通过 NDK 回调在 Android 中创建消息对话框
Posted
技术标签:
【中文标题】通过 NDK 回调在 Android 中创建消息对话框【英文标题】:Create a message dialog in Android via NDK callback 【发布时间】:2012-07-28 14:56:53 【问题描述】:我有一个 android 应用程序,在其中我在 Java 端设置了 OpenGL 上下文,并从 NDK/C++ 端发送绘图。这一切似乎都运作良好。
我希望 C++ 端能够弹出一个对话框。我实现了一个 java MakeADialog
函数,它可以通过 env->CallVoidMethod(javaClass, javaMethod);
从 C 端很好地触发我的 Java 端接收函数如下所示:
public static void MakeADialog()
Log.w("title", "MakeADialog fired!");
这是一个单独的类(不是Activity
或Runnable
)。以上工作正常,我可以看到我的 MakeADialg 日志消息。但是,当我尝试创建一个实际的对话框时,我会遇到很多崩溃。当我从 C 端调用到 Java 端时,我可以说我并没有在运行什么“线程”。当我尝试创建新线程/对话框时,我似乎遇到了麻烦。
我在这里尝试了很多关于创建 Runnable、线程等的建议 - 但它们似乎总是给我可怕的“无法在未调用 Looper.prepare() 的线程内创建处理程序”或该视图的父级为空。这些方法中的大多数都围绕将 Activity 和 Context 指针存储为静态并在我处于 MakeADialog 回调时通过 get 函数检索它们。
AlertDialog alertDialog = new AlertDialog.Builder(MyApp.GetMyContext()).create();
其中 GetMyContext() 函数仅返回我在应用启动期间存储的主 Activity 创建线程的 this
指针。
有没有人弹出从他们的 NDK 端启动的对话框,或者可以向我指出一些相关文档,以帮助我了解如何从 NDK 回调创建新对话框?
提前致谢!
【问题讨论】:
【参考方案1】:也许我们可以使用gist 中的示例来创建模态对话框。我怀疑你是从工作线程中调用它的,所以“他们似乎总是给我可怕的‘无法在未调用 Looper.prepare()
的线程内创建处理程序’,或者视图的父级为空。” (另见Can't create handler inside thread that has not called Looper.prepare())。
基于官方示例Native Activity和the gist code的键码:
-
在 Java 方面,
package ss.fang.brickgo;
import android.app.AlertDialog;
import android.app.Dialog;
import android.app.NativeActivity;
import android.content.DialogInterface;
import android.content.pm.ApplicationInfo;
import android.graphics.Color;
import android.graphics.drawable.ColorDrawable;
import android.os.Bundle;
import android.os.Looper;
import android.util.Log;
import android.view.Window;
import android.view.WindowManager;
import java.util.concurrent.Semaphore;
import java.util.concurrent.atomic.AtomicInteger;
public class GameActivity extends NativeActivity
@Override
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
/**
* This function will be called from C++ by name and signature (Ljava/lang/String;Z)I)
*
* @param message the message text to show
* @param model if true, it will block the current thread, otherwise, it acts like a modeless dialog.
* @return return id of the button that was clicked for a model dialog, otherwise, 0.
* @see #showAlertCallback
* @see <a href="https://***.com/questions/11730001/create-a-message-dialog-in-android-via-ndk-callback/60611870#60611870">
* Create a message dialog in Android via NDK callback</a>
* @see <a href="https://***.com/questions/6120567/android-how-to-get-a-modal-dialog-or-similar-modal-behavior">
* Android: How to get a modal dialog or similar modal behavior?</a>
*/
public int showAlert(final String message, boolean model)
//https://***.com/questions/11411022/how-to-check-if-current-thread-is-not-main-thread
if (Looper.myLooper() == Looper.getMainLooper() && model)
// Current Thread is UI Thread. Looper.getMainLooper().isCurrentThread()
//android.os.NetworkOnMainThreadException
throw new RuntimeException("Can't create a model dialog inside Main thread");
ApplicationInfo applicationInfo = getApplicationInfo();
final CharSequence appName = getPackageManager().getApplicationLabel(applicationInfo);
// Use a semaphore to create a modal dialog. Also, it's holden by the dialog's listener.
final Semaphore semaphore = model ? new Semaphore(0, true) : null;
// The button that was clicked (ex. BUTTON_POSITIVE) or the position of the item clicked
final AtomicInteger buttonId = new AtomicInteger();
this.runOnUiThread(new Runnable()
public void run()
AlertDialog.Builder builder = new AlertDialog.Builder(GameActivity.this, AlertDialog.THEME_HOLO_DARK);
builder.setTitle(appName);
builder.setMessage(message);
DialogInterface.OnClickListener listener = new DialogInterface.OnClickListener()
public void onClick(DialogInterface dialog, int id)
buttonId.set(id);
if (null != semaphore)
semaphore.release();
else
showAlertCallback(id);
if (DialogInterface.BUTTON_POSITIVE == id)
GameActivity.this.finish();
;
builder.setNegativeButton(android.R.string.cancel, listener);
builder.setPositiveButton(android.R.string.ok, listener);
builder.setCancelable(false);
AlertDialog dialog = builder.create();
dialog.show();
);
if (null != semaphore)
try
semaphore.acquire();
catch (InterruptedException e)
Log.v("GameActivity", "ignored", e);
return buttonId.get();
/**
* The callback for showAlert when it acts like a modeless dialog
*
* @param id the button that was clicked
*/
public native void showAlertCallback(int id);
/**
* @see <a href="https://***.com/questions/13822842/dialogfragment-with-clear-background-not-dimmed">
* DialogFragment with clear background (not dimmed)</a>
*/
protected void showDialog()
Dialog dialog = new Dialog(this);
dialog.getWindow().requestFeature(Window.FEATURE_NO_TITLE);
dialog.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
// layout to display
dialog.setContentView(R.layout.dialog_layout);
// set color transpartent
dialog.getWindow().setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
dialog.show();
-
在本机 (C++11) 方面,
/** @param onClickListener MUST be NULL because the model dialog is not implemented. */
typedef void *(OnClickListener)(int id);
jint showAlert(struct android_app *state, const char *message, bool model = false);
/** Process the next input event. */
static int32_t engine_handle_input(struct android_app *app, AInputEvent *event)
auto *engine = (struct engine *) app->userData;
auto type = AInputEvent_getType(event);
if (AINPUT_EVENT_TYPE_MOTION == type)
engine->animating = 1;
engine->state.x = AMotionEvent_getX(event, 0);
engine->state.y = AMotionEvent_getY(event, 0);
return 1;
else if (AINPUT_EVENT_TYPE_KEY == type)
auto action = AKeyEvent_getAction(event);
if (AKEY_EVENT_ACTION_DOWN == action && AKEYCODE_BACK == AKeyEvent_getKeyCode(event))
//https://***.com/questions/15913080/crash-when-closing-soft-keyboard-while-using-native-activity
// skip predispatch (all it does is send to the IME)
//if (!AInputQueue_preDispatchEvent(app->inputQueue, event))
//int32_t handled = 0;
//if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
//AInputQueue_finishEvent(app->inputQueue, event, handled);
LOGI("Before showAlert in modal behavior, it blocks until the dialog dismisses.");
showAlert(app, "Go Back?", true);
LOGI("After showAlert in modal behavior, the dialog should have been dismissed.");
return 1;
return 0; //not handled
/** @return the id of the button clicked if model is true, or 0 */
jint showAlert(struct android_app *state, const char *message, bool model /* = false */)
JNIEnv *jni = NULL;
state->activity->vm->AttachCurrentThread(&jni, NULL);
jclass clazz = jni->GetObjectClass(state->activity->clazz);
// Get the ID of the method we want to call
// This must match the name and signature from the Java side Signature has to match java
// implementation (second string hints a java string parameter)
jmethodID methodID = jni->GetMethodID(clazz, "showAlert", "(Ljava/lang/String;Z)I");
// Strings passed to the function need to be converted to a java string object
jstring jmessage = jni->NewStringUTF(message);
jint result = jni->CallIntMethod(state->activity->clazz, methodID, jmessage, model);
// Remember to clean up passed values
jni->DeleteLocalRef(jmessage);
state->activity->vm->DetachCurrentThread();
return result;
extern "C"
JNIEXPORT void JNICALL
Java_ss_fang_brickgo_GameActivity_showAlertCallback(JNIEnv *env, jobject thiz, jint id)
LOGI("showAlertCallback %d", id);
【讨论】:
以上是关于通过 NDK 回调在 Android 中创建消息对话框的主要内容,如果未能解决你的问题,请参考以下文章
Android 逆向Android 进程注入工具开发 ( Visual Studio 开发 Android NDK 应用 | 使用 Makefile 构建 Android 平台 NDK 应用 )(代码