如何在 CABasicAnimation 结束之前重置它?
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【中文标题】如何在 CABasicAnimation 结束之前重置它?【英文标题】:How to reset a CABasicAnimation before it has ended? 【发布时间】:2018-10-17 03:44:17 【问题描述】:我有一个 CAShapelayer 圆圈,我用 CABasicAnimation 从 0 到 360 度将其设置为进度圆圈,同时在状态机中使用具有重置、播放、暂停和完成状态的倒数计时器。
现在,我可以播放或暂停并继续播放,直到计时器结束并且动画完成并且模型恢复其原始值,然后选择另一个倒计时计时器值以开始动画。
但是,如果我播放然后在动画完成之前的任何时间重置,它会取消,但是当我再次播放时,动画不再起作用。我注意到由于某种原因在动画完成之前我重置后,我的 strokeEnd 不再从 0.0 开始,而是得到一个看似任意的小数点值。我认为这是我的问题的根本原因,但我不知道为什么 strokeEnd 值是这些随机数。这是 strokeEnd 值的屏幕截图 - https://imgur.com/a/YXmNkaK
这是我目前所拥有的:
//draws CAShapelayer
func drawCircle()
//CAShapeLayer animation
func progressCircleAnimation(transitionDuration: TimeInterval, speed: Double, strokeEnd: Double)
let fillLineAnimation = CABasicAnimation(keyPath: "strokeEnd")
fillLineAnimation.duration = transitionDuration
fillLineAnimation.fromValue = 0
fillLineAnimation.toValue = 1.0
fillLineAnimation.speed = Float(speed)
circleWithProgressBorderLayer.strokeEnd = CGFloat(strokeEnd)
circleWithProgressBorderLayer.add(fillLineAnimation, forKey: "lineFill")
//Mark: Pause animation
func pauseLayer(layer : CALayer)
let pausedTime : CFTimeInterval = circleWithProgressBorderLayer.convertTime(CACurrentMediaTime(), from: nil)
circleWithProgressBorderLayer.speed = 0.0
circleWithProgressBorderLayer.timeOffset = pausedTime
//Mark: Resume CABasic Animation on CAShaperLayer at pause offset
func resumeLayer(layer : CALayer)
let pausedTime = circleWithProgressBorderLayer.timeOffset
circleWithProgressBorderLayer.speed = 1.0;
circleWithProgressBorderLayer.timeOffset = 0.0;
circleWithProgressBorderLayer.beginTime = 0.0;
let timeSincePause = circleWithProgressBorderLayer.convertTime(CACurrentMediaTime(), from: nil) - pausedTime
circleWithProgressBorderLayer.beginTime = timeSincePause;
//Mark: Tried to removeAnimation
func resetLayer(layer : CALayer)
layer.removeAnimation(forKey: "lineFill")
circleWithProgressBorderLayer.strokeEnd = 0.0
这是我在状态机中设置它的方式,以防错误与此有关:
@objc func timerIsReset()
resetTimer()
let currentRow = timePickerView.selectedRow(inComponent: 0)
self.counter = self.Times[currentRow].amount
//Mark: action for RunningTimerState
@objc func timerIsStarted()
runTimer()
//Mark: action for PausedTimerState
@objc func timerIsPaused()
pauseTimer()
//Mark: action for TimerTimeRunOutState
func timerTimeRunOut()
resetTimer()
func runTimer()
if isPaused == true
finishTime = Date().addingTimeInterval(-remainingTime)
timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(updateTimer), userInfo: nil, repeats: true)
resumeLayer(layer: circleWithProgressBorderLayer)
else if isPaused == false
finishTime = Date().addingTimeInterval(counter)
timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(updateTimer), userInfo: nil, repeats: true)
progressCircleAnimation(transitionDuration: counter, speed: 1.0, strokeEnd: self.completionPercentage)
//Mark: Pause Timer and pause CABasic Animation
func pauseTimer()
timer.invalidate()
isPaused = true
remainingTime = -finishTime.timeIntervalSinceNow
completionPercentage = (counter + remainingTime) / counter
pauseLayer(layer: circleWithProgressBorderLayer)
func resetTimer()
timer.invalidate()
isPaused = false
resetLayer(layer: circleWithProgressBorderLayer)
【问题讨论】:
UIViewPropertyAnimator 用于动画视图属性。 CAShapeLayer 不是视图,也没有视图属性。所以使用 CABasicAnimation 是正确的。要为图层设置动画,请使用图层动画。 @matt 谢谢。有没有办法暂停和恢复 CABasicAnimation? 是的,当然。要暂停,只需将图层的speed
设置为0
。这就是 UIViewPropertyAnimator 真正在幕后所做的一切。这不是魔术。
【参考方案1】:
假设您的动画看起来像这样......
func runTimerMaskAnimation(duration: CFTimeInterval, fromValue : Double)
...
let path = UIBezierPath(roundedRect: circleBounds, cornerRadius:
circleBounds.size.width * 0.5)
maskLayer?.path = path.reversing().cgPath
maskLayer?.strokeEnd = 0
parentCALayer.mask = maskLayer
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = duration
animation.fromValue = fromValue
animation.toValue = 0.0
maskLayer?.add(animation!, forKey: "strokeEnd")
如果我想在动画完成之前将计时器重新启动到原始位置,我会移除动画,移除 maskLayer,然后再次运行动画。
maskLayer?.removeAnimation(forKey: "strokeEnd")
maskLayer?.removeFromSuperlayer()
runTimerMaskAnimation(duration: 15, fromValue : 1)
【讨论】:
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