使用捏合手势时,uiview 的边界是不是会发生变化?
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【中文标题】使用捏合手势时,uiview 的边界是不是会发生变化?【英文标题】:Does the bounds of a uiview change when a pinch gesture is used on it?使用捏合手势时,uiview 的边界是否会发生变化? 【发布时间】:2011-08-30 11:30:13 【问题描述】:我正在使用 UIPinchGestureRecognizer 来扩展/缩小 uiview。
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scaleElement:)];
[pinchGesture setDelegate:self];
[element addGestureRecognizer:pinchGesture];
[pinchGesture release];
//缩放元素方法
- (void)scaleElement:(UIPinchGestureRecognizer *)gestureRecognizer
UIView *element = [gestureRecognizer view];
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan)
lastTouchPosition = [gestureRecognizer locationInView:element];
else if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged)
CGPoint currentTouchPosition = [gestureRecognizer locationInView:element];
CGPoint deltaMove = [self calculatePointDistancewithPoint1:currentTouchPosition andPoint2:lastTouchPosition];
float distance = sqrt(deltaMove.x*deltaMove.x + deltaMove.y*deltaMove.y);
float hScale = 1 - deltaMove.x/distance * (1-gestureRecognizer.scale);
float vScale = 1 - deltaMove.y/distance * (1-gestureRecognizer.scale);
if (distance == 0)
hScale = 1;
vScale = 1;
element.transform = CGAffineTransformScale([element transform], hScale, vScale);
CGAffineTransform transform = CGAffineTransformMakeScale(hScale, vScale);
element.bounds = CGRectApplyAffineTransform(element.bounds, transform);
[gestureRecognizer setScale:1];
lastTouchPosition = currentTouchPosition;
if ([gestureRecognizer state] == UIGestureRecognizerStateEnded)
NSLog(@"scaling over");
NSLog(@"bounds = %@",NSStringFromCGRect(element.bounds));
NSLog(@"frame = %@", NSStringFromCGRect(element.frame));
NSLog(@"scalePiece exit");
//adjustAnchorPointForGestureRecognizer method
- (void)adjustAnchorPointForGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
if (gestureRecognizer.state == UIGestureRecognizerStateBegan)
UIView *elementToAdjust = gestureRecognizer.view;
[self.view bringSubviewToFront:gestureRecognizer.view];
CGPoint locationInView = [gestureRecognizer locationInView:elementToAdjust];
CGPoint locationInSuperview = [gestureRecognizer locationInView:elementToAdjust.superview];
elementToAdjust.layer.anchorPoint = CGPointMake(locationInView.x / elementToAdjust.bounds.size.width, locationInView.y / elementToAdjust.bounds.size.height);
elementToAdjust.center = locationInSuperview;
控制台打印:
bounds = 0, 0, 178.405, 179.018
frame = 300.642, 566.184, 192.899, 194.227
为什么当框架改变时边界没有调整? 由于我对此视图有子视图,因此它与自动调整蒙版大小有关吗?
【问题讨论】:
【参考方案1】:这与UIPinchGestureRecognizer
无关。这与您设置 transform
以执行缩放有关。更改 transform
不会更改 bounds
。它只是改变了这个视图的坐标空间(bounds
)如何映射到父视图的坐标空间(frame
)。如果你需要bounds
匹配frame
,你必须直接更改其中一个,而不是使用transform
。也就是说,您通常应该使用transform
,因为它更快。
编辑
如果您不是要缩放,而是要调整视图大小,请致电setBounds:
。您可以通过将转换应用于bounds
而不是元素来找到新的bounds
。
CGPoint currentTouchPosition = [gestureRecognizer locationInView:element];
CGPoint deltaMove = [self calculatePointDistancewithPoint1:currentTouchPosition andPoint2:lastTouchPosition];
...
CGAffineTransform transform = CGAffineTransformMakeScale(hScale, vScale);
self.bounds = CGRectApplyAffineTransform(self.bounds, transform);
【讨论】:
那么你建议我如何改变视图的边界? gestureRecognizer 没有属性转换。你的意思是 [gestureRecognizer view].transform 吗? CGAffineTransformMakeScale()。固定。 抱歉回复晚了。这样做之后,框架和边界仍然不一样。我正在更新问题。请仔细查看。 您仍在设置element.transform
。如果您还设置了bounds
,则不应该这样做。以上是关于使用捏合手势时,uiview 的边界是不是会发生变化?的主要内容,如果未能解决你的问题,请参考以下文章
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