即使其他人加入了频道,也继续播放歌曲
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【中文标题】即使其他人加入了频道,也继续播放歌曲【英文标题】:keep playing the song even if someone else joined the channel 【发布时间】:2022-01-21 13:30:40 【问题描述】:您好,我正在尝试让机器人播放特定歌曲,然后我希望机器人离开频道并且我做到了,但问题是当机器人播放时其他人加入频道时重新开始播放歌曲
client.on('voiceStateUpdate', async (oldState, newState) =>
const channel = client.channels.cache.get('921118985876017217')
if (oldState.channel == null && newState.channel == channel)
await new Promise(function (resolve , reject)
resolve(
joinVoiceChannel(
channelId: channel.id,
guildId: newState.guild.id,
adapterCreator: newState.guild.voiceAdapterCreator
))
let stream = ytdl('https://www.youtube.com/watch?v=TU1i6I1ms6s',
filter: "audioonly",
fmt: "mp3",
encoderArgs: ['-af', 'bass=g=10'],
)
let secStream = ytdl('https://www.youtube.com/watch?v=wHqKkiHlvJc&list=RDwHqKkiHlvJc&start_radio=1',
filter: "audioonly",
fmt: "mp3",
encoderArgs: ['-af', 'bass=g=10'],
)
const resource = createAudioResource(stream,
inputType: StreamType.Arbitrary,
inlineVolume: true,
);
// resource.volume.setVolume(0.5);
const secReasorce = createAudioResource(secStream,
inputType: StreamType.Arbitrary, /* StreamType.Arbitrary type of the song like mpe */
inlineVolume: true,
);
const player = createAudioPlayer();
player.play(resource)
const connection = getVoiceConnection(oldState.guild.id)
connection.subscribe(player)
player.on(AudioPlayerStatus.Idle, () =>setTimeout(() =>
try
player.play(secReasorce)
catch
connection.destroy()
, 3000))
player.on( AudioPlayerStatus.Playing , ()=>
//I think there will be the solution but I don't know any functions does what I want
)
)
【问题讨论】:
【参考方案1】:您必须跟踪它是否已经在播放音频。由于您是根据 ID 获取频道的;我假设您只在一个语音通道中使用它。所以你可以在 lambda 表达式的范围之外有一个布尔值来跟踪它是否正在播放。
如果你实现它,你会有这样的东西:
let isPlaying = false; // Create a variable to keep track of whether it's playing or not.
client.on('voiceStateUpdate', async (oldState, newState) =>
// If it's already playing, return and do nothing.
if (isPlaying) return;
const channel = client.channels.cache.get('921118985876017217')
if (oldState.channel == null && newState.channel == channel)
await new Promise(function (resolve , reject)
resolve(
joinVoiceChannel(
channelId: channel.id,
guildId: newState.guild.id,
adapterCreator: newState.guild.voiceAdapterCreator
))
isPlaying = true; // Bot successfully joined vc, it now begins to play audio.
// Removed code unrelated to the answer so you can more easily see the changes.
player.on(AudioPlayerStatus.Idle, () =>setTimeout(() =>
try
player.play(secReasorce)
catch
// I assume this is where you make it disconnect?
// If so, retain the integrity of `isPlaying` by setting it back to false.
isPlaying = false;
connection.destroy()
, 3000))
)```
【讨论】:
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