当我将滚动方向从垂直更改为水平时,为啥集合视图会崩溃?
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【中文标题】当我将滚动方向从垂直更改为水平时,为啥集合视图会崩溃?【英文标题】:Why does collection view crash when I change the scroll direction from vertical to horizontal?当我将滚动方向从垂直更改为水平时,为什么集合视图会崩溃? 【发布时间】:2020-01-16 20:18:35 【问题描述】:我有一个集合视图,它显示了我传递给它的任何数据对象的一组视频。当您在内容视图中按下其中一个视频时,会出现一个新视图 (DetailViewController),并且视频会以更详细的视图显示。在那个 DetailViewController 中有一个后退按钮,可以关闭视图并将您带回带有集合视图的主页 - 这是发生崩溃时,当我从那个 'DetailViewController' 返回主视图控制器时。
当集合视图的“滚动方向”设置为垂直时,一切正常,但是当我将它设置为水平(这是我想要的)时,它会像上面解释的那样崩溃。
崩溃是:
Unexpectedly found nil while unwrapping an Optional value
来源是:
private func findCurrentCell(path: IndexPath) -> UICollectionViewCell
return playerCollect.cellForItem(at: path)!
我猜path
或IndexPath
在用户滚动时没有更新,因此索引没有更新?
有什么想法吗?如果需要,我可以提供视频或一些额外的代码。
编辑(额外代码):
import UIKit
import AVFoundation
import MMPlayerView
class ViewController: UIViewController
var offsetObservation: NSKeyValueObservation?
lazy var mmPlayerLayer: MMPlayerLayer =
let l = MMPlayerLayer()
l.cacheType = .memory(count: 5)
l.coverFitType = .fitToPlayerView
l.videoGravity = AVLayerVideoGravity.resizeAspect
l.replace(cover: CoverA.instantiateFromNib())
l.repeatWhenEnd = true
return l
()
@IBOutlet weak var playerCollect: UICollectionView!
override func viewDidLoad()
super.viewDidLoad()
// remove previous download fails file
MMPlayerDownloader.cleanTmpFile()
self.navigationController?.mmPlayerTransition.push.pass(setting: (_) in
)
offsetObservation = playerCollect.observe(\.contentOffset, options: [.new]) [weak self] (_, value) in
guard let self = self, self.presentedViewController == nil else return
NSObject.cancelPreviousPerformRequests(withTarget: self)
self.perform(#selector(self.startLoading), with: nil, afterDelay: 0.2)
playerCollect.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: 200, right:0)
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) [weak self] in
self?.updateByContentOffset()
self?.startLoading()
mmPlayerLayer.getStatusBlock [weak self] (status) in
switch status
case .failed(let err):
let alert = UIAlertController(title: "err", message: err.description, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
self?.present(alert, animated: true, completion: nil)
case .ready:
print("Ready to Play")
case .playing:
print("Playing")
case .pause:
print("Pause")
case .end:
print("End")
default: break
mmPlayerLayer.getOrientationChange (status) in
print("Player OrientationChange \(status)")
deinit
offsetObservation?.invalidate()
offsetObservation = nil
print("ViewController deinit")
func backReplaceSuperView(original: UIView?) -> UIView?
guard let path = self.findCurrentPath() else
return original
let cell = self.findCurrentCell(path: path) as! PlayerCell
return cell.imgView
// add layer to temp view and pass to another controller
var passPlayer: MMPlayerLayer
return self.mmPlayerLayer
func transitionWillStart()
// show cell.image
func transitionCompleted()
self.updateByContentOffset()
self.startLoading()
extension ViewController: UICollectionViewDelegateFlowLayout
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
let m = min(UIScreen.main.bounds.size.width, UIScreen.main.bounds.size.height)
return CGSize(width: m, height: m*0.75)
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath)
DispatchQueue.main.async [unowned self] in
if self.presentedViewController != nil || self.mmPlayerLayer.isShrink == true
//self.playerCollect.scrollToItem(at: indexPath, at: .centeredVertically, animated: true)
//self.updateDetail(at: indexPath)
else
self.presentDetail(at: indexPath)
fileprivate func updateByContentOffset()
if mmPlayerLayer.isShrink
return
if let path = findCurrentPath(),
self.presentedViewController == nil
self.updateCell(at: path)
//Demo SubTitle
if path.row == 0, self.mmPlayerLayer.subtitleSetting.subtitleType == nil
let subtitleStr = Bundle.main.path(forResource: "srtDemo", ofType: "srt")!
if let str = try? String.init(contentsOfFile: subtitleStr)
self.mmPlayerLayer.subtitleSetting.subtitleType = .srt(info: str)
self.mmPlayerLayer.subtitleSetting.defaultTextColor = .red
self.mmPlayerLayer.subtitleSetting.defaultFont = UIFont.boldSystemFont(ofSize: 20)
fileprivate func presentDetail(at indexPath: IndexPath)
self.updateCell(at: indexPath)
mmPlayerLayer.resume()
if let vc = UIStoryboard.init(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "DetailViewController") as? DetailViewController
vc.data = DemoSource.shared.demoData[indexPath.row]
self.present(vc, animated: true, completion: nil)
fileprivate func updateCell(at indexPath: IndexPath)
if let cell = playerCollect.cellForItem(at: indexPath) as? PlayerCell, let playURL = cell.data?.play_Url
// this thumb use when transition start and your video dosent start
mmPlayerLayer.thumbImageView.image = cell.imgView.image
// set video where to play
mmPlayerLayer.playView = cell.imgView
mmPlayerLayer.set(url: playURL)
@objc fileprivate func startLoading()
self.updateByContentOffset()
if self.presentedViewController != nil
return
// start loading video
mmPlayerLayer.resume()
private func findCurrentPath() -> IndexPath?
let p = CGPoint(x: playerCollect.frame.width/2, y: playerCollect.contentOffset.y + playerCollect.frame.width/2)
return playerCollect.indexPathForItem(at: p)
private func findCurrentCell(path: IndexPath) -> UICollectionViewCell
return playerCollect.cellForItem(at: path)!
extension ViewController: UICollectionViewDataSource
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
return DemoSource.shared.demoData.count
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
if let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "PlayerCell", for: indexPath) as? PlayerCell
cell.data = DemoSource.shared.demoData[indexPath.row]
return cell
return UICollectionViewCell()
【问题讨论】:
因为您使用了强制的可选运算符!
。强制可选运算符被认为是不好的做法,并且通常会导致您在上面列出的确切错误消息。您需要检查player.cellForItem(at: path)
是否实际返回nil
以外的值。
我不需要它来返回一个值,考虑到当我在垂直模式下使用集合视图时它工作得很好?
你能提供更多代码吗?您包含的方法不是UICollectionViewDelegate
方法之一,因此了解您如何使用findCurrentCell
很重要,因为您传递的indexPath
在playerCollect
集合视图中显然不是有效的方法
您可以返回 UICollectionViewCell?
并测试/调试您得到的结果而不会崩溃。 (因此不使用!
。)
@NoodleOfDeath 一定要检查我的新问题
【参考方案1】:
使用强制可选运算符!
是一种不好的做法,因为它通常会导致您描述的错误消息。您的findCurrentPath
计算尚未针对水平移动进行更新。首先,将您的 findCurrentPath
方法更改为(我相信您正在努力实现的目标):
private func findCurrentPath() -> IndexPath?
let p = CGPoint(x: playerCollect.contentOffset.x + playerCollect.frame.width/2,
y: playerCollect.frame.height/2)
return playerCollect.indexPathForItem(at: p)
为了防止崩溃,即使它没有完全按照你的意愿做,我只清理了另外两种方法,因为有太多的强制可选运算符来解决它们;将您的 findCurrentCell
方法更改为以下内容:
private func findCurrentCell(path: IndexPath) -> UICollectionViewCell?
return playerCollect.cellForItem(at: path)
最后是你的backReplaceSuperView
方法:
func backReplaceSuperView(original: UIView?) -> UIView?
guard let path = self.findCurrentPath(),
let cell = self.findCurrentCell(path: path) as? PlayerCell else
return original
return cell.imgView
【讨论】:
太完美了!谢谢,正是我需要的!以上是关于当我将滚动方向从垂直更改为水平时,为啥集合视图会崩溃?的主要内容,如果未能解决你的问题,请参考以下文章
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