禁用 Sprite 上的用户交互
Posted
技术标签:
【中文标题】禁用 Sprite 上的用户交互【英文标题】:Disabling User Interaction On Sprites 【发布时间】:2017-01-17 20:17:50 【问题描述】:所以我目前正在制作一个游戏,并且我有一个可以在屏幕上拖动的精灵,但是一旦我希望精灵不可争辩并且不响应用户交互,只要移动精灵。 目前这是我尝试过的
func addp1Cards()
let player1 = Card(cardType: CardType(rawValue: player1_cards[p1int])!)
player1.size = CGSize(width: player1.size.width * 0.25, height: player1.size.height * 0.25)
player1.position = CGPoint(x: -10.4927577972412, y: 615.942138671875)
player1.zPosition = CGFloat(zpos)
player1.name = "\(player1_cards[0])"
print(player1_cards[0])
addChild(player1)
p1int += 1
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
for touch in touches
let location = touch.location(in: self)
print(location)
let rotR = SKAction.rotate(byAngle: 0.15, duration: 0.2)
let rotL = SKAction.rotate(byAngle: -0.15, duration: 0.2)
let cycle = SKAction.sequence([rotR, rotL, rotL, rotR])
let wiggle = SKAction.repeatForever(cycle)
if turnBool == true
if let card = atPoint(location) as? Card
card.zPosition = CardLevel.moving.rawValue
addp1Cards()
if touch.tapCount > 1
return
if card.enlarged return
card.run(wiggle, withKey: "wiggle")
card.removeAction(forKey: "drop")
card.run(SKAction.scale(to: 1.3, duration: 0.25), withKey: "pickup")
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?)
for touch in touches
let location = touch.location(in: self)
if let card = atPoint(location) as? Card
if turnBool == true
if card.enlarged return
card.position = location
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?)
for touch in touches
let location = touch.location(in: self)
if let card = atPoint(location) as? Card
if turnBool == true
turnBool = false
addp1Cards()
if card.enlarged return
card.zPosition = CardLevel.board.rawValue
card.removeAction(forKey: "wiggle")
card.run(SKAction.rotate(toAngle: 0, duration: 0.2), withKey:"rotate")
card.removeAction(forKey: "pickup")
card.run(SKAction.scale(to: 1.0, duration: 0.25), withKey: "drop")
card.removeFromParent()
addChild(card)
card.flip()
self.enumerateChildNodes(withName: "\(player2_cards[p2int - 2])") card2y, stop in
card2y.isUserInteractionEnabled = false
【问题讨论】:
所以你希望能够点击它,这将是拖动的开始,然后拖动它,而第二次点击同一个精灵应该被忽略?但是您应该仍然可以拖动精灵,直到您将手指从精灵上移开? 是的,这正是我想要的 Moving multiple nodes at once from touch with SpriteKit的可能重复 这个问题之前已经问过很多次了 【参考方案1】:我找到了解决办法。
我添加了一组卡片名称,其中包含已移动卡片的名称,如果我尝试移动的卡片名称与数组中的名称匹配,我将不允许移动代码运行。
这就是它的样子,
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?)
for touch in touches
let location = touch.location(in: self)
if let card = atPoint(location) as? Card
if turnBool == true
if Movedcards.contains(card.name!)
else
if card.enlarged return
card.position = location
【讨论】:
以上是关于禁用 Sprite 上的用户交互的主要内容,如果未能解决你的问题,请参考以下文章