如何为 Android 测试生成缩放/捏合手势
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【中文标题】如何为 Android 测试生成缩放/捏合手势【英文标题】:How to generate zoom/pinch gesture for testing for Android 【发布时间】:2012-07-16 10:17:45 【问题描述】:我正在尝试生成缩放/捏合手势进行测试,我尝试使用 android API MotionEvent.obtain(),但发现很难实现缩放/捏合事件。
我从 MotionEvent.obtain 引用了 API。你能告诉我正确的方法吗?
这是我的实现:
//for zoom, we need four points coordinations: start0, start1, end0, end1
Instrumentation inst;
// action down event
MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, 1, prop_start0, pointerCoords_start0, 0, 0, 0, 0, 0, 0, 0, 0 );
inst.sendPointerSync(event);
// action pointer 2 down event
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_DOWN, 2, properties_start0_1, pointerCoords_start0_1, 0, 0, 0, 0, 0, 0, 0, 0);
inst.sendPointerSync(event);
// action move events
duration = 1000; //1000 ms
event_interval = 10;//time interval between consecutive events 10ms
moveEventNum = duration / event_interval;
stepx0 = (end0.x - start0.x)/moveEventNum;
stepy0 = (end0.y - start0.y)/moveEventNum;
stepx1 = (end1.x - start1.x)/moveEventNum;
stepy1 = (end1.y - start1.y)/moveEventNum;
move_event0= start0;
move_event1 = start1;
for ( int i = 0; i < moveEventNum; i++)
// [generate middle points here ]
mov_event0.x += stepx0;
mov_event0.y += stepy0;
mov_event1.x += stepx1;
mov_event1.y += stepy1;
eventTime += event_interval;
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, 2, properties_move_event, pointerCoords_move_event0_1, 0, 0, 0, 0, 0, 0, 0, 0);
inst.sendPointerSync(event);
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_UP, 2, properties_end0_1, pointerCoords_end0_1, 0, 0, 0, 0, 0, 0, 0, 0);
inst.sendPointerSync(event);
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, 1, end1, pointerCoords_end1, 0, 0, 0, 0, 0, 0, 0, 0 );
inst.sendPointerSync(event);
【问题讨论】:
我强烈建议您获取一个设备进行调试。这将是值得的。 是的,我正在设备中调试,并尝试生成用于测试自动化的缩放手势。 【参考方案1】:嗯,我找到了问题。
问题:
在使用obtain() API时,我们必须在每个事件中设置点的压力和大小。
对于
obtain(long, long, int, int, android.view.MotionEvent.PointerProperties[],
android.view.MotionEvent.PointerCoords[], int, int, float, float, int, int, int, int)
PointerCoords[],我们要设置压力和大小为1,默认值为0。
对于
public static MotionEvent obtain (long downTime, long eventTime, int action,
float x, float y, int metaState)
Create a new MotionEvent, filling in a subset of the basic motion values.
Those not specified here are: device id (always 0), pressure and size (always 1),
x and y precision (always 1), and edgeFlags (always 0).
since the default pressure and size are 1, so we don't need to set them.
创建手势的技巧:
1.遵循真实的手势序列,因为我们要模拟真实的手势
覆盖 onTouchEvent() 以检查接收到的真实事件 应用。这些事件也可以用来比较真实的 用户触摸事件和生成的触摸事件 以浏览器为例 示例:
a) @Override public boolean onTouchEvent(MotionEvent event) Log.i("WebView", event.toString() + event.getAction());布尔值 = super.onTouchEvent(事件);返回 rt;
手动触摸屏幕从 a) 中的 onTouchEvent() 获取真正的手势序列。我们可以在生成事件时遵循事件顺序。 -- 如果我们不遵循手势事件序列,检测到的事件可能会被拒绝。
这是一个有效的缩放手势事件序列,(所有事件的downTime都是一样的)
我。 ACTION_DOWN 一个起点
二。两个起点的ACTION_POINTER_2_DOWN
iii.ACTION_MOVE 两个中间点
四。 ACTION_POINTER_2_UP 两个端点
v.一个端点的 ACTION_UP
2。正确使用 API MotionEvent.获取
有两个最常用的obtain() API。public static MotionEvent 获取 (long downTime, long eventTime, int action, 浮动 x,浮动 y,int 元状态)
与
public static MotionEvent 获取(long, long, int, int, android.view.MotionEvent.PointerProperties[], android.view.MotionEvent.PointerCoords[], int, int, float, float, int, int, int, int)
第一个通常用于单点手势,如滑动、滚动、单击等。此功能的参数(压力、大小、xPresion、yPresion)均设置为1。
第二个是更通用的一个,可以用于多点触控事件的生成。而对于第二个,我们必须将每个触摸点的pointerCoords中的压力,大小设置为1。
以下是生成缩放手势的示例:
public static void generateZoomGesture(Instrumentation inst,
long startTime, boolean ifMove, GestureInfo.Point startPoint1,
GestureInfo.Point startPoint2, GestureInfo.Point endPoint1,
GestureInfo.Point endPoint2, int duration)
if (inst == null || startPoint1 == null
|| (ifMove && endPoint1 == null))
return;
long eventTime = startTime;
long downTime = startTime;
MotionEvent event;
float eventX1, eventY1, eventX2, eventY2;
eventX1 = startPoint1.x;
eventY1 = startPoint1.y;
eventX2 = startPoint2.x;
eventY2 = startPoint2.y;
// specify the property for the two touch points
PointerProperties[] properties = new PointerProperties[2];
PointerProperties pp1 = new PointerProperties();
pp1.id = 0;
pp1.toolType = MotionEvent.TOOL_TYPE_FINGER;
PointerProperties pp2 = new PointerProperties();
pp2.id = 1;
pp2.toolType = MotionEvent.TOOL_TYPE_FINGER;
properties[0] = pp1;
properties[1] = pp2;
//specify the coordinations of the two touch points
//NOTE: you MUST set the pressure and size value, or it doesn't work
PointerCoords[] pointerCoords = new PointerCoords[2];
PointerCoords pc1 = new PointerCoords();
pc1.x = eventX1;
pc1.y = eventY1;
pc1.pressure = 1;
pc1.size = 1;
PointerCoords pc2 = new PointerCoords();
pc2.x = eventX2;
pc2.y = eventY2;
pc2.pressure = 1;
pc2.size = 1;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
//////////////////////////////////////////////////////////////
// events sequence of zoom gesture
// 1. send ACTION_DOWN event of one start point
// 2. send ACTION_POINTER_2_DOWN of two start points
// 3. send ACTION_MOVE of two middle points
// 4. repeat step 3 with updated middle points (x,y),
// until reach the end points
// 5. send ACTION_POINTER_2_UP of two end points
// 6. send ACTION_UP of one end point
//////////////////////////////////////////////////////////////
// step 1
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_DOWN, 1, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0 );
inst.sendPointerSync(event);
//step 2
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_POINTER_2_DOWN, 2,
properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
inst.sendPointerSync(event);
//step 3, 4
if (ifMove)
int moveEventNumber = 1;
moveEventNumber = duration / EVENT_MIN_INTERVAL;
float stepX1, stepY1, stepX2, stepY2;
stepX1 = (endPoint1.x - startPoint1.x) / moveEventNumber;
stepY1 = (endPoint1.y - startPoint1.y) / moveEventNumber;
stepX2 = (endPoint2.x - startPoint2.x) / moveEventNumber;
stepY2 = (endPoint2.y - startPoint2.y) / moveEventNumber;
for (int i = 0; i < moveEventNumber; i++)
// update the move events
eventTime += EVENT_MIN_INTERVAL;
eventX1 += stepX1;
eventY1 += stepY1;
eventX2 += stepX2;
eventY2 += stepY2;
pc1.x = eventX1;
pc1.y = eventY1;
pc2.x = eventX2;
pc2.y = eventY2;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_MOVE, 2, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
inst.sendPointerSync(event);
//step 5
pc1.x = endPoint1.x;
pc1.y = endPoint1.y;
pc2.x = endPoint2.x;
pc2.y = endPoint2.y;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
eventTime += EVENT_MIN_INTERVAL;
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_POINTER_2_UP, 2, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
inst.sendPointerSync(event);
// step 6
eventTime += EVENT_MIN_INTERVAL;
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_UP, 1, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0 );
inst.sendPointerSync(event);
【讨论】:
MotionEvent.ACTION_POINTER_2_UP 和 MotionEvent.ACTION_POINTER_2_DOWN 似乎已被弃用,但如果我们使用 MotionEvent.ACTION_POINTER_DOWN 和 MotionEvent.ACTION_POINTER_UP 它不起作用。你知道原因吗? 对于浓缩咖啡,实现 auViewAction
。然后将Instrumentation
替换为UiController
,将inst.sendPointerSync(event);
替换为uiController.injectMotionEvent(event);
。最后将generateZoomGesture
方法调用放在perform
方法中。
我对这个例子很感兴趣,但不知道如何为 Espresso UI 测试实现它。你们能发布一个 Espresso 缩放手势的例子吗?
什么是 GestureInfo 类?
@Täg 请分享更多关于如何在 espresso 中实现它的信息,如果可能的话,使用代码,最好在这篇文章中发表评论【参考方案2】:
正如 Täg 在评论中提到的,这可以与 Espresso 一起使用。这是我在 Espresso 中执行此操作的代码,基于 longchuan 的非常好的答案和更新表格 peetasan。
在浓缩咖啡测试中:
// Pinch out (to zoom in):
onView(withId(R.id.MyViewId)).perform(pinchOut());
辅助方法,包括从视图中获取正确坐标的好方法,还包括对uiController.injectMotionEvent(event)
的正确错误处理:
public static ViewAction pinchOut()
return new ViewAction()
@Override
public Matcher<View> getConstraints()
return ViewMatchers.isEnabled();
@Override
public String getDescription()
return "Pinch out";
@Override
public void perform(UiController uiController, View view)
Point middlePosition = getCenterPoint(view);
final int startDelta = 0; // How far from the center point each finger should start
final int endDelta = 500; // How far from the center point each finger should end (note: Be sure to have this large enough so that the gesture is recognized!)
Point startPoint1 = new Point(middlePosition.x - startDelta, middlePosition.y);
Point startPoint2 = new Point(middlePosition.x + startDelta, middlePosition.y);
Point endPoint1 = new Point(middlePosition.x - endDelta, middlePosition.y);
Point endPoint2 = new Point(middlePosition.x + endDelta, middlePosition.y);
performPinch(uiController, startPoint1, startPoint2, endPoint1, endPoint2);
;
public static ViewAction pinchIn()
return new ViewAction()
@Override
public Matcher<View> getConstraints()
return ViewMatchers.isEnabled();
@Override
public String getDescription()
return "Pinch in";
@Override
public void perform(UiController uiController, View view)
Point middlePosition = getCenterPoint(view);
final int startDelta = 500; // How far from the center point each finger should start (note: Be sure to have this large enough so that the gesture is recognized!)
final int endDelta = 0; // How far from the center point each finger should end
Point startPoint1 = new Point(middlePosition.x - startDelta, middlePosition.y);
Point startPoint2 = new Point(middlePosition.x + startDelta, middlePosition.y);
Point endPoint1 = new Point(middlePosition.x - endDelta, middlePosition.y);
Point endPoint2 = new Point(middlePosition.x + endDelta, middlePosition.y);
performPinch(uiController, startPoint1, startPoint2, endPoint1, endPoint2);
;
@NonNull
private static Point getCenterPoint(View view)
int[] locationOnScreen = new int[2];
view.getLocationOnScreen(locationOnScreen);
float viewHeight = view.getHeight() * view.getScaleY();
float viewWidth = view.getWidth() * view.getScaleX();
return new Point(
(int) (locationOnScreen[0] + viewWidth / 2),
(int) (locationOnScreen[1] + viewHeight / 2));
private static void performPinch(UiController uiController, Point startPoint1, Point startPoint2, Point endPoint1, Point endPoint2)
final int duration = 500;
final long eventMinInterval = 10;
final long startTime = SystemClock.uptimeMillis();
long eventTime = startTime;
MotionEvent event;
float eventX1, eventY1, eventX2, eventY2;
eventX1 = startPoint1.x;
eventY1 = startPoint1.y;
eventX2 = startPoint2.x;
eventY2 = startPoint2.y;
// Specify the property for the two touch points
MotionEvent.PointerProperties[] properties = new MotionEvent.PointerProperties[2];
MotionEvent.PointerProperties pp1 = new MotionEvent.PointerProperties();
pp1.id = 0;
pp1.toolType = MotionEvent.TOOL_TYPE_FINGER;
MotionEvent.PointerProperties pp2 = new MotionEvent.PointerProperties();
pp2.id = 1;
pp2.toolType = MotionEvent.TOOL_TYPE_FINGER;
properties[0] = pp1;
properties[1] = pp2;
// Specify the coordinations of the two touch points
// NOTE: you MUST set the pressure and size value, or it doesn't work
MotionEvent.PointerCoords[] pointerCoords = new MotionEvent.PointerCoords[2];
MotionEvent.PointerCoords pc1 = new MotionEvent.PointerCoords();
pc1.x = eventX1;
pc1.y = eventY1;
pc1.pressure = 1;
pc1.size = 1;
MotionEvent.PointerCoords pc2 = new MotionEvent.PointerCoords();
pc2.x = eventX2;
pc2.y = eventY2;
pc2.pressure = 1;
pc2.size = 1;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
/*
* Events sequence of zoom gesture:
*
* 1. Send ACTION_DOWN event of one start point
* 2. Send ACTION_POINTER_DOWN of two start points
* 3. Send ACTION_MOVE of two middle points
* 4. Repeat step 3 with updated middle points (x,y), until reach the end points
* 5. Send ACTION_POINTER_UP of two end points
* 6. Send ACTION_UP of one end point
*/
try
// Step 1
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_DOWN, 1, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
// Step 2
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT), 2,
properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
// Step 3, 4
long moveEventNumber = duration / eventMinInterval;
float stepX1, stepY1, stepX2, stepY2;
stepX1 = (endPoint1.x - startPoint1.x) / moveEventNumber;
stepY1 = (endPoint1.y - startPoint1.y) / moveEventNumber;
stepX2 = (endPoint2.x - startPoint2.x) / moveEventNumber;
stepY2 = (endPoint2.y - startPoint2.y) / moveEventNumber;
for (int i = 0; i < moveEventNumber; i++)
// Update the move events
eventTime += eventMinInterval;
eventX1 += stepX1;
eventY1 += stepY1;
eventX2 += stepX2;
eventY2 += stepY2;
pc1.x = eventX1;
pc1.y = eventY1;
pc2.x = eventX2;
pc2.y = eventY2;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_MOVE, 2, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
// Step 5
pc1.x = endPoint1.x;
pc1.y = endPoint1.y;
pc2.x = endPoint2.x;
pc2.y = endPoint2.y;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
eventTime += eventMinInterval;
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_POINTER_UP + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT), 2, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
// Step 6
eventTime += eventMinInterval;
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_UP, 1, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
catch (InjectEventSecurityException e)
throw new RuntimeException("Could not perform pinch", e);
/**
* Safely call uiController.injectMotionEvent(event): Detect any error and "convert" it to an
* IllegalStateException
*/
private static void injectMotionEventToUiController(UiController uiController, MotionEvent event) throws InjectEventSecurityException
boolean injectEventSucceeded = uiController.injectMotionEvent(event);
if (!injectEventSucceeded)
throw new IllegalStateException("Error performing event " + event);
【讨论】:
这确实应该是公认的答案。很棒的工作。一个建议是在步骤 6 完成后在performPinch()
中添加 uiController.loopMainThreadForAtLeast(duration)
。这会阻止测试在手势完成之前继续进行。
优秀的答案。请注意:如果您将 startDelta
保留为 0,您试图“捏”的视图可能会消失。当两个“手指”完全出现在同一个位置时,Android 似乎表现得很奇怪。可能会发生一些除以 0 的数学运算。
还有一个额外的错误:当stepX1
、stepY1
等在performPinch
中计算时,您将int
除以int
得到float
。这会产生舍入/类型转换错误。我将moveEventNumber
转换为float
并修复了它。【参考方案3】:
为了使上面的代码与我使用的非弃用常量一起工作
MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT)
而不是 MotionEvent.ACTION_POINTER_2_DOWN
所以我不得不替换这一行:
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_DOWN, 2, 属性, 指针坐标, 0, 0, 1, 1, 0, 0, 0, 0);
与
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_DOWN + (pp2.id
【讨论】:
感谢您发布此更新!我假设使用 ACTION_POINTER_UP/DOWN,但没有意识到需要掩码。这让我很头疼!以上是关于如何为 Android 测试生成缩放/捏合手势的主要内容,如果未能解决你的问题,请参考以下文章