如果仅单击五个影片剪辑(不是更多),如何使影片剪辑可见
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【中文标题】如果仅单击五个影片剪辑(不是更多),如何使影片剪辑可见【英文标题】:How to make a movie clip visible if only five movie clips (not more) are clicked 【发布时间】:2013-07-23 03:39:23 【问题描述】:我在舞台上有 25 个电影剪辑,它们都可以点击和着色。如果只有 5 个特定按钮被单击和着色,我希望一个名为 text_mc 的电影剪辑变得可见 - 而不是更多。如果用户选择的影片剪辑超过了这五个影片剪辑(甚至认为包含 5 个影片剪辑),则名为 text_mc 的影片剪辑应该保持不可见。我不能做最后一部分:如果点击了超过 5 个特定的影片剪辑,那么 text_mc 应该保持不可见。你能帮我么?这是我的代码
stop();
import flash.display.MovieClip;
var sximata:MovieClip = square1;
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
text_mc.visible=false;
square1.addEventListener(MouseEvent.CLICK, onsquare1);
function onsquare1(e:MouseEvent):void
sximata = square1;
square2.addEventListener(MouseEvent.CLICK, onsquare2);
function onsquare2(e:MouseEvent):void
sximata = square2;
square3.addEventListener(MouseEvent.CLICK, onsquare3);
function onsquare3(e:MouseEvent):void
sximata = square3;
square4.addEventListener(MouseEvent.CLICK, onsquare4);
function onsquare4(e:MouseEvent):void
sximata = square4;
square5.addEventListener(MouseEvent.CLICK, onsquare5);
function onsquare5(e:MouseEvent):void
sximata = square5;
square6.addEventListener(MouseEvent.CLICK, onsquare6);
function onsquare6(e:MouseEvent):void
sximata = square6;
square7.addEventListener(MouseEvent.CLICK, onsquare7);
function onsquare7(e:MouseEvent):void
sximata = square7;
square8.addEventListener(MouseEvent.CLICK, onsquare8);
function onsquare8(e:MouseEvent):void
sximata = square8;
square8Clicked = true;
checkButtons();
square9.addEventListener(MouseEvent.CLICK, onsquare9);
function onsquare9(e:MouseEvent):void
sximata = square9;
square9Clicked = true;
checkButtons();
square10.addEventListener(MouseEvent.CLICK, onsquare10);
function onsquare10(e:MouseEvent):void
sximata = square10;
square10Clicked = true;
checkButtons();
square11.addEventListener(MouseEvent.CLICK, onsquare11);
function onsquare11(e:MouseEvent):void
sximata = square11;
square12.addEventListener(MouseEvent.CLICK, onsquare12);
function onsquare12(e:MouseEvent):void
sximata = square12;
square13.addEventListener(MouseEvent.CLICK, onsquare13);
function onsquare13(e:MouseEvent):void
sximata = square13;
square13Clicked = true;
checkButtons();
square14.addEventListener(MouseEvent.CLICK, onsquare14);
function onsquare14(e:MouseEvent):void
sximata = square14;
square14Clicked = true;
checkButtons();
square15.addEventListener(MouseEvent.CLICK, onsquare15);
function onsquare15(e:MouseEvent):void
sximata = square15;
square16.addEventListener(MouseEvent.CLICK, onsquare16);
function onsquare16(e:MouseEvent):void
sximata = square16;
square17.addEventListener(MouseEvent.CLICK, onsquare17);
function onsquare17(e:MouseEvent):void
sximata = square17;
square18.addEventListener(MouseEvent.CLICK, onsquare18);
function onsquare18(e:MouseEvent):void
sximata = square18;
square19.addEventListener(MouseEvent.CLICK, onsquare19);
function onsquare19(e:MouseEvent):void
sximata = square19;
square20.addEventListener(MouseEvent.CLICK, onsquare20);
function onsquare20(e:MouseEvent):void
sximata = square20;
square21.addEventListener(MouseEvent.CLICK, onsquare21);
function onsquare21(e:MouseEvent):void
sximata = square21;
square22.addEventListener(MouseEvent.CLICK, onsquare22);
function onsquare22(e:MouseEvent):void
sximata = square22;
square23.addEventListener(MouseEvent.CLICK, onsquare23);
function onsquare23(e:MouseEvent):void
sximata = square23;
square24.addEventListener(MouseEvent.CLICK, onsquare24);
function onsquare24(e:MouseEvent):void
sximata = square24;
square25.addEventListener(MouseEvent.CLICK, onsquare25);
function onsquare25(e:MouseEvent):void
sximata = square25;
var myColorTransform:ColorTransform=transform.colorTransform;
red_btn.addEventListener(MouseEvent.CLICK, changeColour);
function changeColour(event:MouseEvent):void
myColorTransform.color=0xBD8D46;
sximata.transform.colorTransform=myColorTransform;
resetButton.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void
gotoAndPlay(1);
var square8Clicked:Boolean = false;
var square9Clicked:Boolean = false;
var square10Clicked:Boolean = false;
var square13Clicked:Boolean = false;
var square14Clicked:Boolean = false;
function checkButtons():void
if(square8Clicked && square9Clicked && square10Clicked && square13Clicked && square14Clicked)
text_mc.visible = true;
【问题讨论】:
【参考方案1】:您可以为每个其他函数添加一个布尔变量,如果单击其他任何方块,则该变量变为 true。例如:
var isClicked:Boolean = false;
square1.addEventListener(MouseEvent.CLICK, onsquare1);
function onsquare1(e:MouseEvent):void
sximata = square1;
isClicked = true;
然后在您的检查按钮功能中,检查“isClicked”是否仍然为假:
function checkButtons():void
if(!isClicked && square8Clicked && square9Clicked && square10Clicked && square13Clicked && square14Clicked)
text_mc.visible = true;
【讨论】:
非常感谢。我现在按照我的意愿做了。您的帮助非常有帮助。【参考方案2】:我的解决方案如下。它基于计算用户可以单击的每种类型的 MovieClip 收到的点击次数。代码的相关部分将在 onClick()
和 checkClickCounts()
方法中。
首先,您会看到在buildMCs()
方法中,我只是创建了一堆MovieClips 并将它们以网格的形式放置在舞台上。我已经做到了,您提到的“特定”MC 是网格每一行上的第一个项目。对于这些“特定”MC 中的每一个,我添加了一个属性:isSpecial:Boolean
并将其设置为 true。稍后,当单击 MC 时,OnClick()
方法将检查 MC 是否特殊,并将增加相关的单击计数属性。然后,checkClickCounts()
被调用。如果统计了 5 次好的点击和 0 次的坏点击,那么我们就让用户知道。这是您显示文本字段的地方。 (就我而言,我只是在屏幕上画了一个大红色矩形。
我在这里演示的另一个建议是避免重复鼠标单击代码。如果你查看构造函数,你会看到我使用了这一行:
this.addEventListener(MouseEvent.CLICK, onClick);
这告诉主舞台精灵听所有的鼠标点击,甚至是发生在其中的 MovieClips 的那些。在onClick()
方法中,我检查单击的项目(事件的目标)是否是MovieClip。如果是,那么我会进行额外的检查以查看点击的 MC 是否是我想要的。通过这样做,我能够编写一次处理鼠标单击的代码,现在如果我需要更改某些内容,我只需要执行一次,而不是 25 次。节省了我的时间,但也减少了代码出错的可能性,因为如果需要进行更改,我不太可能错过某些内容。
package
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.MouseEvent;
public class Clicky extends Sprite
public function Clicky()
this.buildMCs();
this.addEventListener(MouseEvent.CLICK, onClick);
private function buildMCs ():void
var rows:int = 5;
var cols:int = 5;
var boxSize:int = 10;
for (var r:int = 0; r < rows; r++)
for (var c:int = 0; c < cols; c++)
var newMC:MovieClip = new MovieClip();
newMC.graphics.lineStyle(0, 0x00ff00);
// want to mark the "specific" movieclips
if (c == 0)
newMC.graphics.beginFill(0x0000ff);
// just something that makes this MC unique... ideally
// this would be not a MovieClip, but a class that defines
// actual properties worth checking for
newMC.isSpecial = true;
else
newMC.graphics.beginFill(0x00ff00);
newMC.graphics.drawRect(0, 0, boxSize, boxSize);
this.addChild(newMC);
newMC.x = (c * boxSize);
newMC.y = (r * boxSize);
private function onClick (e:MouseEvent):void
if (e.target is MovieClip)
var mc:MovieClip = e.target as MovieClip;
mc.alpha = .25;
// disable the clicking for the clicked item
mc.mouseEnabled = false;
if (mc.isSpecial)
_specialClicks++;
else
_badClicks++;
this.checkClickCounts();
private var _specialClicks:int = 0;
private var _badClicks:int = 0;
private function checkClickCounts ():void
if (_specialClicks == 5 && _badClicks == 0)
// do your thing - show the text_mc, play a sound, award a prize, etc.
this.graphics.beginFill(0xff0000);
this.graphics.drawRect(0, 0, 1000, 1000);
【讨论】:
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