我怎样才能输入表情符号或输入任何东西
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【中文标题】我怎样才能输入表情符号或输入任何东西【英文标题】:How can I make the type emoji or type anything 【发布时间】:2015-06-23 09:17:29 【问题描述】:我目前正在开发自定义键盘 当我尝试在新窗口中组合 textDocumentProxy 时遇到问题
所以添加了表情符号键盘按钮 我通过页面添加了两个表情符号按钮现在我的问题是如何合并 textDocumentProxy 另一个窗口或它们之间的链接减弱甚至可以输入表情符号
我尝试输入任何内容,而不仅仅是表情符号
完整的源代码在这里
https://github.com/archagon/tasty-imitation-keyboard
import UIKit
class DefaultSettings1: ExtraView, UITableViewDelegate
@IBOutlet var tableView1: UITableView?
@IBOutlet var effectsView: UIVisualEffectView?
@IBOutlet var backButton1: UIButton?
@IBOutlet var settingsLabel: UILabel?
@IBOutlet var pixelLine: UIView?
@IBOutlet var keyPressed: UIButton?
override var darkMode: Bool
didSet
self.updateAppearance(darkMode)
let cellBackgroundColorDark = UIColor.whiteColor().colorWithAlphaComponent(CGFloat(0.25))
let cellBackgroundColorLight = UIColor.whiteColor().colorWithAlphaComponent(CGFloat(1))
let cellLabelColorDark = UIColor.whiteColor()
let cellLabelColorLight = UIColor.blackColor()
let cellLongLabelColorDark = UIColor.lightGrayColor()
let cellLongLabelColorLight = UIColor.grayColor()
// TODO: these probably don't belong here, and also need to be localized
required init(globalColors: GlobalColors.Type?, darkMode: Bool, solidColorMode: Bool)
super.init(globalColors: globalColors, darkMode: darkMode, solidColorMode: solidColorMode)
self.loadNib()
required init(coder aDecoder: NSCoder)
fatalError("loading from nib not supported")
func loadNib()
let assets = NSBundle(forClass: self.dynamicType).loadNibNamed("DefaultSettings1", owner: self, options: nil)
if assets.count > 0
if var rootView = assets.first as? UIView
rootView.setTranslatesAutoresizingMaskIntoConstraints(false)
self.addSubview(rootView)
let left = NSLayoutConstraint(item: rootView, attribute: NSLayoutAttribute.Left, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Left, multiplier: 1, constant: 0)
let right = NSLayoutConstraint(item: rootView, attribute: NSLayoutAttribute.Right, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Right, multiplier: 1, constant: 0)
let top = NSLayoutConstraint(item: rootView, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Top, multiplier: 1, constant: 0)
let bottom = NSLayoutConstraint(item: rootView, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Bottom, multiplier: 1, constant: 0)
self.addConstraint(left)
self.addConstraint(right)
self.addConstraint(top)
self.addConstraint(bottom)
self.tableView1?.registerClass(DefaultSettings1TableViewCell.self, forCellReuseIdentifier: "cell")
self.tableView1?.estimatedRowHeight = 44;
self.tableView1?.rowHeight = UITableViewAutomaticDimension;
// XXX: this is here b/c a totally transparent background does not support scrolling in blank areas
self.tableView1?.backgroundColor = UIColor.whiteColor().colorWithAlphaComponent(0.01)
self.updateAppearance(self.darkMode)
func tableView1(tableView1: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
if var cell = tableView1.dequeueReusableCellWithIdentifier("cell") as? DefaultSettings1TableViewCell
if cell.sw.allTargets().count == 0
cell.sw.addTarget(self, action: Selector("toggleSetting1:"), forControlEvents: UIControlEvents.ValueChanged)
cell.backgroundColor = (self.darkMode ? cellBackgroundColorDark : cellBackgroundColorLight)
cell.label.textColor = (self.darkMode ? cellLabelColorDark : cellLabelColorLight)
cell.longLabel.textColor = (self.darkMode ? cellLongLabelColorDark : cellLongLabelColorLight)
cell.changeConstraints()
return cell
else
assert(false, "this is a bad thing that just happened")
return UITableViewCell()
func updateAppearance(dark: Bool)
if dark
self.effectsView?.effect
let blueColor = UIColor(red: 135/CGFloat(255), green: 206/CGFloat(255), blue: 250/CGFloat(255), alpha: 1)
self.pixelLine?.backgroundColor = blueColor.colorWithAlphaComponent(CGFloat(0.5))
self.backButton1?.setTitleColor(blueColor, forState: UIControlState.Normal)
self.settingsLabel?.textColor = UIColor.whiteColor()
if let visibleCells = self.tableView1?.visibleCells()
for cell in visibleCells
if var cell = cell as? UITableViewCell
cell.backgroundColor = cellBackgroundColorDark
var label = cell.viewWithTag(2) as? UILabel
label?.textColor = cellLabelColorDark
var longLabel = cell.viewWithTag(3) as? UITextView
longLabel?.textColor = cellLongLabelColorDark
else
let blueColor = UIColor(red: 0/CGFloat(255), green: 122/CGFloat(255), blue: 255/CGFloat(255), alpha: 1)
self.pixelLine?.backgroundColor = blueColor.colorWithAlphaComponent(CGFloat(0.5))
self.backButton1?.setTitleColor(blueColor, forState: UIControlState.Normal)
self.settingsLabel?.textColor = UIColor.grayColor()
if let visibleCells = self.tableView1?.visibleCells()
for cell in visibleCells
if var cell = cell as? UITableViewCell
cell.backgroundColor = cellBackgroundColorLight
var label = cell.viewWithTag(2) as? UILabel
label?.textColor = cellLabelColorLight
var longLabel = cell.viewWithTag(3) as? UITextView
longLabel?.textColor = cellLongLabelColorLight
class DefaultSettings1TableViewCell: UITableViewCell
var sw: UISwitch
var label: UILabel
var longLabel: UITextView
var constraintsSetForLongLabel: Bool
var cellConstraints: [NSLayoutConstraint]
override init(style: UITableViewCellStyle, reuseIdentifier: String?)
self.sw = UISwitch()
self.label = UILabel()
self.longLabel = UITextView()
self.cellConstraints = []
self.constraintsSetForLongLabel = false
super.init(style: style, reuseIdentifier: reuseIdentifier)
self.sw.setTranslatesAutoresizingMaskIntoConstraints(false)
self.label.setTranslatesAutoresizingMaskIntoConstraints(false)
self.longLabel.setTranslatesAutoresizingMaskIntoConstraints(false)
self.longLabel.text = nil
self.longLabel.scrollEnabled = false
self.longLabel.selectable = false
self.longLabel.backgroundColor = UIColor.clearColor()
self.sw.tag = 1
self.label.tag = 2
self.longLabel.tag = 3
self.addSubview(self.sw)
self.addSubview(self.label)
self.addSubview(self.longLabel)
self.addConstraints()
required init(coder aDecoder: NSCoder)
fatalError("init(coder:) has not been implemented")
func addConstraints()
let margin: CGFloat = 8
let sideMargin = margin * 2
let hasLongText = self.longLabel.text != nil && !self.longLabel.text.isEmpty
if hasLongText
let switchSide = NSLayoutConstraint(item: sw, attribute: NSLayoutAttribute.Right, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Right, multiplier: 1, constant: -sideMargin)
let switchTop = NSLayoutConstraint(item: sw, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Top, multiplier: 1, constant: margin)
let labelSide = NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.Left, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Left, multiplier: 1, constant: sideMargin)
let labelCenter = NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: sw, attribute: NSLayoutAttribute.CenterY, multiplier: 1, constant: 0)
self.addConstraint(switchSide)
self.addConstraint(switchTop)
self.addConstraint(labelSide)
self.addConstraint(labelCenter)
let left = NSLayoutConstraint(item: longLabel, attribute: NSLayoutAttribute.Left, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Left, multiplier: 1, constant: sideMargin)
let right = NSLayoutConstraint(item: longLabel, attribute: NSLayoutAttribute.Right, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Right, multiplier: 1, constant: -sideMargin)
let top = NSLayoutConstraint(item: longLabel, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: sw, attribute: NSLayoutAttribute.Bottom, multiplier: 1, constant: margin)
let bottom = NSLayoutConstraint(item: longLabel, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Bottom, multiplier: 1, constant: -margin)
self.addConstraint(left)
self.addConstraint(right)
self.addConstraint(top)
self.addConstraint(bottom)
self.cellConstraints += [switchSide, switchTop, labelSide, labelCenter, left, right, top, bottom]
self.constraintsSetForLongLabel = true
else
let switchSide = NSLayoutConstraint(item: sw, attribute: NSLayoutAttribute.Right, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Right, multiplier: 1, constant: -sideMargin)
let switchTop = NSLayoutConstraint(item: sw, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Top, multiplier: 1, constant: margin)
let switchBottom = NSLayoutConstraint(item: sw, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Bottom, multiplier: 1, constant: -margin)
let labelSide = NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.Left, relatedBy: NSLayoutRelation.Equal, toItem: self, attribute: NSLayoutAttribute.Left, multiplier: 1, constant: sideMargin)
let labelCenter = NSLayoutConstraint(item: label, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: sw, attribute: NSLayoutAttribute.CenterY, multiplier: 1, constant: 0)
self.addConstraint(switchSide)
self.addConstraint(switchTop)
self.addConstraint(switchBottom)
self.addConstraint(labelSide)
self.addConstraint(labelCenter)
self.cellConstraints += [switchSide, switchTop, switchBottom, labelSide, labelCenter]
self.constraintsSetForLongLabel = false
// XXX: not in updateConstraints because it doesn't play nice with UITableViewAutomaticDimension for some reason
func changeConstraints()
let hasLongText = self.longLabel.text != nil && !self.longLabel.text.isEmpty
if hasLongText != self.constraintsSetForLongLabel
self.removeConstraints(self.cellConstraints)
self.cellConstraints.removeAll()
self.addConstraints()
【问题讨论】:
所以您希望无法在自定义键盘中设置视图中的表情符号按钮? 是的,你能帮帮我吗?对不起,我可能无法很好地解释自己,但我很高兴将源代码发送给您,那么如何更好地理解我 是的,当用户启用表情符号按钮时,您可以将更改存储到NSUserDefaults
。
我给你发了一封感谢信
【参考方案1】:
您需要根据您的要求将许多内容更改到您的项目中,例如您可以通过隐藏该 tableView 并在其上添加一个 UIView 来使用该设置视图,然后您可以将表情符号添加到该视图中,并且当用户单击设置按钮时键盘您可以隐藏您的表情符号视图并显示表格视图,但是当用户想要键入不需要隐藏任何内容的微笑时,只需显示您的表情符号视图。
HERE 是您更新的项目。
【讨论】:
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