如何在圆形imageView android上添加阴影和边框?

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【中文标题】如何在圆形imageView android上添加阴影和边框?【英文标题】:How to add a shadow and a border on circular imageView android? 【发布时间】:2013-07-13 09:04:14 【问题描述】:

我用这个问题创建了一个 CircularImageView:Create circular image view in android

GitHub上下载项目

1) 这是 CircularImageView 类:

public class CircularImageView extends ImageView 
    public CircularImageView(Context context) 
        super(context);
    

    public CircularImageView(Context context, AttributeSet attrs) 
        super(context, attrs);
    

    public CircularImageView(Context context, AttributeSet attrs, int defStyle) 
        super(context, attrs, defStyle);
    

    @Override
    protected void onDraw(Canvas canvas) 
        Drawable drawable = getDrawable();
        if (drawable == null) 
            return;
        

        if (getWidth() == 0 || getHeight() == 0) 
            return; 
        
        Bitmap b =  ((BitmapDrawable)drawable).getBitmap() ;
        Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);      

        Bitmap roundBitmap =  getCroppedBitmap(bitmap, getWidth());
        canvas.drawBitmap(roundBitmap, 0, 0, null);
    

    public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) 
        Bitmap sbmp;
        if(bmp.getWidth() != radius || bmp.getHeight() != radius)
            sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
        else
            sbmp = bmp;

        Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(), Bitmap.Config.ARGB_8888);
        final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());

        Paint paint = new Paint();
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);      
        paint.setColor(Color.parseColor("#BAB399"));

        Canvas c = new Canvas(output);        
        c.drawARGB(0, 0, 0, 0);
        c.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f, sbmp.getWidth() / 2+0.1f, paint);
        paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        c.drawBitmap(sbmp, rect, rect, paint);

        return output;
    

2) 我在我的布局中这样使用:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_
    android:layout_
    android:background="#cccccc"
    android:gravity="center"
    android:orientation="vertical"
    android:padding="10dp" >

    <com.mikhaellopez.circularimageview.CircularImageView
        android:id="@+id/imageViewCircular"
        android:layout_
        android:layout_
        android:layout_gravity="center"
        android:background="@drawable/border"
        android:src="@drawable/image" />

</LinearLayout>

3) 图片中的当前结果:

如何更改此代码以在我的 imageView 周围添加阴影和圆形边框?

Objectif 结果:


2015 年 10 月 15 日编辑:

您可以通过 gradle 依赖项 使用或下载我的 GitHub 库 CircularImageView 以及所有修复

compile 'com.mikhaellopez:circularimageview:2.0.1'

【问题讨论】:

我不知道你在做什么样的应用,但它看起来很棒 @lopez.mikhael 您的代码有效,而且非常棒!但是可以在宽度和高度上使用 wrap_content 吗?当我尝试时它崩溃了。 @DanielNazareth 你说得对,目前无法在宽度和高度上使用 wrap_content。我还没来得及改变它。麻烦来自我使用图像的尺寸来绘制圆圈。使用 wrap_content 我会丢失此信息。该问题将得到解决,我会警告你。 @lopez.mikhael 你能在这个库上修复内存湖吗?我认为这个问题适用于 android 6 【参考方案1】:

在绘制实际图像之前,只需使用具有更多宽度和高度的 drawCircle() 方法。根据您的意愿增加该新方法调用中的宽度和高度,并在油漆上设置一些您想要的其他颜色

【讨论】:

我用我的边框颜色做了第一个圆圈。然后我创建了第二个较小的圆圈,它将包含我的图像,它可以工作。但是,我的第二个较小的圆圈并不以我的第一个为中心。我该怎么做? 写这两个圆的中心和半径,它们的中心点应该相同 阴影可以使用paint.setShadowLayer(float radius, float dx, float dy, int color)【参考方案2】:
    添加 canvas.drawCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2, paint);canvas.drawBitmap(roundBitmap, 0, 0, null); 改变 c.drawCircle(sbmp.getWidth() / 2, sbmp.getHeight() / 2, sbmp.getWidth() / 2, paint);c.drawCircle(sbmp.getWidth() / 2, sbmp.getHeight() / 2, sbmp.getWidth() / 2 - "the border with you prefer", paint);

希望对你有帮助。

也许是更好的解决方案here。

【讨论】:

很好,边界工作。它缺少阴影效果,你有什么想法吗?【参考方案3】:

创建一个自定义可绘制对象,并使用它来定义 ImageView 的背景属性。您可以使用 LayeredDrawable,为组件创建任意数量的不同组件。

查看这个答案,它会创建一个自定义的 Rectangle(但与 Oval\Circle 完全相同):How to create Google + cards UI in a list view?

【讨论】:

【参考方案4】:

我修改了CircularImageView found here 来实现你想要的。

要在边框周围创建阴影,我只使用了以下两条线:

this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);

由于 HoneyComb 及更高版本的硬件加速,您需要 setLayerType。当我尝试它时,它没有它是行不通的。

这里是完整的代码:

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;

public class CircularImageView extends ImageView

    private int borderWidth = 4;
    private int viewWidth;
    private int viewHeight;
    private Bitmap image;
    private Paint paint;
    private Paint paintBorder;
    private BitmapShader shader;

    public CircularImageView(Context context)
    
        super(context);
        setup();
    

    public CircularImageView(Context context, AttributeSet attrs)
    
        super(context, attrs);
        setup();
    

    public CircularImageView(Context context, AttributeSet attrs, int defStyle)
    
        super(context, attrs, defStyle);
        setup();
    

    private void setup()
    
        // init paint
        paint = new Paint();
        paint.setAntiAlias(true);

        paintBorder = new Paint();
        setBorderColor(Color.WHITE);
        paintBorder.setAntiAlias(true);
        this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
        paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
    

    public void setBorderWidth(int borderWidth)
    
        this.borderWidth = borderWidth;
        this.invalidate();
    

    public void setBorderColor(int borderColor)
    
        if (paintBorder != null)
            paintBorder.setColor(borderColor);

        this.invalidate();
    

    private void loadBitmap()
    
        BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();

        if (bitmapDrawable != null)
            image = bitmapDrawable.getBitmap();
    

    @SuppressLint("DrawAllocation")
    @Override
    public void onDraw(Canvas canvas)
    
        // load the bitmap
        loadBitmap();

        // init shader
        if (image != null)
        
            shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
            paint.setShader(shader);
            int circleCenter = viewWidth / 2;

            // circleCenter is the x or y of the view's center
            // radius is the radius in pixels of the cirle to be drawn
            // paint contains the shader that will texture the shape
            canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);
            canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);
        
    

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
    
        int width = measureWidth(widthMeasureSpec);
        int height = measureHeight(heightMeasureSpec, widthMeasureSpec);

        viewWidth = width - (borderWidth * 2);
        viewHeight = height - (borderWidth * 2);

        setMeasuredDimension(width, height);
    

    private int measureWidth(int measureSpec)
    
        int result = 0;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        if (specMode == MeasureSpec.EXACTLY)
        
            // We were told how big to be
            result = specSize;
        
        else
        
            // Measure the text
            result = viewWidth;
        

        return result;
    

    private int measureHeight(int measureSpecHeight, int measureSpecWidth)
    
        int result = 0;
        int specMode = MeasureSpec.getMode(measureSpecHeight);
        int specSize = MeasureSpec.getSize(measureSpecHeight);

        if (specMode == MeasureSpec.EXACTLY)
        
            // We were told how big to be
            result = specSize;
        
        else
        
            // Measure the text (beware: ascent is a negative number)
            result = viewHeight;
        

        return (result + 2);
    

希望对你有帮助!

.

编辑

我分叉了您的 CircularImageView 并添加了对选择器覆盖的支持。我还显着提高了绘图性能...

https://github.com/Pkmmte/CircularImageView

【讨论】:

有没有办法将阴影添加到 RoundedImageView github.com/vinc3m1/RoundedImageView ? 伟大的解决方案 - 实现梦想。不过,它似乎并没有保持矩形图像的纵横比。 你能帮我给多边形、星星等不同的形状添加阴影吗? 影子的api让我很困惑。它是真还是假,但是如何设置宽度、位置等? (设置为 true 不会为我绘制任何阴影) 如果我不希望我的图像的角落因为这个圆形背景而被裁剪【参考方案5】:

通过将ImageView 制作成圆形来添加边框,我做了一个简单的事情,我使用这个类将我的图像制作成圆形

package com.fidenz.fexceller.fexceller;

/**
 * Created by Chathu Hettiarachchi on 5/18/2015.
 */
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.Drawable;

public class RoundedImg extends Drawable 
    private final Bitmap mBitmap;
    private final Paint mPaint;
    private final RectF mRectF;
    private final int mBitmapWidth;
    private final int mBitmapHeight;

    public RoundedImg(Bitmap bitmap) 
        mBitmap = bitmap;
        mRectF = new RectF();
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        mPaint.setShader(shader);

        mBitmapWidth = mBitmap.getWidth();
        mBitmapHeight = mBitmap.getHeight();
    

    @Override
    public void draw(Canvas canvas) 
        canvas.drawOval(mRectF, mPaint);
    

    @Override
    protected void onBoundsChange(Rect bounds) 
        super.onBoundsChange(bounds);
        mRectF.set(bounds);
    

    @Override
    public void setAlpha(int alpha) 
        if (mPaint.getAlpha() != alpha) 
            mPaint.setAlpha(alpha);
            invalidateSelf();
        
    

    @Override
    public void setColorFilter(ColorFilter cf) 
        mPaint.setColorFilter(cf);
    

    @Override
    public int getOpacity() 
        return PixelFormat.TRANSLUCENT;
    

    @Override
    public int getIntrinsicWidth() 
        return mBitmapWidth;
    

    @Override
    public int getIntrinsicHeight() 
        return mBitmapHeight;
    

    public void setAntiAlias(boolean aa) 
        mPaint.setAntiAlias(aa);
        invalidateSelf();
    

    @Override
    public void setFilterBitmap(boolean filter) 
        mPaint.setFilterBitmap(filter);
        invalidateSelf();
    

    @Override
    public void setDither(boolean dither) 
        mPaint.setDither(dither);
        invalidateSelf();
    

    public Bitmap getBitmap() 
        return mBitmap;
    


通过在onCreate 上使用它,我调用了图像进行设置,

profilePic = (ImageView)findViewById(R.id.img_home_profile_pic);

Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.no_image);
roundedImage = new RoundedImg(bm);
profilePic.setImageDrawable(roundedImage);

为了添加边框,我创建了一个像这样的圆形 XML,

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" >
    <gradient android:startColor="@color/ring_color" android:endColor="@color/ring_color"
        android:angle="270"/>
</shape>

然后使用布局我添加了一个RelativeLayoutImageView 在里面,通过使用填充和背景可绘制wrap_content 我设置我的RelativeLayout 像这样

<RelativeLayout
    android:layout_
    android:layout_
    android:id="@+id/lay_rel_img"
    android:layout_gravity="center"
    android:padding="5dp"
    android:background="@drawable/circle">

    <ImageView
        android:layout_
        android:layout_
        android:layout_gravity="center"
        android:id="@+id/img_home_profile_pic"
        android:src="@drawable/no_image"
        android:layout_centerHorizontal="true"/>

</RelativeLayout>

现在是这样的,我不知道加阴影,也很抱歉

【讨论】:

这是一个很好的解决方案,谢谢,我会试试的。 相对布局中的 dat 填充令人大开眼界【参考方案6】:

我找到了一个完全按照您的意愿工作的库,对我来说工作得很好。 看看这个。 https://android-arsenal.com/details/1/932

【讨论】:

【参考方案7】:

这个类是带有阴影、描边、饱和度的自定义圆形图像视图,使用这个自定义圆形图像视图,您可以使您的图像具有半径的圆形形状。圆形阴影ImageView的家伙不需要Github这个类就足够了。

将 CircularImageView 添加到您的布局中

// 位图 myimage=BitmapFactory.decodeResource(getResources(),R.drawable.pic); CircularImageView c=new CircularImageView(this,screen width,screen height,Bitmap myimage); yourLayout.addView(c);**

public class CircularImageView extends android.support.v7.widget.AppCompatImageView  

    private final Context context;
    private final int width, height;
    private final Paint paint;
    private final Paint paintBorder,imagePaint;
    private final Bitmap bitmap2;
    private final Paint paint3;
    private Bitmap bitmap;
    private BitmapShader shader;
    private float radius = 4.0f;
    float x = 0.0f;
    float y = 8.0f;
    private float stroke;
    private float strokeWidth = 0.0f;
    private Bitmap bitmap3;
    private int corner_radius=50;


    public CircularImageView(Context context, int width, int height, Bitmap bitmap)     
        super(context);
        this.context = context;
        this.width = width;
        this.height = height;

   //here "bitmap" is the square shape(width* width) scaled bitmap ..

        this.bitmap = bitmap;


        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);


        paint3=new Paint();
        paint3.setStyle(Paint.Style.STROKE);
        paint3.setColor(Color.WHITE);
        paint3.setAntiAlias(true);

        paintBorder = new Paint();
        imagePaint= new Paint();

        paintBorder.setColor(Color.WHITE);
        paintBorder.setAntiAlias(true);
        this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);


        this.bitmap2 = Bitmap.createScaledBitmap(bitmap, (bitmap.getWidth() - 40), (bitmap.getHeight() - 40), true);


        imagePaint.setAntiAlias(true);




        invalidate();
    

    @Override
    protected void onDraw(Canvas canvas) 
    
        super.onDraw(canvas);
        Shader b;
         if (bitmap3 != null)
            b = new BitmapShader(bitmap3, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
         else
            b = new BitmapShader(bitmap2, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        imagePaint.setShader(b);
        canvas.drawBitmap(maskedBitmap(), 20, 20, null);
    

    private Bitmap maskedBitmap()
    
        Bitmap l1 = Bitmap.createBitmap(width,width, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(l1);
        paintBorder.setShadowLayer(radius, x, y, Color.parseColor("#454645"));
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        final RectF rect = new RectF();
        rect.set(20, 20, bitmap2.getWidth(), bitmap2.getHeight());

        canvas.drawRoundRect(rect, corner_radius, corner_radius, paintBorder);

        canvas.drawRoundRect(rect, corner_radius, corner_radius, imagePaint);

        if (strokeWidth!=0.0f)
        
            paint3.setStrokeWidth(strokeWidth);
            canvas.drawRoundRect(rect, corner_radius, corner_radius, paint3);
        

         paint.setXfermode(null);
        return l1;
    




     // use seekbar here, here you have to pass  "0 -- 250"  here corner radius will change 

    public void setCornerRadius(int corner_radius)
    
        this.corner_radius = corner_radius;
        invalidate();
    



    -------->use seekbar here, here you have to pass  "0 -- 10.0f"  here shadow radius will change 

    public void setShadow(float radius)
    
        this.radius = radius;
        invalidate();
    

   // use seekbar here, here you have to pass  "0 -- 10.0f"  here stroke size  will change 

    public void setStroke(float stroke)
    
        this.strokeWidth = stroke;
        invalidate();
    

    private Bitmap updateSat(Bitmap src, float settingSat)
    

        int w = src.getWidth();
        int h = src.getHeight();

        Bitmap bitmapResult =
                Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        Canvas canvasResult = new Canvas(bitmapResult);
        Paint paint = new Paint();
        ColorMatrix colorMatrix = new ColorMatrix();
        colorMatrix.setSaturation(settingSat);
        ColorMatrixColorFilter filter = new ColorMatrixColorFilter(colorMatrix);
        paint.setColorFilter(filter);
        canvasResult.drawBitmap(src, 0, 0, paint);

        return bitmapResult;
    




  // use seekbar here, here you have to pass  "0 -- 2.0f"  here saturation  will change 

    public void setSaturation(float sat)
    
        System.out.println("qqqqqqqqqq            "+sat);
        bitmap3=updateSat(bitmap2, sat);

        invalidate();
     









        // Seekbar to change radius

                  radius_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() 
                        @Override
                        public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
                        
                            text_radius.setText(""+progress);
                            circularImageView.setCornerRadius(progress);
                        

                        @Override
                        public void onStartTrackingTouch(SeekBar seekBar) 

                        

                        @Override
                        public void onStopTrackingTouch(SeekBar seekBar) 

                        
                    );


     // Seekbar to change shadow

                    shadow_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() 
                        @Override
                        public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
                        
                            float f= 4+progress/10.0f;
                            text_shadow.setText(""+progress);
                            circularImageView.setShadow(f);
                        

                        @Override
                        public void onStartTrackingTouch(SeekBar seekBar) 

                        

                        @Override
                        public void onStopTrackingTouch(SeekBar seekBar) 

                        
                    );


           // Seekbar to change saturation

                    saturation_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() 
                        @Override
                        public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
                        
                            int progressSat = saturation_seekbar.getProgress();
                            float sat = (float) ((progressSat*4 / 100.0f)-1.0f);
                            circularImageView.setSaturation(sat);

                            text_saturation.setText(""+progressSat);
                        

                        @Override
                        public void onStartTrackingTouch(SeekBar seekBar) 

                        

                        @Override
                        public void onStopTrackingTouch(SeekBar seekBar) 

                        
                    );


    // Seekbar to change stroke

                    stroke_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() 
                        @Override
                        public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
                        
                            if (progress==0)
                            
                                float f=(progress*10.0f/100.0f);
                                circularImageView.setStroke(f);
                            
                            else
                            
                                float f=(progress*10.0f/100.0f);
                                circularImageView.setStroke(f);
                            

                            text_stroke.setText(""+progress);
                        

                        @Override
                        public void onStartTrackingTouch(SeekBar seekBar) 

                        

                        @Override
                        public void onStopTrackingTouch(SeekBar seekBar) 

                        
                    );




             //radius seekbar in xml file

             <SeekBar
                android:layout_
                android:layout_gravity="center" 
                android:progress="50"
                android:max="250"
                android:id="@+id/radius_seekbar"
                android:layout_ />





          //saturation seekbar in xml file

             <SeekBar
                android:layout_
                android:layout_gravity="center" 
                android:progress="50"
                android:max="100"
                android:id="@+id/saturation_seekbar"
                android:layout_ />





    //shadow seekbar in xml file

             <SeekBar
                android:layout_
                android:layout_gravity="center" 
                android:progress="0"
                android:max="100"
                android:id="@+id/shadow_seekbar"
                android:layout_ />




         //stroke seekbar in xml file

             <SeekBar
                android:layout_
                android:layout_gravity="center" 
                android:progress="0"
                android:max="100"
                android:id="@+id/stroke _seekbar"
                android:layout_ />

【讨论】:

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