(e)
e.scale.x=2;
if (e.material instanceof THREE.Mesh)
e.material.needsUpdate = true;
);
);
dae.updateMatrix();
init();
animate();
console.log(scene);
);
【问题讨论】:
也许renderer.render( camera, scene )
在您的 render()
函数中?
Nop.. 我收到这个错误:Uncaught TypeError: Cannot read property 'x' of undefined
哪里(在哪一行)?
inthree.min.js.... 467. 我必须说当我使用组 Object3D 时会显示此错误
代码中的哪一行?
【参考方案1】:
function o()
var loader = new THREE.ColladaLoader(),
loader2 = new THREE.ColladaLoader(),
dae, dae1;
scene = new THREE.Scene();
loader.options.convertUpAxis = true;
loader.load('nn.dae', function (collada)
dae = collada.scene;
dae.scale.x = dae.scale.y = dae.scale.z = 3;
//dae.updateMatrix();
scene.add(dae);
//console.log(scene);
);
loader2.load('erer.dae', function (collada)
dae1 = collada.scene;
dae1.scale.x = dae1.scale.y = dae1.scale.z = 3;
//dae1.updateMatrix();
scene.add(dae1);
//console.log(scene);
);
init();
animate();
不要将requestAnimationFrame()
放在更新凸轮和场景的渲染器中。
如果您无法获得规模集,请使用此设置:
function o()
var loader = new THREE.ColladaLoader(),
loader2 = new THREE.ColladaLoader(),
dae, dae1;
scene = new THREE.Scene();
loader.options.convertUpAxis = true;
loader.load('nn.dae', function (collada)
var StartTime = new Date();
dae = collada.scene;
scene.add(dae);
, function(xhr)
if(xhr.loaded >= xhr.total)
var EndTime = new Date(), TotalTime;
EndTime = StartTime - EndTime;
TotalTime = Math.abs(EndTime);
console.log("Object 1 loaded\nLoaded in: " + TotalTime + "ms.");
setTimeout(function()
dae.scale.x = 3;
dae.scale.y = 3;
dae.scale.z = 3;
console.log("Object 2 adjusted scales");
, TotalTime);
);
loader2.load('erer.dae', function (collada)
var StartTime = new Date();
dae1 = collada.scene;
scene.add(dae1);
, function(xhr)
if(xhr.loaded >= xhr.total)
var EndTime = new Date(), TotalTime;
EndTime = StartTime - EndTime;
TotalTime = Math.abs(EndTime);
console.log("Object 2 loaded\nLoaded in: " + TotalTime + "ms.");
setTimeout(function()
dae1.scale.x = 3;
dae1.scale.y = 3;
dae1.scale.z = 3;
console.log("Object 2 adjusted scales");
, TotalTime);
);
init();
animate();
【讨论】:
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