音频录制和播放环回缓冲区问题,将数据写入音轨时出现问题

Posted

技术标签:

【中文标题】音频录制和播放环回缓冲区问题,将数据写入音轨时出现问题【英文标题】:Audio Record and play loopback buffer issue, Issue while writing the data into audiotrack 【发布时间】:2012-01-10 05:32:56 【问题描述】:

在这里,我尝试一次录制和播放声音,它可以正常工作几秒钟,并强制关闭在缓冲区写入音轨时显示错误(m_track.write(buffer,0,BUF_SIZE);)。 请检查以下代码,并建议我是否正确初始化音轨对象。

    int SAMPLE_RATE = 8000;
    int BUF_SIZE = 1024;
    byte[] buffer = new byte[BUF_SIZE];

function()

try

            buffersize = AudioRecord
                    .getMinBufferSize(SAMPLE_RATE, AudioFormat.CHANNEL_IN_MONO,
                            AudioFormat.ENCODING_PCM_16BIT);

         catch (Throwable t) 
            Log.e("Audio", "Buffer size failed");
        

        if (buffersize <= BUF_SIZE) 
            buffersize = BUF_SIZE;
        
        try 

            m_record = new AudioRecord(MediaRecorder.Audiosource.MIC,
                    SAMPLE_RATE, AudioFormat.CHANNEL_IN_MONO,
                    AudioFormat.ENCODING_PCM_16BIT, buffersize * 2);

            m_track = new AudioTrack(AudioManager.STREAM_VOICE_CALL,
                    SAMPLE_RATE, AudioFormat.CHANNEL_OUT_MONO,
                    AudioFormat.ENCODING_PCM_16BIT, buffersize * 2,
                    AudioTrack.MODE_STREAM);

            m_track.setPlaybackRate(SAMPLE_RATE);
         catch (Throwable t) 
            Log.e("Audio", "Audio Failed");
        

        m_record.startRecording();
        m_track.play();
        try 
            m_thread = new Runnable() 
                public void run() 
                    while (m_isRun) 

                        m_record.read(buffer, 0, BUF_SIZE);
                        m_track.write(buffer, 0, BUF_SIZE);
                    
                
            ;

            m_thread.run();
         catch (Exception e) 
            Log.e("ERROR", "exception: " + e.getLocalizedMessage());
        

        Log.i("D2Record", "loopback exit");
    

【问题讨论】:

你是怎么解决这个问题的?我也遇到了同样的问题...请帮助***.com/questions/9413998/… 【参考方案1】:

我对这个主题并不十分熟悉,但我认为您在缓冲区大小方面遇到了问题。我将大部分代码放在一边,主要专注于缓冲区处理。

int SAMPLE_RATE = 8000;
int BUF_SIZE = 1024;

int buffersize = AudioRecord
                .getMinBufferSize(SAMPLE_RATE, AudioFormat.CHANNEL_IN_MONO,
                        AudioFormat.ENCODING_PCM_16BIT);
bufferSize = Math.Max(bufferSize, AudioTrack
                .getMinBufferSize(SAMPLE_RATE, AudioFormat.CHANNEL_IN_MONO,
                        AudioFormat.ENCODING_PCM_16BIT);
bufferSize = Math.max(bufferSize, BUF_SIZE);
byte[] buffer = new byte[bufferSize];

m_record = new AudioRecord(MediaRecorder.AudioSource.MIC,
                SAMPLE_RATE, AudioFormat.CHANNEL_IN_MONO,
                AudioFormat.ENCODING_PCM_16BIT, bufferSize);
m_track = new AudioTrack(AudioManager.STREAM_VOICE_CALL,
                SAMPLE_RATE, AudioFormat.CHANNEL_OUT_MONO,
                AudioFormat.ENCODING_PCM_16BIT, bufferSize,
                AudioTrack.MODE_STREAM);

m_track.setPlaybackRate(SAMPLE_RATE);
m_record.startRecording();
m_track.play();
while (m_isRun) 
    // You should check 'read' for errors after read.
    int read = m_record.read(buffer, 0, bufferSize);
    // You should check 'wrote' for errors after write.
    int wrote = m_track.write(buffer, 0, read);

【讨论】:

以上是关于音频录制和播放环回缓冲区问题,将数据写入音轨时出现问题的主要内容,如果未能解决你的问题,请参考以下文章

从同一个文件同时录制和播放

Swift AVAssetWriter 将带有麦克风音频和设备音频的视频录制成带有一个音轨 AVAssetTrack 的视频

我可以在 iPhone 4 上录制视频的同时播放音频吗?

使用waveIn和waveOut在windows中进行音频录制和实时播放

每 10 毫秒记录 pc 音频数据而不播放

Swift AVAudioPlayer 不会播放用 AVAudioRecorder 录制的音频