在 Sprite 工具包中写一个圆圈中的文字(swift)
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【中文标题】在 Sprite 工具包中写一个圆圈中的文字(swift)【英文标题】:Write a text in a circle in Sprite kit (swift) 【发布时间】:2015-05-30 10:19:59 【问题描述】:我想画一个圆圈并在里面放一段文字。 我该怎么办?
如果我移动或调整了圆圈的大小,文本也会移动或调整大小
var color = UIColor(red: 0x00, green: 0x44, blue: 0x44, alpha: 1)
var Circle = SKShapeNode(circleOfRadius: 100 )
Circle.position = CGPointMake(frame.midX, frame.midY)
Circle.strokeColor = SKColor.blackColor()
Circle.glowWidth = 1.0
Circle.fillColor = color
let myLabel = SKLabelNode(fontNamed:"Chalkduster")
myLabel.text = "Hello, World!";
myLabel.fontSize = 60;
myLabel.position = CGPointMake(frame.midX, frame.midY)
myLabel.fontColor = UIColor.blackColor()
self.addChild(Circle)
【问题讨论】:
你想把myLabel
显示成圈子吗?
是的。我可以一起移动圆圈和标签
你需要更清楚你的目标。您是否希望文本围绕圆的外部弯曲?您是否希望它保持垂直,但要包裹以填满空间?
我想将文本写入一个圆圈,而文本是圆圈的一部分。对于移动和动作,我只使用 circle 。对不起,我的英语不是很好
我希望文字不要超出圆圈。如果文本大于我想要修剪它的圆圈(掩盖它)
【参考方案1】:
一次拖动两者的一种方法是,您可以将两者添加到同一个视图中,然后通过触摸事件(如显示)更改两者的位置到下面的代码中。
import SpriteKit
class GameScene: SKScene
var deltaPoint = CGPointZero
let myLabel = SKLabelNode(fontNamed:"Chalkduster")
var Circle = SKShapeNode(circleOfRadius: 100 )
override func didMoveToView(view: SKView)
/* Setup your scene here */
var color = UIColor(red: 0x00, green: 0x44, blue: 0x44, alpha: 1)
Circle.position = CGPointMake(frame.midX, frame.midY)
Circle.strokeColor = SKColor.blackColor()
Circle.glowWidth = 1.0
Circle.fillColor = color
myLabel.text = "Hello, World!";
myLabel.fontSize = 20
myLabel.position = CGPointMake(Circle.frame.midX, Circle.frame.midY)
myLabel.fontColor = UIColor.blackColor()
// Add them into same scene
self.addChild(Circle)
self.addChild(myLabel)
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent)
if let touch = touches.first as? UITouch
let currentPoint = touch.locationInNode(self)
let previousPoint = touch.previousLocationInNode(self)
deltaPoint = CGPointMake(currentPoint.x - previousPoint.x, currentPoint.y - previousPoint.y)
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent)
deltaPoint = CGPointZero
override func touchesCancelled(touches: Set<NSObject>!, withEvent event: UIEvent!)
deltaPoint = CGPointZero
override func update(currentTime: CFTimeInterval)
/* Called before each frame is rendered */
var newPoint = CGPointMake(self.myLabel.position.x + self.deltaPoint.x, self.myLabel.position.y + self.deltaPoint.y)
// you can drag both item at same time
myLabel.position = newPoint
Circle.position = newPoint
deltaPoint = CGPointZero
【讨论】:
错误覆盖 func touchesMoved(touches: Set更新: 使用您的完整示例。
不是 SpritKit 用户,但我相信每个节点都有一个.addChild()
。
所以应该可以将其作为孩子添加到您的圈子中:
var color = UIColor(red: 0x00, green: 0x44, blue: 0x44, alpha: 1)
var Circle = SKShapeNode(circleOfRadius: 100 )
Circle.position = CGPointMake(frame.midX, frame.midY)
Circle.strokeColor = SKColor.blackColor()
Circle.glowWidth = 1.0
Circle.fillColor = color
let myLabel = SKLabelNode(fontNamed:"Chalkduster")
myLabel.text = "Hello, World!";
myLabel.fontSize = 60;
// Using half of the circle (center point)
myLabel.position = CGPointMake(Circle.frame.midX, Circle.frame.midY)
myLabel.fontColor = UIColor.blackColor()
Circle.addChild(myLabel)
self.addChild(Circle)
位置将相对于圆圈框架。
【讨论】:
myLabel.position = CGPointMake(frame.midX, frame.midY)
会从圆的上/左角到屏幕的一半。【参考方案3】:
Dharmesh Kheni 在 Swift 3 中的回答 + 将标签作为圆的子项,并将标签的中心对齐标记为圆心。
import SpriteKit
class GameScene: SKScene
var deltaPoint = CGPoint.zero
let myLabel = SKLabelNode(fontNamed:"Chalkduster")
var circle = SKShapeNode(circleOfRadius: 100 )
override func didMove(to view: SKView)
let color = UIColor(red: 0x00, green: 0x44, blue: 0x44, alpha: 1)
circle.position = CGPoint(x: frame.midX, y: frame.midY)
circle.strokeColor = .black
circle.glowWidth = 1.0
circle.fillColor = color
myLabel.text = "Hello, World!";
myLabel.fontSize = 20
myLabel.horizontalAlignmentMode = .center
myLabel.verticalAlignmentMode = .center
myLabel.position = CGPoint(x:circle.frame.width/2, y: circle.frame.height/2)
myLabel.fontColor = .black
// Add them into same scene
self.addChild(circle)
circle.addChild(myLabel)
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent)
if let touch = touches.first as? UITouch
let currentPoint = touch.location(in: self)
let previousPoint = touch.previousLocation(in: self)
deltaPoint = CGPoint(x: currentPoint.x - previousPoint.x,y: currentPoint.y - previousPoint.y)
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent)
deltaPoint = CGPoint.zero
override func touchesCancelled(touches: Set<NSObject>!, withEvent event: UIEvent!)
deltaPoint = CGPoint.zero
override func update(currentTime: CFTimeInterval)
/* Called before each frame is rendered */
let newPoint = CGPoint(x: self.myLabel.position.x + self.deltaPoint.x,y: self.myLabel.position.y + self.deltaPoint.y)
// you can drag both item at same time
myLabel.position = newPoint
circle.position = newPoint
deltaPoint = CGPoint.zero
【讨论】:
【参考方案4】:您的标签字体大小应与您的圆圈大小成比例。
这是创建按钮的函数:
func createCircleButton(position: CGPoint, buttonSize: CGFloat, yourText: String)
let circle = SKShapeNode( circleOfRadius: buttonSize)
circle.position = position
circle.fillColor = SKColor.blueColor()
let label = SKLabelNode(fontNamed:"ArialMT")
label.text = yourText
label.fontSize = circle.frame.size.height / 6;
label.fontColor = SKColor.whiteColor()
circle.addChild(label)
self.addChild(circle)
像这样添加它:
self.createCircleButton(CGPointMake(self.frame.size.width / 2, self.frame.size.height / 2), buttonSize: self.frame.size.height / 5, yourText: "Your text")
【讨论】:
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