C++ 哈希表问题
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【中文标题】C++ 哈希表问题【英文标题】:C++ Hashtable Problem 【发布时间】:2011-04-19 10:37:14 【问题描述】:嗨,我试图在 c++ 中使用 Hastable 来存储字符串,即字符串键和数据。我使用的是 2003 年出版的《游戏程序员的数据结构》一书中的代码。
虽然我实现了一个 int hastable,但当我尝试对字符串 one 执行相同操作时,我却陷入了错误。
c++ 一直给我同样的错误;
//code
#include <string>
#include <iostream>
#include "HashTable.h"
using namespace std;
//hash table
//***********************************************************************
unsigned long int Hash( int i )
return i;
unsigned long int StringHash( const char* p_string )
unsigned long int hash = 0;
int i;
int length = strlen( p_string );
for( i = 0; i < length; i++ )
hash += ( (i + 1) * p_string[i] );
return hash;
HashTable<string, string> table( 10, StringHash ); <<--problem here ERROR BELOW
HashEntry<string, string>* entry;
//***********************************************************************
错误 6 错误 C2664: 'HashTable::HashTable(int,无符号 long (__cdecl *)(KeyType))' : 不能 将参数 2 从 'unsigned 长 (__cdecl *)(const char *)' 到 '无符号长(__cdecl *)(KeyType)' j:\my_docs\college 2010 -2011\游戏数据结构\ca3_datastructures_gerry mc donnell\ca3_datastructures_gerry mc donnell\loginuser.h 31 CA3_DataStructures_gerry 麦克唐纳
如果有人能提供帮助,那就太好了。
本书给出了字符串哈希函数,所以我不确定我做错了什么。
哈希表.h
// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// HashTable.h
// This file holds the Linekd Hash Table implementation.
// ============================================================================
#ifndef HASHTABLE_H
#define HASHTABLE_H
#include "DLinkedList.h"
#include "Array.h"
// -------------------------------------------------------
// Name: HashEntry
// Description: This is the hash table entry class. It
// stores a key and data pair.
// -------------------------------------------------------
template< class KeyType, class DataType >
class HashEntry
public:
KeyType m_key;
DataType m_data;
;
// -------------------------------------------------------
// Name: HashTable
// Description: This is the hashtable class.
// -------------------------------------------------------
template< class KeyType, class DataType >
class HashTable
public:
// typedef the entry class to make is easier to work with.
typedef HashEntry<KeyType, DataType> Entry;
// ----------------------------------------------------------------
// Name: HashTable
// Description: construct the table with a size, and a hash
// function. The constructor will construct the
// m_table array with the correct size.
// Arguments: p_size: The size of the table
// p_hash: the hashing function.
// Return Value: None
// ----------------------------------------------------------------
HashTable( int p_size, unsigned long int (*p_hash)(KeyType) )
: m_table( p_size )
// set the size, hash function, and count.
m_size = p_size;
m_hash = p_hash;
m_count = 0;
// ----------------------------------------------------------------
// Name: Insert
// Description: Inserts a new key/data pair into the table.
// Arguments: p_key: the key
// p_data: the data attached to the key.
// Return Value: None
// ----------------------------------------------------------------
void Insert( KeyType p_key, DataType p_data )
// create an entry structure.
Entry entry;
entry.m_data = p_data;
entry.m_key = p_key;
// get the hash value from the key, and modulo it
// so that it fits within the table.
int index = m_hash( p_key ) % m_size;
// add the entry to the correct index, increment the count.
m_table[index].Append( entry );
m_count++;
// ----------------------------------------------------------------
// Name: Find
// Description: Finds a key in the table
// Arguments: p_key: the key to search for
// Return Value: a pointer to the entry that has the key/data,
// or 0 if not found.
// ----------------------------------------------------------------
Entry* Find( KeyType p_key )
// find out which index the key should exist in
int index = m_hash( p_key ) % m_size;
// get an iterator for the list in that index.
DListIterator<Entry> itr = m_table[index].GetIterator();
// search each item
while( itr.Valid() )
// if the keys match, then return a pointer to the entry
if( itr.Item().m_key == p_key )
return &(itr.Item());
itr.Forth();
// no match was found, return 0.
return 0;
// ----------------------------------------------------------------
// Name: Remove
// Description: Removes an entry based on key
// Arguments: p_key: the key
// Return Value: true if removed, false if not found.
// ----------------------------------------------------------------
bool Remove( KeyType p_key )
// find the index that the key should be in.
int index = m_hash( p_key ) % m_size;
// get an iterator for the list in that index.
DListIterator<Entry> itr = m_table[index].GetIterator();
// search each item
while( itr.Valid() )
// if the keys match, then remove the node, and return true.
if( itr.Item().m_key == p_key )
m_table[index].Remove( itr );
m_count--;
return true;
itr.Forth();
// item wasn't found, return false.
return false;
// ----------------------------------------------------------------
// Name: Count
// Description: Gets the number of entries in the table.
// Arguments: None
// Return Value: Number of entries in the table.
// ----------------------------------------------------------------
int Count()
return m_count;
// ----------------------------------------------------------------
// Name: m_size
// Description: This is the size of the table
// ----------------------------------------------------------------
int m_size;
// ----------------------------------------------------------------
// Name: m_count
// Description: This is the number of entries in the table.
// ----------------------------------------------------------------
int m_count;
// ----------------------------------------------------------------
// Name: m_table
// Description: This is the actual table, a list of linked
// lists of entries.
// ----------------------------------------------------------------
Array< DLinkedList< Entry > > m_table;
// ----------------------------------------------------------------
// Name: m_hash
// Description: a pointer to the hash function.
// ----------------------------------------------------------------
unsigned long int (*m_hash)(KeyType);
;
#endif
//数组.h
【问题讨论】:
不应该StringHash
将string
作为参数而不是const char*
?
只是出于好奇;本书建议在示例中使用什么编译器?
【参考方案1】:
您的Hashtable
构造函数需要散列函数接受KeyType
参数。
您正在创建一个Hashtable
,其中std::string
为KeyType
,但传递了一个带有char*
参数的哈希函数。这些不兼容。
要么使用char*
键类型进行散列,要么将散列函数更改为使用std::string
。
【讨论】:
【参考方案2】:在HashTable.h
中,哈希函数具有函数签名unsigned long int (*p_hash)(KeyType)
。也就是说,如果您的哈希表是HashTable<string, string>
,则哈希函数的预期形式是unsigned long int (*p_hash)(string)
,而不是发布的unsigned long int (*p_hash)(const char*)
。
【讨论】:
【参考方案3】:HashTable<string, string> table( 10, StringHash );
string
(第二个模板参数)是您的 KeyType,但您的哈希函数需要 const char *
要么
unsigned long int StringHash( const string & p_string )
或
HashTable<string, const char *> table( 10, StringHash );
应该可以。 (尚未编译或测试)
【讨论】:
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