如何解除分配 CCLayer
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【中文标题】如何解除分配 CCLayer【英文标题】:How to deallocate a CCLayer 【发布时间】:2011-10-04 00:37:01 【问题描述】:我正在使用 cocos2d 为 iphone 制作一个 box2d 应用程序。我正在尝试将我的 CCLayer 从 HelloWorldLayer 切换到 HomeScene,但我收到错误消息“线程 1:程序收到信号:“EXC_BAD_ACCESS”。”当我尝试在我的 HelloWorldLayer 的 dealloc 方法中调用 [super dealloc] 时,它给了我这个错误。请帮忙。这是我的 .h 和 .mm
@interface HelloWorldLayer : CCLayer
b2World *world;
Cannon *cannon1;
Cannon *cannon2;
Cannonball *cannonball1;
Cannonball *cannonball2;
float theMass;
float theMass2;
CCSprite *sunBack;
b2Vec2 cannon1Pos;
b2Vec2 cannon2Pos;
CCMenuItemSprite *pauseBut;
CCMenuItemSprite *playBut;
CCMenu *pauseMenu;
@property(nonatomic)b2Vec2 cannon1Pos;
@property(nonatomic)b2Vec2 cannon2Pos;
@property(nonatomic, retain)CCSprite *sunBack;
@property(nonatomic, retain)Cannon *cannon1;
@property(nonatomic, retain)Cannon *cannon2;
@property(nonatomic, retain)Cannonball *cannonball1;
@property(nonatomic, retain)Cannonball *cannonball2;
@property(nonatomic, retain)CCMenu *pauseMenu;
// returns a CCScene that contains the HelloWorldLayer as the only child
+(CCScene *) scene;
+(HelloWorldLayer *) sharedLayer;
-(void)createMonkeys;
-(void)restartGame;
-(void)playGame;
-(void)pauseGame;
-(CCSpriteBatchNode*)getSpriteBatch;
-(void)goToHome;
@end
这是我释放的 .mm
// on "dealloc" you need to release all your retained objects
- (void) dealloc
// in case you have something to dealloc, do it in this method
delete world;
world = NULL;
[[CCSpriteFrameCache sharedSpriteFrameCache] removeUnusedSpriteFrames];
[cannon1 removeFromParentAndCleanup:YES];
[cannon2 removeFromParentAndCleanup:YES];
[cannonball1 removeFromParentAndCleanup:YES];
[cannonball2 removeFromParentAndCleanup:YES];
// don't forget to call "super dealloc"
[super dealloc];
【问题讨论】:
你在你的图层上调用 release 吗?许多 Cocos 对象几乎默认为 autorelase,所以如果你为你的层调用说 removeChild,我相信这应该足以隐式释放它。 【参考方案1】:你可以试试这个代替你用过的dealloc
-(void) dealloc
delete world;
world = NULL;
cannon1 = NULL;
cannon2 = NULL;
cannonball1 = NULL;
cannonball2 = NULL;
[super dealloc];
【讨论】:
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