读取视频帧 iPhone 时出现内存问题
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【中文标题】读取视频帧 iPhone 时出现内存问题【英文标题】:Memory Issue while reading video frames iPhone 【发布时间】:2012-03-27 10:14:47 【问题描述】:我在从 iPhone 库中选择的现有视频中读取视频帧时出现内存问题。首先,我将 UIImage-frames 本身添加到一个数组中,但我认为一段时间后数组对于内存来说太大了,所以我将 UIImages 保存在文档文件夹中并将图像路径添加到数组中。但是,即使使用 Instruments 检查分配,我仍然会收到相同的内存警告。分配的总内存永远不会超过 2.5mb。也没有发现泄漏...有人能想到什么吗?
-(void)addFrame:(UIImage *)image
NSString *imgPath = [NSString stringWithFormat:@"%@/Analysis%d-%d.png", docFolder, currentIndex, framesArray.count];
[UIImagePNGRepresentation(image) writeToFile:imgPath atomically:YES];
[framesArray addObject:imgPath];
frameCount++;
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
[picker dismissModalViewControllerAnimated:YES];
[framesArray removeAllObjects];
frameCount = 0;
// incoming video
NSURL *videoURL = [info valueForKey:UIImagePickerControllerMediaURL];
//NSLog(@"Video : %@", videoURL);
// AVURLAsset to read input movie (i.e. mov recorded to local storage)
NSDictionary *inputOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES] forKey:AVURLAssetPreferPreciseDurationAndTimingKey];
AVURLAsset *inputAsset = [[AVURLAsset alloc] initWithURL:videoURL options:inputOptions];
// Load the input asset tracks information
[inputAsset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler: ^
NSError *error = nil;
nrFrames = CMTimeGetSeconds([inputAsset duration]) * 30;
NSLog(@"Total frames = %d", nrFrames);
// Check status of "tracks", make sure they were loaded
AVKeyValueStatus tracksStatus = [inputAsset statusOfValueForKey:@"tracks" error:&error];
if (!tracksStatus == AVKeyValueStatusLoaded)
// failed to load
return;
/* Read video samples from input asset video track */
AVAssetReader *reader = [AVAssetReader assetReaderWithAsset:inputAsset error:&error];
NSMutableDictionary *outputSettings = [NSMutableDictionary dictionary];
[outputSettings setObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey: (NSString*)kCVPixelBufferPixelFormatTypeKey];
AVAssetReaderTrackOutput *readerVideoTrackOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:[[inputAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] outputSettings:outputSettings];
// Assign the tracks to the reader and start to read
[reader addOutput:readerVideoTrackOutput];
if ([reader startReading] == NO)
// Handle error
NSLog(@"Error reading");
NSAutoreleasePool *pool = [NSAutoreleasePool new];
while (reader.status == AVAssetReaderStatusReading)
if(!memoryProblem)
CMSampleBufferRef sampleBufferRef = [readerVideoTrackOutput copyNextSampleBuffer];
if (sampleBufferRef)
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBufferRef);
/*Lock the image buffer*/
CVPixelBufferLockBaseAddress(imageBuffer,0);
/*Get information about the image*/
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
/*We unlock the image buffer*/
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
/*Create a CGImageRef from the CVImageBufferRef*/
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef newImage = CGBitmapContextCreateImage(newContext);
/*We release some components*/
CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);
UIImage *image= [UIImage imageWithCGImage:newImage scale:[UIScreen mainScreen].scale orientation:UIImageOrientationRight];
//[self addFrame:image];
[self performSelectorOnMainThread:@selector(addFrame:) withObject:image waitUntilDone:YES];
/*We release the CGImageRef*/
CGImageRelease(newImage);
CMSampleBufferInvalidate(sampleBufferRef);
CFRelease(sampleBufferRef);
sampleBufferRef = NULL;
else
break;
[pool release];
NSLog(@"Finished");
];
【问题讨论】:
【参考方案1】:你做一件事然后尝试。
将NSAutoreleasePool
移动到while
循环内并将其排空。
所以它会是这样的:
while (reader.status == AVAssetReaderStatusReading)
NSAutoreleasePool *pool = [NSAutoreleasePool new];
.....
[pool drain];
【讨论】:
你是个天才,它行得通!!!不过我想知道,你是怎么想到这个的?为什么将 autoreleasepool 放在 while 循环中时会起作用? 如果它在循环之外,那么池只会在循环结束时被排空。但在循环结束之前,内存会累积并崩溃。因此,如果它在内部,则在每次迭代时,都会释放自动释放的对象。以上是关于读取视频帧 iPhone 时出现内存问题的主要内容,如果未能解决你的问题,请参考以下文章