修改进度条资源图片
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【中文标题】修改进度条资源图片【英文标题】:Modifying the resource image of Progress Bar 【发布时间】:2016-04-04 19:33:10 【问题描述】:我想为 android 创建一个进度条。我的方形进度条有四个图像。
我使用的是android定义的进度条:
<ProgressBar
android:layout_
android:layout_
style="@android:style/Widget.ProgressBar.Small"
android:layout_marginRight="5dp" />
但是如果我想制作一个正方形而不是圆形,我该怎么做呢?如何将我的 4 张图片传递到进度条?
示例:
【问题讨论】:
@NileshSingh 我的问题涉及图像,即颜色。 您需要有自己的方法。放一些你写的代码,以便其他人能够提供帮助。 【参考方案1】:通常你有 2 个选项:
1.如前所述,使用animation-list
并交换图片。
这可能是更简单的解决方案,因为它们可以相对容易地使用AnimationDrawable 进行动画处理。唯一的缺点是您需要至少 16 张图像(所有分辨率)才能获得给定的结果。
2。使用自定义可绘制对象。
这是更复杂的方法。您必须自己进行绘图和动画制作,这对于大多数没有良好文档的人来说是一项艰巨的任务。
因此你必须extends Drawable implements Runnable, Animatable
并提供一些好的实现。
以下是一个基本的实现,计算一次位置,然后绘制它们。动画(单个圆圈的大小)可以而且应该进一步调整;)
导致 3 个变体:
public class RectProgressDrawable extends Drawable implements Runnable, Animatable
private static final long FRAME_DELAY = 1000 / 60;
private static final String TAG = "RectProgressDrawable";
private boolean mRunning = false;
private long mStartTime;
private int mDuration = 1000;
private Paint mPaint;
private float[] posX;
private float[] posY;
private float mSize;
private int mPoints = 5;
/**
* The padding in px.
*/
private int mPadding = 4;
private int mAnimatedPoints = 5;
public void setPoints(int points)
if (points != mPoints)
mPoints = points;
init();
private void init()
if (mPaint == null)
mPaint = new Paint();
mPaint.setColor(Color.WHITE);
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.FILL);
posX = new float[(mPoints - 1) * 4];
posY = new float[(mPoints - 1) * 4];
Rect bounds = new Rect();
bounds.set(getBounds());
bounds.inset(mPadding, mPadding);
float cellWidth = ((float) bounds.width()) / ((float) mPoints);
float cellHeight = ((float) bounds.height()) / ((float) mPoints);
float min = Math.min(cellWidth, cellHeight);
mSize = min / (mPoints - 1);
for (int i = 0; i < mPoints; i++) // top row
posX[i] = bounds.left + cellWidth * (float) i + cellWidth / 2;
posY[i] = bounds.top + cellHeight / 2;
for (int i = 0; i < mPoints - 2; i++) // sides
// right side top bottom
posX[mPoints + i] = bounds.left + cellWidth * (mPoints - 1) + cellWidth / 2;
posY[mPoints + i] = bounds.top + cellHeight * (i + 1) + cellHeight / 2;
//left side bottom top
posX[3 * mPoints - 2 + i] = bounds.left + cellWidth / 2;
posY[3 * mPoints - 2 + i] = bounds.top + cellHeight * (mPoints - 2 - i) + cellHeight / 2;
for (int i = 0; i < mPoints; i++) // bottom from right to left
posX[2 * mPoints - 2 + i] = bounds.left + cellWidth * (mPoints - 1 - i) + cellWidth / 2;
posY[2 * mPoints - 2 + i] = bounds.top + cellHeight * (mPoints - 1) + cellHeight / 2;
@Override
public void draw(Canvas canvas)
if (isRunning())
// animation in progress
final int save = canvas.save();
long timeDiff = SystemClock.uptimeMillis() - mStartTime;
float progress = ((float) timeDiff) / ((float) mDuration); // 0..1
int level = ((int) (progress * posX.length)) % posX.length; // current value 0..posX.length
for (int i = 0; i < posX.length; i++)
if ((i >= level && i < level + mAnimatedPoints) || level + mAnimatedPoints > posX.length && i < (level + mAnimatedPoints) % posX.length)
float num = (i - level + posX.length) % posX.length; // 0..5
float size = mSize * (1 + (num * (1f / mAnimatedPoints)));
float sizeNext = mSize * (1 + ((num + 1) * (1f / mAnimatedPoints)));
float levelProgress = progress * posX.length - (int) (progress * posX.length);
float currentSize;
if (num == (mAnimatedPoints - 1))
// grow to next size
currentSize = mSize + (size - mSize) * levelProgress;
else
// shrink
currentSize = size + (sizeNext - size) * (1 - levelProgress);
canvas.drawCircle(posX[i], posY[i], currentSize, mPaint);
else
canvas.drawCircle(posX[i], posY[i], mSize, mPaint);
canvas.restoreToCount(save);
else
// draw normal
for (int i = 0; i < posX.length; i++)
canvas.drawCircle(posX[i], posY[i], mSize, mPaint);
@Override
public void setBounds(int left, int top, int right, int bottom)
super.setBounds(left, top, right, bottom);
init();
@Override
public void setAlpha(int alpha)
@Override
public void setColorFilter(ColorFilter colorFilter)
@Override
public int getOpacity()
return 0;
@Override
public void start()
if (mRunning) stop();
mRunning = true;
mStartTime = SystemClock.uptimeMillis();
invalidateSelf();
scheduleSelf(this, SystemClock.uptimeMillis() + FRAME_DELAY);
@Override
public void stop()
unscheduleSelf(this);
mRunning = false;
@Override
public boolean isRunning()
return mRunning;
@Override
public void run()
invalidateSelf();
long uptimeMillis = SystemClock.uptimeMillis();
if (uptimeMillis + FRAME_DELAY < mStartTime + mDuration)
scheduleSelf(this, uptimeMillis + FRAME_DELAY);
else
mRunning = false;
start();
public void setAnimatedPoints(int animatedPoints)
mAnimatedPoints = animatedPoints;
搭配使用
ProgressBar progressBar = (ProgressBar) findViewById(R.id.progress);
progressBar.setIndeterminateDrawable(new RectProgressDrawable());
progressBar.setIndeterminate(true);
您也可以在工作项目here中查看完整的源代码
【讨论】:
【参考方案2】:我正在使用一堆图像和animation-list
:
<?xml version="1.0" encoding="utf-8"?>
<ImageView
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/loadingAnimationImageView"
android:layout_
android:layout_
android:background="@drawable/loading_progress_indicator_animation" />
还有res\drawable\loading_progres_indicator_animation.xml
:
<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/selected"
android:oneshot="false">
<item
android:drawable="@drawable/loading_progress_indicator_0"
android:duration="40" />
<item
android:drawable="@drawable/loading_progress_indicator_1"
android:duration="40" />
<item
android:drawable="@drawable/loading_progress_indicator_2"
android:duration="40" />
.....
<item
android:drawable="@drawable/loading_progress_indicator_11"
android:duration="40" />
<item
android:drawable="@drawable/loading_progress_indicator_12"
android:duration="40" />
</animation-list>
每个loading_progress_indicator_XX
图像都是进度指示器。
带有指示器的自定义视图:
public final class LoadingAnimationView extends FrameLayout
ImageView loadingAnimationImageView;
AnimationDrawable loadingProgressAnimation;
Handler handler = new Handler(Looper.getMainLooper());
public LoadingAnimationView(Context context)
super(context);
initialize();
private void initialize()
LayoutInflater.from(getContext()).inflate(R.layout.view_loading_videoview, this);
loadingAnimationImageView = (ImageView)getView().findViewById(R.id.loadingAnimationImageView);
loadingProgressAnimation = (AnimationDrawable) loadingAnimationImageView.getBackground();
adaptToVisibility(getVisibility());
@Override
public void setVisibility(int visibility)
super.setVisibility(visibility);
adaptToVisibility(visibility);
void adaptToVisibility(final int visibility)
if (visibility == VISIBLE)
loadingProgressAnimation.start();
//This is to avoid "blinking" of progress indicator (if page is loading from cache)
handler.postDelayed(new Runnable()
@Override
public void run()
loadingAnimationImageView.setVisibility(visibility);
, 200);
else
loadingProgressAnimation.stop();
loadingAnimationImageView.setVisibility(visibility);
因此,就我而言,它看起来像:
因此,您只需要像上面那样的指示器和自定义视图的状态。
要获取指标的状态,您可以将gif
转换为png
s 列表,我建议使用EzGif service:
p>@98
另一种选择 - 您可以重复使用几十个加载指示器的自定义实现之一,例如 this one(它与您的指示器有一些足够接近)或 this one(尽管大多数开源指标是圆形的)。
希望对你有帮助。
【讨论】:
【参考方案3】:是的,您需要为此创建一个自定义视图,但是还有一个额外的 Android 库可能对您有所帮助。
请查看:https://github.com/mrwonderman/android-square-progressbar
使用该库的示例:
还要检查这个:How to make a Square progress-bar with changing color in certain time interval?
您将在此处了解如何创建您自己的此库的实现。
希望对你有帮助
【讨论】:
@J_Strauton,也检查一下***.com/questions/24218153/…以上是关于修改进度条资源图片的主要内容,如果未能解决你的问题,请参考以下文章