在过渡动画期间在两个视图控制器之间共享图像

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【中文标题】在过渡动画期间在两个视图控制器之间共享图像【英文标题】:Sharing an Image between two viewControllers during a transition animation 【发布时间】:2015-10-16 02:40:51 【问题描述】:

自从 UIViewControllerAnimatedTransitioning 协议在 ios 7 中可用以来,我在 viewControllers 之间遇到了非常酷的转换。最近我注意到 Intacart 的 IOS 应用程序中的一个特别有趣的转换。

这是我正在谈论的慢动作动画: https://www.dropbox.com/s/p2hxj45ycq18i3l/Video%20Oct%2015%2C%207%2023%2059%20PM.mov?dl=0

首先我认为它与作者在本教程中介绍的内容相似,但有一些额外的淡入和淡出动画:http://www.raywenderlich.com/113845/ios-animation-tutorial-custom-view-controller-presentation-transitions

但是,如果您仔细观察,似乎产品图像在两个 viewController 之间转换,因为第一个 viewController 淡出。之所以我认为有两个viewController是因为当你向下滑动新视图时,你仍然可以看到它后面的原始视图,没有任何布局变化。

也许两个视图控制器实际上有产品图像(没有淡出),并且以某种方式同时以完美的精度制作动画,其中一个淡入而另一个淡出。

您认为那里实际发生了什么?

如何编写这样一个过渡动画,让它看起来像是在两个 viewController 之间共享的图像?

【问题讨论】:

我认为它只是一个视图,因为如果你向下滑动它可以关闭它,所以可以在将子视图置于前面(隐藏)并设置 alpha = 1 的同时转换图像视图 【参考方案1】:

这可能是两个不同的视图和一个动画快照视图。事实上,这正是发明快照视图的原因。

这就是我在我的应用程序中的做法。当呈现的视图上下滑动时,观察红色矩形的移动:

看起来红色视图正在离开第一个视图控制器并进入第二个视图控制器,但这只是一种错觉。如果您有自定义过渡动画,则可以在过渡期间添加额外的视图。因此,我创建了一个与第一个视图相似的快照视图,隐藏了真正的第一个视图,并移动了快照视图,然后移除了快照视图并显示了真正的第二个视图。

同样的事情(这是一个很好的技巧,我在很多应用程序中都使用它):看起来标题从第一个视图控制器表视图单元格中松动并滑到第二个视图控制器中,但它是只是一个快照视图:

【讨论】:

非常酷,我想我几乎明白发生了什么,但有几个问题;快照视图是指红色矩形吗?您是否将该新视图添加到过渡 containerView 中,它是您要过渡到和从中过渡的 viewController 的父容器? “您是否正在将新视图添加到过渡 containerView”中。你可以放任何你想放的东西!它可以在演示继续时保留在那里。这也是例如实现了弹出框后面的屏幕变暗;这只是一个额外的视图。 你是如何确定动画视图的终点位置的(自动布局)?有一些大问题......【参考方案2】:

为了在动画过渡期间实现视图的浮动屏幕截图(Swift 4),我们做了以下操作:

背后的想法:

    源和目标视图控制器符合InterViewAnimatable 协议。我们正在使用此协议来查找源视图和目标视图。 然后我们创建这些视图的快照并隐藏它们。而是在同一位置显示快照。 然后我们为快照制作动画。 在过渡结束时,我们取消隐藏目标视图。

结果看起来源视图正在飞往目的地。

文件:InterViewAnimation.swift

// TODO: In case of multiple views, add another property which will return some unique string (identifier).
protocol InterViewAnimatable 
   var targetView: UIView  get 


class InterViewAnimation: NSObject 

   var transitionDuration: TimeInterval = 0.25
   var isPresenting: Bool = false


extension InterViewAnimation: UIViewControllerAnimatedTransitioning 

   func transitionDuration(using: UIViewControllerContextTransitioning?) -> TimeInterval 
      return transitionDuration
   

   func animateTransition(using transitionContext: UIViewControllerContextTransitioning) 

      let containerView = transitionContext.containerView

      guard
         let fromVC = transitionContext.viewController(forKey: .from),
         let toVC = transitionContext.viewController(forKey: .to) else 
            transitionContext.completeTransition(false)
            return
      

      guard let fromTargetView = targetView(in: fromVC), let toTargetView = targetView(in: toVC) else 
         transitionContext.completeTransition(false)
         return
      

      guard let fromImage = fromTargetView.caSnapshot(), let toImage = toTargetView.caSnapshot() else 
         transitionContext.completeTransition(false)
         return
      

      let fromImageView = ImageView(image: fromImage)
      fromImageView.clipsToBounds = true

      let toImageView = ImageView(image: toImage)
      toImageView.clipsToBounds = true

      let startFrame = fromTargetView.frameIn(containerView)
      let endFrame = toTargetView.frameIn(containerView)

      fromImageView.frame = startFrame
      toImageView.frame = startFrame

      let cleanupClosure: () -> Void = 
         fromTargetView.isHidden = false
         toTargetView.isHidden = false
         fromImageView.removeFromSuperview()
         toImageView.removeFromSuperview()
      

      let updateFrameClosure: () -> Void = 
         // https://***.com/a/27997678/1418981
         // In order to have proper layout. Seems mostly needed when presenting.
         // For instance during presentation, destination view does'n account navigation bar height.
         toVC.view.setNeedsLayout()
         toVC.view.layoutIfNeeded()

         // Workaround wrong origin due ongoing layout process.
         let updatedEndFrame = toTargetView.frameIn(containerView)
         let correctedEndFrame = CGRect(origin: updatedEndFrame.origin, size: endFrame.size)
         fromImageView.frame = correctedEndFrame
         toImageView.frame = correctedEndFrame
      

      let alimationBlock: (() -> Void)
      let completionBlock: ((Bool) -> Void)

      fromTargetView.isHidden = true
      toTargetView.isHidden = true

      if isPresenting 
         guard let toView = transitionContext.view(forKey: .to) else 
            transitionContext.completeTransition(false)
            assertionFailure()
            return
         
         containerView.addSubviews(toView, toImageView, fromImageView)
         toView.frame = CGRect(origin: .zero, size: containerView.bounds.size)
         toView.alpha = 0
         alimationBlock = 
            toView.alpha = 1
            fromImageView.alpha = 0
            updateFrameClosure()
         
         completionBlock =  _ in
            let success = !transitionContext.transitionWasCancelled
            if !success 
               toView.removeFromSuperview()
            
            cleanupClosure()
            transitionContext.completeTransition(success)
         
       else 
         guard let fromView = transitionContext.view(forKey: .from) else 
            transitionContext.completeTransition(false)
            assertionFailure()
            return
         
         containerView.addSubviews(toImageView, fromImageView)
         alimationBlock = 
            fromView.alpha = 0
            fromImageView.alpha = 0
            updateFrameClosure()
         
         completionBlock =  _ in
            let success = !transitionContext.transitionWasCancelled
            if success 
               fromView.removeFromSuperview()
            
            cleanupClosure()
            transitionContext.completeTransition(success)
         
      

      // TODO: Add more precise animation (i.e. Keyframe)
      if isPresenting 
         UIView.animate(withDuration: transitionDuration, delay: 0, options: .curveEaseIn,
                        animations: alimationBlock, completion: completionBlock)
       else 
         UIView.animate(withDuration: transitionDuration, delay: 0, options: .curveEaseOut,
                        animations: alimationBlock, completion: completionBlock)
      
   


extension InterViewAnimation 

   private func targetView(in viewController: UIViewController) -> UIView? 
      if let view = (viewController as? InterViewAnimatable)?.targetView 
         return view
      
      if let nc = viewController as? UINavigationController, let vc = nc.topViewController,
         let view = (vc as? InterViewAnimatable)?.targetView 
         return view
      
      return nil
   

用法:

let sampleImage = UIImage(data: try! Data(contentsOf: URL(string: "https://placekitten.com/320/240")!))

class InterViewAnimationMasterViewController: StackViewController 

   private lazy var topView = View().autolayoutView()
   private lazy var middleView = View().autolayoutView()
   private lazy var bottomView = View().autolayoutView()

   private lazy var imageView = ImageView(image: sampleImage).autolayoutView()
   private lazy var actionButton = Button().autolayoutView()

   override func setupHandlers() 
      actionButton.setTouchUpInsideHandler  [weak self] in
         let vc = InterViewAnimationDetailsViewController()
         let nc = UINavigationController(rootViewController: vc)
         nc.modalPresentationStyle = .custom
         nc.transitioningDelegate = self
         vc.handleClose =  [weak self] in
            self?.dismissAnimated()
         
         // Workaround for not up to date laout during animated transition.
         nc.view.setNeedsLayout()
         nc.view.layoutIfNeeded()
         vc.view.setNeedsLayout()
         vc.view.layoutIfNeeded()
         self?.presentAnimated(nc)
      
   

   override func setupUI() 
      stackView.addArrangedSubviews(topView, middleView, bottomView)
      stackView.distribution = .fillEqually

      bottomView.addSubviews(imageView, actionButton)

      topView.backgroundColor = UIColor.red.withAlphaComponent(0.5)
      middleView.backgroundColor = UIColor.green.withAlphaComponent(0.5)

      bottomView.layoutMargins = UIEdgeInsets(horizontal: 15, vertical: 15)
      bottomView.backgroundColor = UIColor.yellow.withAlphaComponent(0.5)

      actionButton.title = "Tap to perform Transition!"
      actionButton.contentEdgeInsets = UIEdgeInsets(dimension: 8)
      actionButton.backgroundColor = .magenta

      imageView.layer.borderWidth = 2
      imageView.layer.borderColor = UIColor.magenta.withAlphaComponent(0.5).cgColor
   

   override func setupLayout() 
      var constraints = LayoutConstraint.PinInSuperView.atCenter(imageView)
      constraints += [
         LayoutConstraint.centerX(viewA: bottomView, viewB: actionButton),
         LayoutConstraint.pinBottoms(viewA: bottomView, viewB: actionButton)
      ]
      let size = sampleImage?.size.scale(by: 0.5) ?? CGSize()
      constraints += LayoutConstraint.constrainSize(view: imageView, size: size)
      NSLayoutConstraint.activate(constraints)
   


extension InterViewAnimationMasterViewController: InterViewAnimatable 
   var targetView: UIView 
      return imageView
   


extension InterViewAnimationMasterViewController: UIViewControllerTransitioningDelegate 

   func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? 
      let animator = InterViewAnimation()
      animator.isPresenting = true
      return animator
   

   func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? 
      let animator = InterViewAnimation()
      animator.isPresenting = false
      return animator
   


class InterViewAnimationDetailsViewController: StackViewController 

   var handleClose: (() -> Void)?

   private lazy var imageView = ImageView(image: sampleImage).autolayoutView()
   private lazy var bottomView = View().autolayoutView()

   override func setupUI() 
      stackView.addArrangedSubviews(imageView, bottomView)
      stackView.distribution = .fillEqually

      imageView.contentMode = .scaleAspectFit
      imageView.layer.borderWidth = 2
      imageView.layer.borderColor = UIColor.purple.withAlphaComponent(0.5).cgColor

      bottomView.backgroundColor = UIColor.blue.withAlphaComponent(0.5)

      navigationItem.leftBarButtonItem = BarButtonItem(barButtonSystemItem: .done)  [weak self] in
         self?.handleClose?()
      
   


extension InterViewAnimationDetailsViewController: InterViewAnimatable 
   var targetView: UIView 
      return imageView
   

可重复使用的扩展:

extension UIView 

   // https://medium.com/@joesusnick/a-uiview-extension-that-will-teach-you-an-important-lesson-about-frames-cefe1e4beb0b
   public func frameIn(_ view: UIView?) -> CGRect 
      if let superview = superview 
         return superview.convert(frame, to: view)
      
      return frame
   



extension UIView 

   /// The method drawViewHierarchyInRect:afterScreenUpdates: performs its operations on the GPU as much as possible
   /// In comparison, the method renderInContext: performs its operations inside of your app’s address space and does
   /// not use the GPU based process for performing the work.
   /// https://***.com/a/25704861/1418981
   public func caSnapshot(scale: CGFloat = 0, isOpaque: Bool = false) -> UIImage? 
      var isSuccess = false
      UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, scale)
      if let context = UIGraphicsGetCurrentContext() 
         layer.render(in: context)
         isSuccess = true
      
      let image = UIGraphicsGetImageFromCurrentImageContext()
      UIGraphicsEndImageContext()
      return isSuccess ? image : nil
   

结果(gif动画):

【讨论】:

感谢您的详细回答。现在尝试代码,我认为您缺少更多扩展或存在错误。 ImageView 应该是 UIImageViewUIView 没有函数 addSubviews

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