更改 wav 文件的采样率和比特率而不会遇到打开文件的问题?
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【中文标题】更改 wav 文件的采样率和比特率而不会遇到打开文件的问题?【英文标题】:Changing samplerate and byterate of a wav file without encountering problems opening the file? 【发布时间】:2015-07-12 21:34:33 【问题描述】:我正在尝试将 503,196 字节的 wav 文件的内容写入另一个文件,并将采样率/字节率加倍以使速度加倍。但是,我无法从输入文件中读取数据并将其写入输出文件。这是我的代码:
#include <stdio.h>
int main()
struct WAVE
char ChunkID[4];
unsigned int ChunkSize;
char Format[4];
char Subchunk1ID[4];
unsigned int Subchunk1Size;
unsigned short int AudioFormat;
unsigned short int NumChannels;
unsigned int SampleRate;
unsigned int ByteRate;
unsigned short int BlockAlign;
unsigned short int BitsPerSample;
char Subchunk2ID[4];
unsigned int Subchunk2Size;
wav;
FILE *original, *fast;
original = fopen("Alejandro_project.wav", "rb");
fast = fopen("Alejandro_fast.wav", "wb");
if (original == NULL)
printf("File does not exist.\n");
return 0;
fread(&wav, 1, 44, original);
unsigned short int data[12 * wav.SampleRate]
int i;
for (i = 0; i < Subchunk2Size / 2; i++)
fread(&data[i], 1, 2, original);
fwrite(&wav, 1, 44, fast);
unsigned int fastSampleRate = wav.SampleRate * 2;
unsigned int fastByteRate = 2 * fastSampleRate;
fseek(fast, 24, SEEK_SET);
fwrite(&fastSampleRate, 4, 1, fast);
fseek(fast, 28, SEEK_SET);
fwrite(&fastByteRate, 4, 1, fast);
fwrite(data, 1, 2, original);
fclose(fast);
fclose(original);
【问题讨论】:
您可能应该打包您的 WAVE 结构(#pragma pack(1)
或 __attribute__((__packed__))
或其他)...它可能有不需要的填充。
程序启动时 Alejandro_fast.wav 是否已经包含该文件的副本?看起来您没有将标头之后的其余文件写入目标文件
@samgak 实际上,既然你提到了它,即使 Alejandro_fast.wav 确实 (最初)包含一个副本,它也会被丢弃,因为文件是用 " wb"...也许"r+b"会更好。
【参考方案1】:
有几个问题.. 对于初学者,您需要确保 WAVE 标头的结构已打包,以免结构内出现意外填充,从而导致某些字段未对齐并增加结构的大小.否则,您可能会在每个 unsigned short int
成员之后获得两个字节的额外填充。
#pragma pack(push,1) /* for VC, may also work for GCC */
struct WAVE
/* ...struct contents... */
wav;
#pragma pack(pop)
其次,您似乎正试图简单地覆盖新文件中的 SampleRate 和 ByteRate 成员,而其余部分保持不变。这仅在新文件已经是旧文件的副本时才有效。如果是这样,您还需要将打开新文件的模式更改为“r+b”(读取模式+写入)而不是“wb”(写入模式),这样现有文件内容就不会被丢弃。
当您尝试写入标头时也会出错。这一行:
fread(original, 1, 44, fast);
应该是:
fwrite(&wav, 44, 1, fast);
将 44 个字节从 wav
写入新文件,而不是从新文件中读取并使用旧文件的 FILE *
作为目标。
如果新文件不是已经是旧文件的副本,您还需要复制文件的其余部分(包括标题的其他部分)。在这种情况下,这可能是最简单的(一旦打开文件):
将旧文件的标头读入wav
fread(&wav, sizeof(wav), 1, original);
修改SampleRate
和ByteRate
字段
wav.SampleRate *= 2;
wav.ByteRate *= 2;
将整个修改后的wav
标头写入新文件
fwrite(&wav, sizeof(wav), 1, fast);
循环复制旧文件的剩余部分到新文件中
char buf[1024];
int count;
while ((count = fread(buf, 1, sizeof(buf), original)) > 0)
fwrite(buf, 1, count, fast);
..然后关闭文件并返回。
【讨论】:
【参考方案2】:我想通了。我删除了结构只是为了看看我在做什么。完成最终项目后,我将重新合并该结构。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main()
FILE *original, *fast, *slow, *slowdown;
unsigned int ChunkSize, Subchunk1Size, Subchunk2Size, RIFFSize, fmtSize, dataSize, SampleRate, ByteRate;
unsigned short int AudioFormat, NumChannels, BlockAlign, BitsPerSample;
char ChunkID[5], Format[5], Subchunk1ID[5], Subchunk2ID[5];
ChunkID[4] = '\0';
Format[4] = '\0';
Subchunk1ID[4] = '\0';
Subchunk2ID[4] = '\0';
char path[FILENAME_MAX], dfast[FILENAME_MAX], dslow[FILENAME_MAX], dslowdown[FILENAME_MAX];
printf("Enter path to Alejandro_project.wav file: ");
scanf("%s", path);
strcpy(dfast, path);
dfast[strlen(path) - 21] = '\0';
strcpy(dslow, dfast);
strcpy(dslowdown, dslow);
strcat(dfast, "Alejandro_fast.wav");
strcat(dslow, "Alejandro_slow.wav");
strcat(dslowdown, "Alejandro_slowdown.wav");
original = fopen(path, "rb");
if (!original)
printf("Error: file does not exist.\n");
return EXIT_FAILURE;
fread(ChunkID, 4, 1, original);
fread(&ChunkSize, 4, 1, original);
fread(Format, 4, 1, original);
fread(Subchunk1ID, 4, 1, original);
fread(&Subchunk1Size, 4, 1, original);
fread(&AudioFormat, 2, 1, original);
fread(&NumChannels, 2, 1, original);
fread(&SampleRate, 4, 1, original);
fread(&ByteRate, 4, 1, original);
fread(&BlockAlign, 2, 1, original);
fread(&BitsPerSample, 2, 1, original);
fread(Subchunk2ID, 4, 1, original);
fread(&Subchunk2Size, 4, 1, original);
fmtSize = Subchunk1Size + 8;
dataSize = Subchunk2Size + 8;
RIFFSize = ChunkSize + 8 - (fmtSize + dataSize);
printf("RIFF Size: %d\n", RIFFSize);
printf("fmt Size: %d\n", fmtSize);
printf("data Size: %d\n\n", dataSize);
printf("ChunkID: %s\n", ChunkID);
printf("ChunkSize: %d\n", ChunkSize);
printf("Format: %s\n\n", Format);
printf("Subchunk1ID: %s\n", Subchunk1ID);
printf("Subchunk1Size: %d\n", Subchunk1Size);
printf("AudioFormat: %d\n", AudioFormat);
printf("NumChannels: %d\n", NumChannels);
printf("SampleRate: %d\n", SampleRate);
printf("ByteRate: %d\n", ByteRate);
printf("BlockAlign: %d\n", BlockAlign);
printf("BitsPerSample: %d\n\n", BitsPerSample);
printf("Subchunk2ID: %s\n", Subchunk2ID);
printf("Subchunk2Size: %d\n", Subchunk2Size);
fseek(original, 0, SEEK_SET);
fast = fopen(dfast, "wb");
unsigned int fastSampleRate = SampleRate * 2;
unsigned int fastByteRate = 2 * fastSampleRate;
fwrite(ChunkID, 4, 1, fast);
fwrite(&ChunkSize, 4, 1, fast);
fwrite(Format, 4, 1, fast);
fwrite(Subchunk1ID, 4, 1, fast);
fwrite(&Subchunk1Size, 4, 1, fast);
fwrite(&AudioFormat, 2, 1, fast);
fwrite(&NumChannels, 2, 1, fast);
fwrite(&fastSampleRate, 4, 1, fast);
fwrite(&fastByteRate, 4, 1, fast);
fwrite(&BlockAlign, 2, 1, fast);
fwrite(&BitsPerSample, 2, 1, fast);
fwrite(Subchunk2ID, 4, 1, fast);
fwrite(&Subchunk2Size, 4, 1, fast);
short int data;
unsigned int i;
for (i = 0; i < Subchunk2Size / 2; i++)
fread(&data, 2, 1, original);
fwrite(&data, 2, 1, fast);
fclose(fast);
fseek(original, 0, SEEK_SET);
slow = fopen(dslow, "wb");
unsigned int slowSampleRate = SampleRate / 2;
unsigned int slowByteRate = 2 * slowSampleRate;
fwrite(ChunkID, 4, 1, slow);
fwrite(&ChunkSize, 4, 1, slow);
fwrite(Format, 4, 1, slow);
fwrite(Subchunk1ID, 4, 1, slow);
fwrite(&Subchunk1Size, 4, 1, slow);
fwrite(&AudioFormat, 2, 1, slow);
fwrite(&NumChannels, 2, 1, slow);
fwrite(&slowSampleRate, 4, 1, slow);
fwrite(&slowByteRate, 4, 1, slow);
fwrite(&BlockAlign, 2, 1, slow);
fwrite(&BitsPerSample, 2, 1, slow);
fwrite(Subchunk2ID, 4, 1, slow);
fwrite(&Subchunk2Size, 4, 1, slow);
for (i = 0; i < Subchunk2Size / 2; i++)
fread(&data, 2, 1, original);
fwrite(&data, 2, 1, slow);
fclose(slow);
fclose(original);
system("pause");
return EXIT_SUCCESS;
【讨论】:
【参考方案3】:要使速度加倍,您不能只更改 WAV 标头中的 sample rate
或 byte-rate
。如果这样做,它会播放得很快,但由于音高错误而听起来很奇怪。相反,您需要使用适当的采样率转换 (SRC) 库将输入 WAV 文件转换为具有更快采样率的输出 WAV 文件。
【讨论】:
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