在 Swift 中旋转 UIImage
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【中文标题】在 Swift 中旋转 UIImage【英文标题】:Rotating UIImage in Swift 【发布时间】:2014-11-23 18:02:13 【问题描述】:我将 Xcode 6.0.1 与 Swift 一起使用。我有一个 UIImage,我想使用旧图像作为源制作另一个图像,新图像以某种方式旋转......比如说垂直翻转。
这个问题已经回答了a few months ago。但是,即使情况相同,该解决方案也不适合我。
当我有
var image = UIImage(CGImage: otherImage.CGImage, scale: 1.0, orientation: .DownMirrored)
Xcode 抱怨说有一个“调用中的额外参数 'scale'”。在检查了 Apple 文档之后,这没有任何意义,因为该版本的初始化程序确实采用了这三个参数。省略比例和方向参数确实可以解决问题,但会阻止我进行旋转。
我能找到的唯一其他参考是this guy,他遇到了同样的问题。
你怎么看?
我确实需要在这个版本的 Xcode 上运行它,所以如果有另一种方法来执行旋转(我还没有找到),那将会很有用。
【问题讨论】:
Xcode 6.0.1 已经过时(不知道是不是这个问题)。您的代码在我的 Xcode 6.1 中编译时没有错误或警告。仅当您省略.CGImage
(如引用的 github 页面中所示)时,您才会收到编译器错误。
如果您喜欢这个 Q/A ***.com/questions/40882487/…,您可以轻松旋转图像视图来绘制图像
【参考方案1】:
Swift 5 解决方案
我写了Pixel SDK,它为这个问题提供了更强大的解决方案,否则这里是最简单的解决方案:
extension UIImage
func rotate(radians: Float) -> UIImage?
var newSize = CGRect(origin: CGPoint.zero, size: self.size).applying(CGAffineTransform(rotationAngle: CGFloat(radians))).size
// Trim off the extremely small float value to prevent core graphics from rounding it up
newSize.width = floor(newSize.width)
newSize.height = floor(newSize.height)
UIGraphicsBeginImageContextWithOptions(newSize, false, self.scale)
let context = UIGraphicsGetCurrentContext()!
// Move origin to middle
context.translateBy(x: newSize.width/2, y: newSize.height/2)
// Rotate around middle
context.rotate(by: CGFloat(radians))
// Draw the image at its center
self.draw(in: CGRect(x: -self.size.width/2, y: -self.size.height/2, width: self.size.width, height: self.size.height))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
要使用此解决方案,您可以执行以下操作
let image = UIImage(named: "image.png")!
let newImage = image.rotate(radians: .pi/2) // Rotate 90 degrees
【讨论】:
这是一个很好的解决方案。我使用了另一个在旋转后剪切了我的图像,但是这个效果很好。 在处理具有不同方向的 UIImage 时要小心。 self.draw() 将自动以 .up 方向绘制图像。 我正在使用这个尝试在自定义 annotationView 中旋转 uiimage。该图像是摩托车的 .png。它没有旋转图像......它只是返回一个黑色方块?.pi
是 180 度,.pi/2
是 90 度,.pi/4
是 45 度,...,.pi/180
是 1 度。
好答案。你救了我的一天!【参考方案2】:
这是 UIImage 的一个简单扩展:
//ImageRotation.swift
import UIKit
extension UIImage
public func imageRotatedByDegrees(degrees: CGFloat, flip: Bool) -> UIImage
let radiansToDegrees: (CGFloat) -> CGFloat =
return $0 * (180.0 / CGFloat(M_PI))
let degreesToRadians: (CGFloat) -> CGFloat =
return $0 / 180.0 * CGFloat(M_PI)
// calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox = UIView(frame: CGRect(origin: CGPointZero, size: size))
let t = CGAffineTransformMakeRotation(degreesToRadians(degrees));
rotatedViewBox.transform = t
let rotatedSize = rotatedViewBox.frame.size
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap = UIGraphicsGetCurrentContext()
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width / 2.0, rotatedSize.height / 2.0);
// // Rotate the image context
CGContextRotateCTM(bitmap, degreesToRadians(degrees));
// Now, draw the rotated/scaled image into the context
var yFlip: CGFloat
if(flip)
yFlip = CGFloat(-1.0)
else
yFlip = CGFloat(1.0)
CGContextScaleCTM(bitmap, yFlip, -1.0)
CGContextDrawImage(bitmap, CGRectMake(-size.width / 2, -size.height / 2, size.width, size.height), CGImage)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
(Source)
使用它:
rotatedPhoto = rotatedPhoto?.imageRotatedByDegrees(90, flip: false)
如果flip设置为true,前者将旋转图像并翻转它。
【讨论】:
配置文件,翻转效果很棒。旋转的问题是确实旋转了图像,但是 - 它改变了纵横比并“破坏它”,你能检查它并修改代码吗?那会很好。谢谢! 还发现它可以修改比率 - 非常接近!UIGraphicsBeginImageContext(rotatedSize)
应该是 UIGraphicsBeginImageContextWithOptions(rotatedSize, false, self.scale)
以保持比例
Xcode 建议将此代码转换为 Swift 3,但 CGContextDrawImage(bitmap, CGRectMake(-size.width / 2, -size.height / 2, size.width, size.height), CGImage)
这一行除外。将其更改为bitmap?.draw( cgImage!, in: CGRect(x: -size.width / 2, y: -size.height / 2,width: size.width,height: size.height))
这种方式不会释放内存。每次我旋转使用 iPhone 6 拍摄的新照片时,它都会保留大约 30MB 内存。【参考方案3】:
extension UIImage
struct RotationOptions: OptionSet
let rawValue: Int
static let flipOnVerticalAxis = RotationOptions(rawValue: 1)
static let flipOnHorizontalAxis = RotationOptions(rawValue: 2)
func rotated(by rotationAngle: Measurement<UnitAngle>, options: RotationOptions = []) -> UIImage?
guard let cgImage = self.cgImage else return nil
let rotationInRadians = CGFloat(rotationAngle.converted(to: .radians).value)
let transform = CGAffineTransform(rotationAngle: rotationInRadians)
var rect = CGRect(origin: .zero, size: self.size).applying(transform)
rect.origin = .zero
let renderer = UIGraphicsImageRenderer(size: rect.size)
return renderer.image renderContext in
renderContext.cgContext.translateBy(x: rect.midX, y: rect.midY)
renderContext.cgContext.rotate(by: rotationInRadians)
let x = options.contains(.flipOnVerticalAxis) ? -1.0 : 1.0
let y = options.contains(.flipOnHorizontalAxis) ? 1.0 : -1.0
renderContext.cgContext.scaleBy(x: CGFloat(x), y: CGFloat(y))
let drawRect = CGRect(origin: CGPoint(x: -self.size.width/2, y: -self.size.height/2), size: self.size)
renderContext.cgContext.draw(cgImage, in: drawRect)
你可以这样使用它:
let rotatedImage = UIImage(named: "my_amazing_image")?.rotated(by: Measurement(value: 48.0, unit: .degrees))
指定翻转标志:
let flippedImage = UIImage(named: "my_amazing_image")?.rotated(by: Measurement(value: 48.0, unit: .degrees), options: [.flipOnVerticalAxis])
【讨论】:
谢谢,很好的解决方案。您能否提供翻转图像的解决方案? @ixany 我已经更新了在垂直轴上翻转的答案。你是这个意思吗? 这正是我想要的。再次感谢你! :) 我的研究到此结束,谢谢!! 此功能存在严重问题。当 imageOrientation != UIImage.Orientation.up 时,函数给出完全错误的图像。【参考方案4】:斯威夫特 3:
向右旋转:
let image = UIImage(cgImage: otherImage.cgImage!, scale: CGFloat(1.0), orientation: .right)
在游乐场测试:
// MyPlayground.playground
import UIKit
import PlaygroundSupport
let view = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
view.backgroundColor = UIColor.white
PlaygroundPage.current.liveView = view
let otherImage = UIImage(named: "burger.png", in: Bundle.main,
compatibleWith: nil)
let imageViewLeft = UIImageView(image: UIImage(cgImage: (otherImage?.cgImage!)!, scale: CGFloat(1.0), orientation: .left))
let imageViewRight = UIImageView(image: UIImage(cgImage: (otherImage?.cgImage!)!, scale: CGFloat(1.0), orientation: .right))
view.addSubview(imageViewLeft)
view.addSubview(imageViewRight)
view.layoutIfNeeded()
【讨论】:
为什么不呢?给我看看你的 Playground 文件! 这就是答案!谢谢! 这并没有回答问题,因为他们要求一种方法来制作另一个图像。此解决方案仅使用方向 EXIF 数据来显示向右转动的图像。因此,例如,您不能调用两次来将图像旋转 180 度。 @typewrite:你是对的,但它可以帮助其他人旋转 UIImages【参考方案5】:“调用中的额外参数”通常发生在其中一种输入类型不正确时。
你可以修复你的代码
var image = UIImage(CGImage: otherImage.CGImage, scale: CGFloat(1.0), orientation: .DownMirrored)
【讨论】:
【参考方案6】:@confile 答案已更新至 Swift 4
import UIKit
extension UIImage
public func imageRotatedByDegrees(degrees: CGFloat, flip: Bool) -> UIImage
let radiansToDegrees: (CGFloat) -> CGFloat =
return $0 * (180.0 / CGFloat.pi)
let degreesToRadians: (CGFloat) -> CGFloat =
return $0 / 180.0 * CGFloat.pi
// calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox = UIView(frame: CGRect(origin: .zero, size: size))
let t = CGAffineTransform(rotationAngle: degreesToRadians(degrees));
rotatedViewBox.transform = t
let rotatedSize = rotatedViewBox.frame.size
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap = UIGraphicsGetCurrentContext()
// Move the origin to the middle of the image so we will rotate and scale around the center.
bitmap?.translateBy(x: rotatedSize.width / 2.0, y: rotatedSize.height / 2.0)
// // Rotate the image context
bitmap?.rotate(by: degreesToRadians(degrees))
// Now, draw the rotated/scaled image into the context
var yFlip: CGFloat
if(flip)
yFlip = CGFloat(-1.0)
else
yFlip = CGFloat(1.0)
bitmap?.scaleBy(x: yFlip, y: -1.0)
let rect = CGRect(x: -size.width / 2, y: -size.height / 2, width: size.width, height: size.height)
bitmap?.draw(cgImage!, in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
【讨论】:
【参考方案7】:试试这个代码,它对我有用:
@IBAction func btnRotateImagePressed(sender: AnyObject)
if let originalImage = self.imageView.image
let rotateSize = CGSize(width: originalImage.size.height, height: originalImage.size.width)
UIGraphicsBeginImageContextWithOptions(rotateSize, true, 2.0)
if let context = UIGraphicsGetCurrentContext()
CGContextRotateCTM(context, 90.0 * CGFloat(M_PI) / 180.0)
CGContextTranslateCTM(context, 0, -originalImage.size.height)
originalImage.drawInRect(CGRectMake(0, 0, originalImage.size.width, originalImage.size.height))
self.imageView.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
【讨论】:
我将它转换为 Swift4 但它会导致内存问题。 使用 UIGraphicsEndImageContext() 后内存问题解决了。 当拍摄landscapeLeft图像然后显示图像是错误的一面。【参考方案8】:不要使用UIGraphicsBeginImageContext
,因为它会破坏你的向量的质量,使用UIGraphicsBeginImageContextWithOptions
。这是我在 Swift 3/4 中的实现:
extension UIImage
func rotated(degrees: CGFloat) -> UIImage?
let degreesToRadians: (CGFloat) -> CGFloat = (degrees: CGFloat) in
return degrees / 180.0 * CGFloat.pi
// Calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox: UIView = UIView(frame: CGRect(origin: .zero, size: size))
rotatedViewBox.transform = CGAffineTransform(rotationAngle: degreesToRadians(degrees))
let rotatedSize: CGSize = rotatedViewBox.frame.size
// Create the bitmap context
UIGraphicsBeginImageContextWithOptions(rotatedSize, false, 0.0)
guard let bitmap: CGContext = UIGraphicsGetCurrentContext(), let unwrappedCgImage: CGImage = cgImage else
return nil
// Move the origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width/2.0, y: rotatedSize.height/2.0)
// Rotate the image context
bitmap.rotate(by: degreesToRadians(degrees))
bitmap.scaleBy(x: CGFloat(1.0), y: -1.0)
let rect: CGRect = CGRect(
x: -size.width/2,
y: -size.height/2,
width: size.width,
height: size.height)
bitmap.draw(unwrappedCgImage, in: rect)
guard let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext() else
return nil
UIGraphicsEndImageContext()
return newImage
【讨论】:
我如何使用这个扩展。我尝试这样使用它:让 originalImage = UIImage(named: "image").rotated(degrees: 90) 并没有工作。【参考方案9】:对于 Swift 4.2
extension UIImage
func rotate(_ radians: CGFloat) -> UIImage
let cgImage = self.cgImage!
let LARGEST_SIZE = CGFloat(max(self.size.width, self.size.height))
let context = CGContext.init(data: nil, width:Int(LARGEST_SIZE), height:Int(LARGEST_SIZE), bitsPerComponent: cgImage.bitsPerComponent, bytesPerRow: 0, space: cgImage.colorSpace!, bitmapInfo: cgImage.bitmapInfo.rawValue)!
var drawRect = CGRect.zero
drawRect.size = self.size
let drawOrigin = CGPoint(x: (LARGEST_SIZE - self.size.width) * 0.5,y: (LARGEST_SIZE - self.size.height) * 0.5)
drawRect.origin = drawOrigin
var tf = CGAffineTransform.identity
tf = tf.translatedBy(x: LARGEST_SIZE * 0.5, y: LARGEST_SIZE * 0.5)
tf = tf.rotated(by: CGFloat(radians))
tf = tf.translatedBy(x: LARGEST_SIZE * -0.5, y: LARGEST_SIZE * -0.5)
context.concatenate(tf)
context.draw(cgImage, in: drawRect)
var rotatedImage = context.makeImage()!
drawRect = drawRect.applying(tf)
rotatedImage = rotatedImage.cropping(to: drawRect)!
let resultImage = UIImage(cgImage: rotatedImage)
return resultImage
【讨论】:
【参考方案10】:这适用于 ios 8+ 并保持图像质量。这是 UIImage 的两个扩展。
extension UIImage
func withSize(_ width: CGFloat, _ height: CGFloat) -> UIImage
let target = CGSize(width, height)
var scaledImageRect = CGRect.zero
let aspectWidth:CGFloat = target.width / self.size.width
let aspectHeight:CGFloat = target.height / self.size.height
let aspectRatio:CGFloat = min(aspectWidth, aspectHeight)
scaledImageRect.size.width = self.size.width * aspectRatio
scaledImageRect.size.height = self.size.height * aspectRatio
scaledImageRect.origin.x = (target.width - scaledImageRect.size.width) / 2.0
scaledImageRect.origin.y = (target.height - scaledImageRect.size.height) / 2.0
UIGraphicsBeginImageContextWithOptions(target, false, 0)
self.draw(in: scaledImageRect)
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return scaledImage!
func rotated(degrees: Double) -> UIImage
let radians = CGFloat(Double.pi * degrees / 180)
var rotatedViewBox: UIView? = UIView(frame: CGRect(x: 0, y: 0, width: size.width * scale, height: size.height * scale))
let t = CGAffineTransform(rotationAngle: radians)
rotatedViewBox!.transform = t
let rotatedSize = rotatedViewBox!.frame.size
rotatedViewBox = nil
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap = UIGraphicsGetCurrentContext()!
// Move the origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width/2, y: rotatedSize.height/2)
// // Rotate the image context
bitmap.rotate(by: radians)
// Now, draw the rotated/scaled image into the context
bitmap.scaleBy(x: 1.0, y: -1.0)
bitmap.draw(cgImage!, in: CGRect(x:-size.width * scale / 2, y: -size.height * scale / 2, width: size.width * scale, height: size.height * scale))
let newImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage.withSize(newImage.size.width/scale, newImage.size.height/scale)
【讨论】:
【参考方案11】:如果您需要水平翻转图像或者如果您需要原始图像的镜像,有一个简单的方法:
此代码适用于我翻转图像:
let originalImage = UIImage(named: "image")
let flippedImage = originalImage?.withHorizontallyFlippedOrientation()
Documentation
【讨论】:
【参考方案12】:检查一下:
func rotatedImage(with angle: CGFloat) -> UIImage
let updatedSize = CGRect(origin: .zero, size: size)
.applying(CGAffineTransform(rotationAngle: angle))
.size
return UIGraphicsImageRenderer(size: updatedSize)
.image _ in
let context = UIGraphicsGetCurrentContext()
context?.translateBy(x: updatedSize.width / 2.0, y: updatedSize.height / 2.0)
context?.rotate(by: angle)
draw(in: CGRect(x: -size.width / 2.0, y: -size.height / 2.0, width: size.width, height: size.height))
.withRenderingMode(renderingMode)
【讨论】:
【参考方案13】:使用 Swift 5 Xcode 13 测试
extension UIView
func rotate(degrees: CGFloat)
let degreesToRadians: (CGFloat) -> CGFloat = (degrees: CGFloat) in
return degrees / 180.0 * CGFloat.pi
self.transform = CGAffineTransform(rotationAngle: degreesToRadians(degrees))
以度为单位传递角度
myView.rotate(degrees : 90)
【讨论】:
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