如何随机调用函数unity c# [重复]
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【中文标题】如何随机调用函数unity c# [重复]【英文标题】:How do I call functions randomly unity c# [duplicate] 【发布时间】:2020-12-26 21:25:59 【问题描述】:我正在制作一个无尽的汽车驾驶游戏,我想在玩家汽车靠近一辆敌车时随机调用其中一个 switchLane 函数。关键是当你靠近时让其他一些汽车切换到随机车道。我正在寻找的主要内容是每次靠近时随机调用这 4 个 switchLane 函数之一的方法。
public class EnemyScript : MonoBehaviour
public float speed;
private GameObject playerTransform;
private GameObject enemyCarPrefab;
private float distanceToNextCar;
public float distance;
private float roadWidth;
private float lane1 = 7.25f;
private float lane2 = 2.45f;
private float lane3 = 2.4f;
private float lane4 = 7.3f;
// Start is called before the first frame update
void Start()
// Update is called once per frame
void Update()
playerTransform = GameObject.FindGameObjectWithTag("Player");
enemyCarPrefab = GameObject.FindGameObjectWithTag("BaseCar");
distanceToNextCar = enemyCarPrefab.transform.position.z - distance;
if (playerTransform.transform.position.z > distanceToNextCar)
switchLane1();
switchLane2();
switchLane3();
switchLane4();
private void switchLane1()
Vector3 targetPos1 = new Vector3(-lane1, 0, 0);
transform.position += (targetPos1 * speed * Time.deltaTime);
if (transform.position.x <= -lane1)
Vector3 newPositionLeft = new Vector3(-lane1, transform.position.y, transform.position.z);
transform.position = newPositionLeft;
if (transform.position.x >= lane1)
Vector3 newPositionRight = new Vector3(lane1, transform.position.y, transform.position.z);
transform.position = newPositionRight;
private void switchLane2()
Vector3 targetPos2 = new Vector3(-lane2, 0, 0);
transform.position += (targetPos2 * speed * Time.deltaTime);
if (transform.position.x <= -lane2)
Vector3 newPositionLeft = new Vector3(-lane2, transform.position.y, transform.position.z);
transform.position = newPositionLeft;
if (transform.position.x >= lane2)
Vector3 newPositionRight = new Vector3(lane2, transform.position.y, transform.position.z);
transform.position = newPositionRight;
private void switchLane3()
Vector3 targetPos3 = new Vector3(lane3, 0, 0);
transform.position += (targetPos3 * speed * Time.deltaTime);
if (transform.position.x <= -lane3)
Vector3 newPositionLeft = new Vector3(-lane3, transform.position.y, transform.position.z);
transform.position = newPositionLeft;
if (transform.position.x >= lane3)
Vector3 newPositionRight = new Vector3(lane3, transform.position.y, transform.position.z);
transform.position = newPositionRight;
private void switchLane4()
Vector3 targetPos4 = new Vector3(lane4, 0, 0);
transform.position += (targetPos4 * speed * Time.deltaTime);
if (transform.position.x <= -lane4)
Vector3 newPositionLeft = new Vector3(-lane4, transform.position.y, transform.position.z);
transform.position = newPositionLeft;
if (transform.position.x >= lane4)
Vector3 newPositionRight = new Vector3(lane4, transform.position.y, transform.position.z);
transform.position = newPositionRight;
【问题讨论】:
【参考方案1】:例如呢
// for more flexibility rather use an array
// You should also add the ability to change it via the Inspector
[SerializeField]
private float[] lanes = new []
7.25f,
2.45f,
2.4f,
7.3f
;
// pass the index of the lane to your method
// this way you can handle all lanes with a single method
private void SwitchToLane(int index)
Debug.Log($"Switching to lane index", this);
// Get the float at given index in lanes
var x = lanes[index];
var targetPos = new Vector3(x, 0, 0);
transform.position += (targetPos * speed * Time.deltaTime);
if (transform.position.x <= -x)
var newPositionLeft = new Vector3(-x, transform.position.y, transform.position.z);
transform.position = newPositionLeft;
// Rather use 'else if' when it is already clear that only one case can be true at the same time
else if (transform.position.x >= x)
var newPositionRight = new Vector3(x, transform.position.y, transform.position.z);
transform.position = newPositionRight;
然后调用
// Call this to switch to any random lane
private void SwitchToRandomLane()
// generate a random int between 0 and lanes.Length - 1
// second parameter is EXCLUSIVE!
var random = Random.Range(0, lanes.Length);
SwitchToLane(random);
补充说明:
您还需要以某种方式更改Update
中的条件检查。目前,一旦玩家低于距离阈值一次,您每帧都会切换车道!
您可能希望在某处存储当前车道索引,因此当调用 SwitchToRandomLane
时,当前索引将被排除在选项之外,您只能绝对切换到与您已经在的车道不同的车道。
这两点我留给你。
【讨论】:
【参考方案2】:你可以做一个随机数
int randomNum = Random.Range(0, 4);
并在具有四个功能的switch
上使用它,就像这样
switch(randomNum)
case 0:
switchLane1();
break;
case 1:
switchLane2();
break;
case 2:
switchLane3();
break;
case 3:
switchLane4();
break;
但是我相信有更好的解决方案,我看到这么多重复的代码,也许你可以为四种情况制作一个带有参数的函数,然后简单地发送一个带有方向或数字的参数。
【讨论】:
这有点像我正在寻找的东西,但是为了让它在我每次靠近汽车时都能工作,这个代码只能工作一次......关于删除重复的代码,我是一个完整的初学者所以我真的不知道我应该怎么做,所以这是我想出的解决方案:)(游戏在无限循环中运行,所以你多次通过汽车) @Lukaas 只发生一次的原因是“enemyCarPrefab”总是相同的,而“if”只在一个地方为真。我认为您应该进行更多研究并按照基本教程进行培训,您有 Unity 课程和小游戏,所有这些都解释了。 learn.unity.com以上是关于如何随机调用函数unity c# [重复]的主要内容,如果未能解决你的问题,请参考以下文章
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