java中的声音 - 播放声音时游戏冻结
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【中文标题】java中的声音 - 播放声音时游戏冻结【英文标题】:Sound in java - Game freezes when playing sound 【发布时间】:2013-03-19 18:22:34 【问题描述】:每当我在游戏中播放声音时,线程都会冻结,然后在声音播放完毕后继续。声音引擎的代码:
package com.kgt.platformer;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.Audiosystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class Sound
private final static int BUFFER_SIZE = 12800000;
private static File soundFile;
private static AudioInputStream audioStream;
private static AudioFormat audioFormat;
private static SourceDataLine sourceLine;
/**
*
* @param filename the name of the file that is going to be played
*
*/
public static void playSound(String filename)
String strFilename = filename;
try
soundFile = new File(strFilename);
catch (Exception e)
e.printStackTrace();
System.exit(1);
try
audioStream = AudioSystem.getAudioInputStream(soundFile);
catch (Exception e)
e.printStackTrace();
System.exit(1);
audioFormat = audioStream.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
try
sourceLine = (SourceDataLine) AudioSystem.getLine(info);
sourceLine.open(audioFormat);
catch (LineUnavailableException e)
e.printStackTrace();
System.exit(1);
catch (Exception e)
e.printStackTrace();
System.exit(1);
sourceLine.start();
int nBytesRead = 0;
byte[] abData = new byte[BUFFER_SIZE];
while (nBytesRead != -1)
try
nBytesRead = audioStream.read(abData, 0, abData.length);
catch (IOException e)
e.printStackTrace();
if (nBytesRead >= 0)
@SuppressWarnings("unused")
int nBytesWritten = sourceLine.write(abData, 0, nBytesRead);
sourceLine.drain();
sourceLine.close();
最终发生的事情是我开始游戏,它播放声音,游戏冻结然后继续。
【问题讨论】:
如果你不想让游戏被屏蔽,那你为什么打电话给thedrain
method?
【参考方案1】:
您可以启动一个线程来处理流的读取和写入。看看这里: How can I play sound in Java?
示例代码:
new Thread(new Runnable()
public void run()
Sound.playSound("Test.wav");
).start();
【讨论】:
【参考方案2】:基于Clip
的Java Sound 使用它自己的(守护进程)Thread
。请参阅此示例,该示例将循环播放 2 个剪辑(尽管被警告,请调低音量)。另请注意,第二个剪辑需要一些时间才能加载。等到看到JOptionPane
- 然后两个剪辑都应该循环播放。
import java.net.URL;
import javax.swing.*;
import javax.sound.sampled.*;
public class LoopSounds
public static void main(String[] args) throws Exception
URL url1 = new URL(
"http://pscode.org/media/leftright.wav");
URL url2 = new URL("http://pscode.org/media/100_2817-linear.wav");
Clip clip1 = AudioSystem.getClip();
Clip clip2 = AudioSystem.getClip();
// getAudioInputStream() also accepts a File or InputStream
AudioInputStream ais1 = AudioSystem.
getAudioInputStream( url1 );
clip1.open(ais1);
clip1.loop(Clip.LOOP_CONTINUOUSLY);
AudioInputStream ais2 = AudioSystem.
getAudioInputStream( url2 );
clip2.open(ais2);
clip2.loop(Clip.LOOP_CONTINUOUSLY);
SwingUtilities.invokeLater(new Runnable()
public void run()
// A GUI element to prevent the Clip's daemon Thread
// from terminating at the end of the main()
JOptionPane.showMessageDialog(null, "Close to exit!");
);
【讨论】:
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