想在 Ubuntu 上使用 Skia 学习图形[关闭]
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【中文标题】想在 Ubuntu 上使用 Skia 学习图形[关闭]【英文标题】:Want to learn graphics using Skia on Ubuntu [closed] 【发布时间】:2011-07-10 06:33:10 【问题描述】:我想学习图形编程,我想使用 Skia 作为库。 如何在 Ubuntu 上开始使用它?
【问题讨论】:
【参考方案1】:使用 r1236 版本。较新版本的 skia 在 Linux 上存在问题。
svn checkout http://skia.googlecode.com/svn/trunk -r1236
// New URL: svn checkout http://skia.googlecode.com/svn/trunk_no_commit -r1236
cd trunk
Skia 有硬编码的字体路径,所以你想改变它。
编辑src/ports/SkFontHost_linux.cpp
搜索“SK_FONT_FILE_PREFIX”
将“/usr/share/fonts/truetype/msttcorefonts/”更改为“/usr/share/fonts/TTF/”
./gyp/gyp_skia
make
你现在应该有 libskia.a。
#include "SkCanvas.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "SkTypeface.h"
// g++ main.cpp -Wl,-rpath,./ -L. -lskia -Iinclude/core -Iinclude/config -Iinclude/images -lpthread -lfreetype -lpng -o main
int main (int argc, char * const argv[])
//
SkAutoGraphics ag;
//Output filename
SkString path("skhello.png");
//Set Text To Draw
SkString text("Hydra v0.0.1a");
SkPaint paint;
//Set Text ARGB Color
paint.setARGB(255, 255, 255, 255);
//Turn AntiAliasing On
paint.setAntiAlias(true);
paint.setLCDRenderText(true);
paint.setTypeface(SkTypeface::CreateFromName("sans-serif", SkTypeface::kNormal));
//Set Text Size
paint.setTextSize(SkIntToScalar(40));
//Set Image Width & Height
int width = 500;
int height = 600;
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
bitmap.allocPixels();
//Create Canvas
SkCanvas canvas(bitmap);
canvas.drawARGB(255, 25, 25, 25);
//Text X, Y Position Varibles
int x = 80;
int y = 60;
canvas.drawText(text.c_str(), text.size(), x, y, paint);
//Set Style and Stroke Width
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(3);
//Draw A Rectangle
SkRect rect;
paint.setARGB(255, 255, 255, 255);
//Left, Top, Right, Bottom
rect.set(50, 100, 200, 200);
canvas.drawRoundRect(rect, 20, 20, paint);
canvas.drawOval(rect, paint);
//Draw A Line
canvas.drawLine(10, 300, 300, 300, paint);
//Draw Circle (X, Y, Size, Paint)
canvas.drawCircle(100, 400, 50, paint);
//Same Image (file, bitmap, image_type, quality)
SkImageEncoder::EncodeFile(path.c_str(), bitmap, SkImageEncoder::kPNG_Type, 0);
return 0;
这是一个 SFML2 和 Skia 示例:
#include <SFML/Graphics.hpp>
#include "SkCanvas.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "SkTypeface.h"
#include <iostream>
// g++ main.cpp -Wl,-rpath,./ -L. -lskia -Iinclude/core -Iinclude/config -Iinclude/images -lpthread -lfreetype -lpng -lsfml-window -lsfml-graphics -lsfml-system
using namespace std;
int main(int argc, char **argv)
int width = 800;
int height = 600;
// Create the main window
sf::RenderWindow window(sf::VideoMode(width, height), "SFML window");
sf::Image image;
SkAutoGraphics ag;
//Set Text To Draw
SkString text("Hydra Skia v0.0.1a");
SkPaint paint;
//Set Text ARGB Color
paint.setARGB(255, 255, 255, 255);
//Turn AntiAliasing On
paint.setAntiAlias(true);
paint.setLCDRenderText(true);
paint.setTypeface(SkTypeface::CreateFromName("sans-serif", SkTypeface::kNormal));
//Set Text Size
paint.setTextSize(SkIntToScalar(20));
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, width / 2, height);
bitmap.allocPixels();
//Create Canvas
SkCanvas canvas(bitmap);
canvas.drawARGB(100, 25, 25, 25);
//Text X, Y Position Varibles
int x = 80;
int y = 60;
canvas.drawText(text.c_str(), text.size(), x, y, paint);
//Set Style and Stroke Width
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(3);
//Draw A Rectangle
SkRect rect;
paint.setARGB(255, 0, 0, 0);
//Left, Top, Right, Bottom
rect.set(50, 100, 200, 200);
canvas.drawRoundRect(rect, 20, 20, paint);
canvas.drawOval(rect, paint);
//Draw A Line
canvas.drawLine(10, 300, 300, 300, paint);
//Draw Circle (X, Y, Size, Paint)
canvas.drawCircle(100, 400, 50, paint);
image.Create(bitmap.width(), bitmap.height(), reinterpret_cast<const sf::Uint8*>(bitmap.getPixels()));
// Load a sprite to display
sf::Texture texture;
if (!texture.LoadFromImage(image))
return EXIT_FAILURE;
sf::Sprite sprite(texture);
//sprite.SetPosition(100, 100);
//sprite.Resize(400, 400);
// Load a sprite to display
sf::Texture tex;
if (!tex.LoadFromFile("background.jpg"))
return EXIT_FAILURE;
sf::Sprite texs(tex);
// Start the game loop
while (window.IsOpened())
// Process events
sf::Event event;
while (window.PollEvent(event))
// Close window : exit
if (event.Type == sf::Event::Closed)
window.Close();
// Clear screen
window.Clear();
window.Draw(texs);
window.Draw(sprite);
// Update the window
window.Display();
return EXIT_SUCCESS;
【讨论】:
第一个程序显示了一些错误,例如No member called CreateFromName in SkTypeface
,您的情况如何?【参考方案2】:
来自Google Code 页面上的 wiki:Getting Started on Linux
【讨论】:
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