如何添加图像下载等模糊效果
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【中文标题】如何添加图像下载等模糊效果【英文标题】:How to add blur effect like image downloading 【发布时间】:2017-05-16 07:17:26 【问题描述】:我正在制作一个聊天应用程序,并希望添加类似于 whatsapp 的图像下载的模糊效果,因为我也尝试了 UIVisualEffectView 但没有达到类似的效果,还尝试降低 UIVisualEffectView 的 alpha 但没有达到附近达到这个效果。谁能告诉我该怎么做。提前致谢。
我尝试使用 UIVisual effectView 但无法达到相同的效果
【问题讨论】:
我不熟悉 whasApp,图像最初是否开始模糊,或者一旦用户尝试从消息中下载图像,图像是否会出现? ***.com/questions/17041669/… @Mukul 你想要的是使用隔行扫描图像吗?这是一篇很好的文章来解释它blog.codinghorror.com/progressive-image-rendering,如果你能实现它,你可能需要一些第三方控制或你自己的编码。 尝试使用this 或this 【参考方案1】:您可以使用任何第三方库,例如https://github.com/nicklockwood/FXBlurView
使用它创建模糊图像并将其添加到特定事件的单元格中。
或者您可以使用 Apple 提供的以下方法:
// This method is taken from Apple's UIImageEffects category provided in WWDC 2013 sample code
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage
// Check pre-conditions.
if (self.size.width < 1 || self.size.height < 1)
NSLog (@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self);
return nil;
if (!self.CGImage)
NSLog (@"*** error: image must be backed by a CGImage: %@", self);
return nil;
if (maskImage && !maskImage.CGImage)
NSLog (@"*** error: maskImage must be backed by a CGImage: %@", maskImage);
return nil;
CGRect imageRect = CGPointZero, self.size ;
UIImage *effectImage = self;
BOOL hasBlur = blurRadius > __FLT_EPSILON__;
BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__;
if (hasBlur || hasSaturationChange)
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectInContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(effectInContext, 1.0, -1.0);
CGContextTranslateCTM(effectInContext, 0, -self.size.height);
CGContextDrawImage(effectInContext, imageRect, self.CGImage);
vImage_Buffer effectInBuffer;
effectInBuffer.data = CGBitmapContextGetData(effectInContext);
effectInBuffer.width = CGBitmapContextGetWidth(effectInContext);
effectInBuffer.height = CGBitmapContextGetHeight(effectInContext);
effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
vImage_Buffer effectOutBuffer;
effectOutBuffer.data = CGBitmapContextGetData(effectOutContext);
effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext);
effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext);
effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);
if (hasBlur)
// A description of how to compute the box kernel width from the Gaussian
// radius (aka standard deviation) appears in the SVG spec:
// http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement
//
// For larger values of 's' (s >= 2.0), an approximation can be used: Three
// successive box-blurs build a piece-wise quadratic convolution kernel, which
// approximates the Gaussian kernel to within roughly 3%.
//
// let d = floor(s * 3*sqrt(2*pi)/4 + 0.5)
//
// ... if d is odd, use three box-blurs of size 'd', centered on the output pixel.
//
CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale];
NSUInteger radius = floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5);
if (radius % 2 != 1)
radius += 1; // force radius to be odd so that the three box-blur methodology works.
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, (uint32_t) radius, (uint32_t) radius, 0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, (uint32_t) radius, (uint32_t) radius, 0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, (uint32_t) radius, (uint32_t) radius, 0, kvImageEdgeExtend);
BOOL effectImageBuffersAreSwapped = NO;
if (hasSaturationChange)
CGFloat s = saturationDeltaFactor;
CGFloat floatingPointSaturationMatrix[] =
0.0722 + 0.9278 * s, 0.0722 - 0.0722 * s, 0.0722 - 0.0722 * s, 0,
0.7152 - 0.7152 * s, 0.7152 + 0.2848 * s, 0.7152 - 0.7152 * s, 0,
0.2126 - 0.2126 * s, 0.2126 - 0.2126 * s, 0.2126 + 0.7873 * s, 0,
0, 0, 0, 1,
;
const int32_t divisor = 256;
NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);
int16_t saturationMatrix[matrixSize];
for (NSUInteger i = 0; i < matrixSize; ++i)
saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor);
if (hasBlur)
vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
effectImageBuffersAreSwapped = YES;
else
vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
if (!effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Set up output context.
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef outputContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(outputContext, 1.0, -1.0);
CGContextTranslateCTM(outputContext, 0, -self.size.height);
// Draw base image.
CGContextDrawImage(outputContext, imageRect, self.CGImage);
// Draw effect image.
if (hasBlur)
CGContextSaveGState(outputContext);
if (maskImage)
CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
CGContextRestoreGState(outputContext);
// Add in color tint.
if (tintColor)
CGContextSaveGState(outputContext);
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
CGContextFillRect(outputContext, imageRect);
CGContextRestoreGState(outputContext);
// Output image is ready.
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return outputImage;
//Usage:
[imageToBlur applyBlurWithRadius:2.0f tintColor:[UIColor clearColor] saturationDeltaFactor:1.0 maskImage:nil];
【讨论】:
【参考方案2】:您可以通过在 imageview 上添加模糊效果视图来创建此视图。但这将在图像显示在 imageview 中时起作用。
let effect = UIVisualEffectView(effect: UIBlurEffect(style: UIBlurEffectStyle.light))
effect.frame = imageView.frame
imageView.addSubview(effect)
【讨论】:
我尝试使用这个但无法达到相同的效果。 尝试将此代码添加到我可以使用此代码生成模糊效果 effect.autoresizingMask = [.flexibleWidth,.flexibleHeight]【参考方案3】:你可以试试这个
+(UIImage *)coreBlurImage:(UIImage *)image
withBlurNumber:(CGFloat)blur
CIContext *context = [CIContext contextWithOptions:nil];
CIImage *inputImage=[CIImage imageWithCGImage:image.CGImage];
CIFilter *filter = [CIFilter filterWithName:@"CIGaussianBlur"];
[filter setValue:inputImage forKey:kCIInputImageKey];
[filter setValue:@(blur) forKey: @"inputRadius"];
CIImage *result=[filter valueForKey:kCIOutputImageKey];
CGImageRef outImage=[context createCGImage:result fromRect:[result extent]];
UIImage *blurImage=[UIImage imageWithCGImage:outImage];
CGImageRelease(outImage);
return blurImage;
【讨论】:
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