浮动操作按钮的中心 UIButton 文本,如收件箱应用程序
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【中文标题】浮动操作按钮的中心 UIButton 文本,如收件箱应用程序【英文标题】:Center UIButton text for floating action button like Inbox app 【发布时间】:2015-06-24 11:57:52 【问题描述】:floatingButton = UIButton(x: blocx, y:blocy, width: imageSize, height: imageSize, target: self, action: "clickedFloatingButton")
floatingButton!.backgroundColor = CozyColors.StatCardSkip
floatingButton!.layer.cornerRadius = floatingButton!.frame.size.width / 2
floatingButton!.setTitle("+", forState: UIControlState.Normal)
floatingButton!.setTitleColor(CozyColors.ThemeWhite, forState: UIControlState.Normal)
floatingButton!.titleLabel?.font = UIFont(name: CozyStyles.ThemeFontName, size: imageSize*2/3)
view.addSubview(floatingButton!)
结果如下:
如您所见,加号按钮未正确对齐到中心。如何在不添加 UILabel 作为子视图的情况下将其放在中间?
【问题讨论】:
恐怕你不能 【参考方案1】:试试这个代码:
var floatingButton = UIButton(frame: CGRectMake(10, 20, 50, 50))
floatingButton.backgroundColor = UIColor.redColor()
floatingButton.layer.cornerRadius = floatingButton.frame.size.width / 2
floatingButton.setTitle("+", forState: UIControlState.Normal)
floatingButton.setTitleColor(UIColor.whiteColor(), forState: UIControlState.Normal)
floatingButton.titleLabel?.font = UIFont(name: floatingButton.titleLabel!.font.familyName , size: 50)
floatingButton.titleEdgeInsets = UIEdgeInsetsMake(-10, 0, 0, 0)
view.addSubview(floatingButton)
【讨论】:
如果尺寸是动态的并且edgeinset值将是动态的怎么办? @Esq 您必须根据尺寸动态计算顶部边缘。否则,您可以按照#DharmeshKheni 的建议使用UIBezierPath
【参考方案2】:
嗯,我认为更简单的方法是为其设置背景图像
floatingButton.setBackgroundImage(UIImage(named: "icon.png"), forState: UIControlState.Normal)
您可以应用转换或从谷歌查找类似的图像
背景图片在这里
【讨论】:
【参考方案3】:您将 Title Edge Inset 设置如下。更改其值并设置标题中间。
floatingButton.titleEdgeInsets = UIEdgeInsetsMake(-24, 0, 0, 0);
根据下面的函数改变值。
func UIEdgeInsetsMake(top: CGFloat, left: CGFloat, bottom: CGFloat, right: CGFloat) -> UIEdgeInsets
【讨论】:
如果尺寸是动态的并且edgeinset值将是动态的怎么办? 标题顶部空间取决于FontSize和Height,所以必须根据它的变化。【参考方案4】:您可以使用UIBezierPath
简单地绘制您的按钮,这是您的代码:
import UIKit
class PushButtonView: UIButton
override func drawRect(rect: CGRect)
var path = UIBezierPath(ovalInRect: rect)
UIColor.redColor().setFill()
path.fill()
//set up the width and height variables
//for the horizontal stroke
let plusHeight: CGFloat = 3.0
let plusWidth: CGFloat = min(bounds.width, bounds.height) * 0.6
//create the path
var plusPath = UIBezierPath()
//set the path's line width to the height of the stroke
plusPath.lineWidth = plusHeight
//move the initial point of the path
//to the start of the horizontal stroke
plusPath.moveToPoint(CGPoint(x:bounds.width/2 - plusWidth/2 + 0.5, y:bounds.height/2 + 0.5))
//add a point to the path at the end of the stroke
plusPath.addLineToPoint(CGPoint(x:bounds.width/2 + plusWidth/2 + 0.5, y:bounds.height/2 + 0.5))
//Vertical Line
//move to the start of the vertical stroke
plusPath.moveToPoint(CGPoint(x:bounds.width/2 + 0.5, y:bounds.height/2 - plusWidth/2 + 0.5))
//add the end point to the vertical stroke
plusPath.addLineToPoint(CGPoint(x:bounds.width/2 + 0.5, y:bounds.height/2 + plusWidth/2 + 0.5))
//set the stroke color
UIColor.whiteColor().setStroke()
//draw the stroke
plusPath.stroke()
你的结果将是:
您可以参考THIS 示例项目了解更多信息。您可以根据需要对其进行修改。
希望对你有所帮助。
【讨论】:
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